Player Matchup

Ra
Ra
Malexaroni
Ra
Level 149
God Stats
2W - 0L
1,468 SR
Queue Stats
191W - 97L
1,783 Elo+
Party 2
Terra
Terra
ZDRogue
Terra
Level 123
God Stats
1W - 0L
1,493 SR
Queue Stats
85W - 38L
1,734 Elo+
Party 2
Neith
Neith
Zanarch
Neith
Level 145
God Stats
1W - 0L
1,766 SR
Queue Stats
65W - 23L
1,836 Elo+
Party 2
Team Averages
Level 139
1,576 SR
1,784 Elo+

VS

Team Averages
Level 137
1,547 SR
1,714 Elo+
Fafnir
Fafnir
AnimePickle
Fafnir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 44L
1,731 Elo+
Party 1
Heimdallr
Heimdallr
Naughtyhands
Heimdallr
Level 117
God Stats
2W - 5L
1,376 SR
Queue Stats
33W - 22L
1,740 Elo+
Party 1
Merlin
Merlin
TheRealMrPie
Merlin
Level 148
God Stats
0W - 1L
1,764 SR
Queue Stats
8W - 5L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 7
15,052
684
17,249
17,142
6,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
ZDRogue
Terra
19
2 / 3 / 7
14,976
681
8,297
21,668
27,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
Zanarch
Neith
20
7 / 4 / 4
16,057
730
19,761
25,915
10,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
3 / 6 / 9
14,157
644
17,490
28,724
41,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heimdallr
Naughtyhands
Heimdallr
19
5 / 3 / 6
14,271
649
18,748
13,894
5,316
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
18
4 / 3 / 8
14,159
644
19,012
12,685
4,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
12
Kills
12
12
Deaths
12
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fafnir
3
6
9
1.25
W
3
5
7
1.3
L
Heimdallr
Naughtyhands
Heimdallr
5
3
6
2.67
L
Merlin
4
3
8
2.67
W
Terra
ZDRogue
Terra
2
3
7
1.83
W
Neith
Zanarch
Neith
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,307
Damage
55,250
64,725
Taken
55,303
44,972
Mitigated
52,051
22,869
Healing
15,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
17,490
6,201
521
9,454
28,724
41,837
0
14,614
13,273
41,391
0
W
17,249
2,466
3,798
4,723
17,142
6,509
394
10,585
6,557
85,191
0
L
Heimdallr
Naughtyhands
Heimdallr
18,748
7,857
0
1,692
13,894
5,316
2,345
6,647
7,247
0
59,685
L
Merlin
19,012
642
0
3,366
12,685
4,898
550
4,023
8,662
76,660
0
W
Terra
ZDRogue
Terra
8,297
516
3,145
4,526
21,668
27,684
0
13,534
8,134
16,919
0
W
Neith
Zanarch
Neith
19,761
7,108
0
6,677
25,915
10,779
2,167
12,677
13,238
0
99,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
42,587
263
Minions Killed
242
7
Camps Cleared
13
1,260,409
Distance Traveled
1,089,063
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
14,157
644
28
1
0
352,468
2
W
Ra
15,052
684
103
5
3
424,481
2
L
Heimdallr
14,271
649
88
4
5
375,812
3
L
Merlin
14,159
644
126
6
8
360,783
1
W
Terra
14,976
681
19
1
0
446,833
7
W
Neith
16,057
730
141
6
4
389,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role