Player Matchup

Eset
Eset
Diamond II
Almost OpTic
Eset
Diamond II
Level 159
God Stats
25W - 10L
1,882 SR
Queue Stats
255W - 232L
2,364 MMR
Solo
Izanami
Izanami
Diamond I
Phase G
Izanami
Diamond I
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 47L
2,487 MMR
Solo
Janus
Janus
Diamond I
Warigod
Janus
Diamond I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 33L
2,472 MMR
Party 1
Jormungandr
Jormungandr
Diamond III
X_Mamba24
Jormungandr
Diamond III
Level 160
God Stats
8W - 4L
1,827 SR
Queue Stats
146W - 132L
2,297 MMR
Solo
Nemesis
Nemesis
Masters
Zerilium
Nemesis
Masters
Level 160
God Stats
3W - 1L
1,882 SR
Queue Stats
106W - 82L
2,446 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,718 SR
2,413 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,636 SR
2,247 MMR
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Masters
Ficsation
Cabrakan
Masters
Level 154
God Stats
9W - 11L
1,708 SR
Queue Stats
402W - 352L
2,724 MMR
Solo
Jing Wei
Jing Wei
Diamond II
GreyFaiden
Jing Wei
Diamond II
Level 149
God Stats
56W - 55L
1,743 SR
Queue Stats
312W - 303L
2,461 MMR
Solo
Achilles
Achilles
Diamond III
The fish slaper
Achilles
Diamond III
Level 143
God Stats
5W - 4L
1,689 SR
Queue Stats
206W - 197L
2,303 MMR
Solo
Kali
Kali
Diamond III
thatxguy21
Kali
Diamond III
Level 115
God Stats
11W - 15L
1,541 SR
Queue Stats
192W - 180L
2,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
7,692
549
4,693
10,208
8,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Phase G
Izanami
15
3 / 0 / 2
9,409
672
6,121
5,939
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Warigod
Janus
14
3 / 0 / 2
8,285
592
4,678
6,175
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
X_Mamba24
Jormungandr
15
1 / 0 / 2
9,414
672
5,294
8,713
6,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Zerilium
Nemesis
14
4 / 1 / 6
8,639
617
6,520
9,432
4,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArachneCliodhnaLokiMedusa

VS

Bans
ShivaGaneshaBastetArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 3 / 1
7,317
523
6,304
5,179
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Ficsation
Cabrakan
15
1 / 1 / 1
8,229
588
5,879
8,660
10,231
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jing Wei
GreyFaiden
Jing Wei
15
0 / 1 / 0
8,467
605
2,144
6,422
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
9
0 / 3 / 0
5,804
415
2,652
10,081
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 1
6,768
483
3,214
11,957
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
1
0.5
W
1
2
9
2.75
L
Cabrakan
Ficsation
Cabrakan
1
1
1
1.5
L
Jing Wei
GreyFaiden
Jing Wei
0
1
0
0
W
Izanami
Phase G
Izanami
3
0
2
4
L
Achilles
0
3
0
0
W
Janus
Warigod
Janus
3
0
2
4
W
Jormungandr
X_Mamba24
Jormungandr
1
0
2
2
W
Nemesis
Zerilium
Nemesis
4
1
6
7
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,306
Damage
20,193
40,467
Taken
42,299
22,358
Mitigated
22,579
11,050
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,304
156
0
582
5,179
1,098
0
1,086
4,065
60,031
0
W
4,693
542
1,040
2,015
10,208
8,099
278
1,795
8,413
16,002
4,029
L
Cabrakan
Ficsation
Cabrakan
5,879
696
0
3,853
8,660
10,231
0
4,408
4,248
60,857
0
L
Jing Wei
GreyFaiden
Jing Wei
2,144
1,655
0
2,040
6,422
1,294
603
284
6,138
0
71,522
W
Izanami
Phase G
Izanami
6,121
4,063
0
3,479
5,939
1,952
0
370
5,569
0
79,425
L
Achilles
2,652
308
0
2,577
10,081
6,218
0
3,882
6,131
0
9,241
W
Janus
Warigod
Janus
4,678
73
0
1,066
6,175
1,892
68
2,565
3,610
59,229
0
W
Jormungandr
X_Mamba24
Jormungandr
5,294
1,649
0
1,250
8,713
6,126
31
4,570
4,143
61,617
0
W
Nemesis
Zerilium
Nemesis
6,520
2,023
0
2,200
9,432
4,289
0
2,883
6,549
0
59,568
L
3,214
1,240
0
1,607
11,957
3,738
0
4,164
7,765
0
48,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,439
Gold Earned
36,585
547
Minions Killed
517
0
Camps Cleared
0
1,447,838
Distance Traveled
1,348,830
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,317
523
126
9
0
262,745
4
W
Eset
7,692
549
21
2
0
275,339
4
L
Cabrakan
8,229
588
134
10
0
270,425
2
L
Jing Wei
8,467
605
157
11
0
294,930
6
W
Izanami
9,409
672
145
10
0
281,328
0
L
Achilles
5,804
415
9
1
0
213,552
4
W
Janus
8,285
592
128
9
0
307,873
9
W
Jormungandr
9,414
672
160
11
0
257,086
1
W
Nemesis
8,639
617
93
7
0
326,212
3
L
Kali
6,768
483
91
7
0
307,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role