Player Matchup

Gilgamesh
Gilgamesh
GetBodied
Gilgamesh
Level 160
God Stats
9W - 10L
1,471 SR
Queue Stats
477W - 393L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
Morgosa
Kuzenbo
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
371W - 411L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
RandalphtheGrey
Nu Wa
Level 117
God Stats
3W - 1L
1,960 SR
Queue Stats
54W - 68L
1,505 Elo+
Party 1
He Bo
He Bo
Wannabgamers
He Bo
Level 121
God Stats
0W - 5L
1,126 SR
Queue Stats
315W - 356L
1,496 Elo+
Party 1
Neith
Neith
senthemia
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,775 Elo+
Party 1
Team Averages
Level 98
1,511 SR
1,584 Elo+

VS

Team Averages
Level 59
1,606 SR
1,577 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Asterllaric
Izanami
Level 31
God Stats
5W - 3L
1,500 SR
Queue Stats
6W - 11L
1,409 Elo+
Solo
Persephone
Persephone
Infiction
Persephone
Level 107
God Stats
1W - 1L
1,771 SR
Queue Stats
6W - 5L
1,528 Elo+
Party 2
Zeus
Zeus
TheJunkyardChevy
Zeus
Level 2
God Stats
2W - 0L
1,759 SR
Queue Stats
2W - 0L
1,723 Elo+
Party 2
Tyr
Tyr
Toyota1993MR2
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GetBodied
Gilgamesh
11
1 / 3 / 0
5,962
542
2,970
6,528
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Morgosa
Kuzenbo
7
1 / 4 / 3
5,150
468
2,876
10,957
8,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 4 / 1
5,342
486
2,986
5,354
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 1
5,247
477
3,169
7,209
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
senthemia
Neith
8
1 / 4 / 2
4,712
428
2,248
5,827
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 1 / 6
6,883
626
6,419
7,319
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Asterllaric
Izanami
10
3 / 2 / 4
6,272
570
3,180
5,872
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Infiction
Persephone
11
1 / 1 / 3
6,495
590
3,486
4,220
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 3
7,145
650
8,331
5,434
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
7 / 0 / 2
7,439
676
6,475
7,573
5,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
19
19
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
6
6
W
Izanami
Asterllaric
Izanami
3
2
4
2.5
L
Gilgamesh
GetBodied
Gilgamesh
1
3
0
0.33
W
Persephone
Infiction
Persephone
1
1
3
2.5
L
Kuzenbo
Morgosa
Kuzenbo
1
4
3
0.63
L
1
4
1
0.38
W
5
2
3
3.25
W
7
0
2
8
L
1
4
1
0.38
L
Neith
senthemia
Neith
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,249
Damage
27,891
35,875
Taken
30,418
16,401
Mitigated
14,918
8,468
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,419
1,790
0
3,402
7,319
5,266
1,506
2,587
4,732
32,234
9,607
W
Izanami
Asterllaric
Izanami
3,180
2,210
0
1,101
5,872
1,534
138
1,233
4,639
0
28,238
L
Gilgamesh
GetBodied
Gilgamesh
2,970
638
0
1,980
6,528
3,209
0
2,050
4,478
0
27,024
W
Persephone
Infiction
Persephone
3,486
216
0
691
4,220
1,291
925
2,088
2,131
39,138
0
L
Kuzenbo
Morgosa
Kuzenbo
2,876
1,149
0
2,254
10,957
8,262
0
5,615
5,342
14,781
0
L
2,986
192
0
250
5,354
1,526
0
3,155
2,199
23,845
0
W
8,331
2,417
0
430
5,434
1,446
0
1,757
3,677
46,665
0
W
6,475
636
0
3,685
7,573
5,381
176
1,365
6,208
0
36,522
L
3,169
252
0
2,319
7,209
1,772
0
2,394
4,815
22,124
0
L
Neith
senthemia
Neith
2,248
478
0
1,665
5,827
1,632
0
4,222
1,605
0
12,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,413
Gold Earned
34,234
193
Minions Killed
362
0
Camps Cleared
0
999,666
Distance Traveled
1,116,740
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,883
626
62
6
0
226,873
0
W
Izanami
6,272
570
59
5
0
204,602
2
L
Gilgamesh
5,962
542
53
5
0
228,788
1
W
Persephone
6,495
590
87
8
0
209,514
0
L
Kuzenbo
5,150
468
17
2
0
198,571
1
L
Nu Wa
5,342
486
40
4
0
191,680
2
W
Zeus
7,145
650
80
7
0
207,580
2
W
Tyr
7,439
676
74
7
0
268,171
3
L
He Bo
5,247
477
56
5
0
213,045
2
L
Neith
4,712
428
27
2
0
167,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role