Player Matchup

Bacchus
Bacchus
Cheetahfurry
Bacchus
Level 29
God Stats
0W - 2L
1,306 SR
Queue Stats
42W - 55L
1,404 Elo+
Solo
Guan Yu
Guan Yu
GoldenArmour
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 68L
1,469 Elo+
Solo
Ravana
Ravana
Trash-PandaUwU
Ravana
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 67L
1,403 Elo+
Party 2
Apollo
Apollo
moya-cde3miguelm
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,147 Elo+
Solo
Tiamat
Tiamat
ocnir
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,336 Elo+
Party 2
Team Averages
Level 51
1,461 SR
1,352 Elo+

VS

Team Averages
Level 26
1,390 SR
1,456 Elo+
Hades
Hades
ForfoxSake17
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Athena
Athena
LordHenitus
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,235 Elo+
Solo
Zeus
Zeus
Myster14
Zeus
Level 24
God Stats
1W - 0L
1,530 SR
Queue Stats
8W - 3L
1,698 Elo+
Party 1
Guan Yu
Guan Yu
Realmorningstar
Guan Yu
Level 37
God Stats
1W - 0L
1,244 SR
Queue Stats
9W - 11L
1,346 Elo+
Party 1
Sobek
Sobek
whiskey_dent5933
Sobek
Level 29
God Stats
1W - 0L
1,175 SR
Queue Stats
9W - 22L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cheetahfurry
Bacchus
19
2 / 9 / 16
11,982
749
14,564
22,352
30,361
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
GoldenArmour
Guan Yu
19
5 / 11 / 10
12,306
769
11,459
25,132
30,850
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

20
10 / 9 / 8
14,290
893
20,207
22,521
28,641
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
4 / 8 / 14
11,846
740
17,519
19,848
7,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
ocnir
Tiamat
16
2 / 10 / 13
10,831
677
12,146
20,095
9,080
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 23
11,847
740
17,404
17,554
14,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
14
2 / 4 / 17
9,888
618
4,522
15,082
17,765
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
20
24 / 6 / 11
14,405
900
39,200
18,472
8,904
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 5 / 27
13,840
865
19,059
25,160
25,933
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
6 / 3 / 31
12,880
805
11,648
25,140
34,621
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
156
23
Kills
47
47
Deaths
24
61
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cheetahfurry
Bacchus
2
9
16
1.11
W
6
6
23
2.92
L
Guan Yu
GoldenArmour
Guan Yu
5
11
10
0.91
W
Athena
2
4
17
2.63
W
Zeus
24
6
11
4.92
W
9
5
27
4.5
L
10
9
8
1.56
L
4
8
14
1.38
L
Tiamat
ocnir
Tiamat
2
10
13
0.85
W
6
3
31
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,895
Damage
91,833
109,948
Taken
101,408
106,885
Mitigated
101,226
30,116
Healing
38,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cheetahfurry
Bacchus
14,564
2,051
871
2,474
22,352
30,361
243
15,783
6,569
29,663
0
W
17,404
1,177
1,700
3,356
17,554
14,003
1,633
6,028
11,526
28,363
0
L
Guan Yu
GoldenArmour
Guan Yu
11,459
1,749
5,198
6,643
25,132
30,850
749
16,150
8,982
580
18,985
W
Athena
4,522
1,430
1,110
778
15,082
17,765
987
5,555
9,527
9,658
0
W
Zeus
39,200
8,888
605
3,971
18,472
8,904
1,855
2,987
15,485
68,005
0
W
19,059
2,810
10,259
9,934
25,160
25,933
588
6,438
18,722
189
40,382
L
20,207
6,479
730
3,230
22,521
28,641
1,024
12,459
10,062
0
34,688
L
17,519
5,716
768
5,260
19,848
7,953
2,888
14,416
5,432
0
33,907
L
Tiamat
ocnir
Tiamat
12,146
2,715
1,395
3,547
20,095
9,080
710
14,150
5,945
21,215
0
W
11,648
1,192
752
5,544
25,140
34,621
1,280
6,282
18,858
27,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,255
Gold Earned
62,860
124
Minions Killed
166
0
Camps Cleared
0
1,225,048
Distance Traveled
1,286,579
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,982
749
26
2
0
250,170
0
W
Hades
11,847
740
36
2
0
257,794
0
L
Guan Yu
12,306
769
18
1
0
274,536
0
W
Athena
9,888
618
7
0
0
168,554
0
W
Zeus
14,405
900
58
4
0
254,386
1
W
Guan Yu
13,840
865
47
3
0
310,647
1
L
Ravana
14,290
893
27
2
0
221,888
0
L
Apollo
11,846
740
33
2
0
259,239
0
L
Tiamat
10,831
677
20
1
0
219,215
0
W
Sobek
12,880
805
18
1
0
295,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role