Player Matchup

Awilix
Awilix
Bronze IV
AustinDaCracker
Awilix
Bronze IV
Level 87
God Stats
0W - 1L
1,830 SR
Queue Stats
14W - 13L
1,500 MMR
Party 2
Thoth
Thoth
Bronze V
Foltz6TylerrYT
Thoth
Bronze V
Level 89
God Stats
1W - 2L
1,154 SR
Queue Stats
14W - 11L
1,500 MMR
Party 2
Hercules
Hercules
Bronze IV
samtovin
Hercules
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,500 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 88
1,495 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 104
1,544 SR
1,424 MMR
Neith
Neith
Bronze III
AdalXVIII
Neith
Bronze III
Level 66
God Stats
1W - 0L
1,629 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Silver V
Silderzela
Ah Puch
Silver V
Level 120
God Stats
2W - 3L
1,350 SR
Queue Stats
15W - 27L
1,272 MMR
Solo
Guan Yu
Guan Yu
Bronze III
redshadow1177
Guan Yu
Bronze III
Level 127
God Stats
1W - 2L
1,654 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,699
609
1,783
9,313
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 1
8,216
747
7,636
6,981
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
samtovin
Hercules
10
0 / 5 / 1
6,580
598
3,132
12,215
6,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ShivaAphroditeAh Muzen CabAnhur

VS

Bans
ZeusAnubisSolScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdalXVIII
Neith
13
5 / 3 / 8
8,776
798
4,457
9,363
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Silderzela
Ah Puch
14
3 / 0 / 11
8,705
791
14,695
3,218
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
14
6 / 1 / 7
9,085
826
7,240
9,865
7,012
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
14
14
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
AdalXVIII
Neith
5
3
8
3
L
1
6
1
0.25
L
3
3
1
1.17
W
Ah Puch
Silderzela
Ah Puch
3
0
11
8.5
W
Guan Yu
6
1
7
9.5
L
Hercules
samtovin
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,551
Damage
26,392
28,509
Taken
22,446
10,019
Mitigated
11,648
4,651
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AdalXVIII
Neith
4,457
1,537
0
648
9,363
3,615
1,230
4,697
4,543
0
20,350
L
1,783
938
0
755
9,313
1,844
0
3,937
5,376
0
5,738
L
7,636
45
0
1,034
6,981
1,380
0
3,652
3,329
39,196
0
W
Ah Puch
Silderzela
Ah Puch
14,695
129
670
970
3,218
1,021
756
1,685
1,533
40,415
0
W
Guan Yu
7,240
835
874
2,548
9,865
7,012
469
1,658
8,020
348
28,756
L
Hercules
samtovin
Hercules
3,132
162
250
2,612
12,215
6,795
0
7,305
4,910
0
10,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,495
Gold Earned
26,566
109
Minions Killed
136
4
Camps Cleared
6
588,246
Distance Traveled
618,583
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,776
798
43
4
4
174,561
2
L
Awilix
6,699
609
9
1
2
191,366
0
L
Thoth
8,216
747
77
7
0
186,981
3
W
Ah Puch
8,705
791
54
5
0
212,279
3
W
Guan Yu
9,085
826
39
4
2
231,743
2
L
Hercules
6,580
598
23
2
2
209,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role