Player Matchup

Danzaburou
Danzaburou
CrackDavis
Danzaburou
Level 82
God Stats
13W - 7L
1,633 SR
Queue Stats
197W - 179L
1,538 Elo+
Party 2
Ares
Ares
Ganjasmoke420
Ares
Level 27
God Stats
63W - 49L
1,533 SR
Queue Stats
64W - 52L
1,504 Elo+
Party 2
Janus
Janus
Gourmelin
Janus
Level 28
God Stats
2W - 2L
1,281 SR
Queue Stats
27W - 27L
1,521 Elo+
Party 3
Awilix
Awilix
PikeTek
Awilix
Level 114
God Stats
9W - 6L
1,509 SR
Queue Stats
223W - 205L
1,543 Elo+
Party 2
Horus
Horus
lafoudre
Horus
Level 66
God Stats
2W - 4L
1,598 SR
Queue Stats
41W - 41L
1,479 Elo+
Party 3
Team Averages
Level 63
1,511 SR
1,517 Elo+

VS

Team Averages
Level 56
1,546 SR
1,494 Elo+
Nemesis
Nemesis
Dzukela123
Nemesis
Level 42
God Stats
0W - 2L
1,716 SR
Queue Stats
151W - 156L
1,471 Elo+
Solo
Bellona
Bellona
Jess027
Bellona
Level 27
God Stats
0W - 1L
1,561 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Janus
Janus
SolidShrimp
Janus
Level 122
God Stats
3W - 8L
1,366 SR
Queue Stats
144W - 132L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
TunaFabulous
Cthulhu
Level 60
God Stats
7W - 9L
1,465 SR
Queue Stats
196W - 176L
1,561 Elo+
Party 1
Medusa
Medusa
itsJenguin
Medusa
Level 29
God Stats
8W - 11L
1,624 SR
Queue Stats
129W - 113L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrackDavis
Danzaburou
15
6 / 2 / 5
8,807
518
7,868
7,023
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 1 / 9
8,407
495
6,703
7,190
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Gourmelin
Janus
15
0 / 1 / 3
8,923
525
1,831
7,415
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
PikeTek
Awilix
16
9 / 2 / 5
9,941
585
12,953
12,108
4,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
lafoudre
Horus
15
4 / 0 / 3
9,172
540
7,498
8,966
7,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dzukela123
Nemesis
14
2 / 4 / 1
7,972
469
4,664
11,275
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Jess027
Bellona
11
0 / 5 / 0
6,787
399
4,237
13,990
10,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 4 / 4
8,583
505
6,071
8,845
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TunaFabulous
Cthulhu
9
2 / 3 / 2
6,939
408
4,248
11,894
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
itsJenguin
Medusa
12
1 / 3 / 2
7,422
437
1,677
6,255
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
5
6
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CrackDavis
Danzaburou
6
2
5
4.25
L
Nemesis
Dzukela123
Nemesis
2
4
1
0.63
W
0
1
9
4.5
W
Janus
Gourmelin
Janus
0
1
3
1.5
L
Bellona
Jess027
Bellona
0
5
0
0
W
Awilix
PikeTek
Awilix
9
2
5
5.75
L
0
4
4
0.5
L
Cthulhu
TunaFabulous
Cthulhu
2
3
2
1
L
Medusa
itsJenguin
Medusa
1
3
2
0.67
W
Horus
lafoudre
Horus
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,853
Damage
20,897
42,702
Taken
52,259
22,392
Mitigated
27,738
10,790
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CrackDavis
Danzaburou
7,868
3,233
0
2,656
7,023
2,573
940
2,607
4,416
0
66,584
L
Nemesis
Dzukela123
Nemesis
4,664
1,543
95
3,127
11,275
4,725
0
1,285
9,884
0
47,253
W
6,703
175
331
2,223
7,190
5,327
269
2,810
4,380
21,954
0
W
Janus
Gourmelin
Janus
1,831
235
0
375
7,415
2,240
0
1,845
5,570
62,947
0
L
Bellona
Jess027
Bellona
4,237
1,926
0
3,368
13,990
10,765
0
1,929
11,430
0
28,037
W
Awilix
PikeTek
Awilix
12,953
5,630
0
1,259
12,108
4,540
1,029
2,635
9,473
0
63,262
L
6,071
422
0
200
8,845
2,454
194
1,637
7,208
68,278
0
L
Cthulhu
TunaFabulous
Cthulhu
4,248
104
244
1,633
11,894
8,219
0
3,775
8,007
16,573
0
L
Medusa
itsJenguin
Medusa
1,677
591
0
1,586
6,255
1,575
0
1,775
4,480
0
35,282
W
Horus
lafoudre
Horus
7,498
2,429
393
3,553
8,966
7,712
52
422
8,544
11,304
29,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,250
Gold Earned
37,703
439
Minions Killed
372
0
Camps Cleared
0
1,755,061
Distance Traveled
1,686,735
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,807
518
114
7
0
322,859
4
L
Nemesis
7,972
469
85
5
0
343,594
3
W
Ares
8,407
495
26
2
0
341,616
0
W
Janus
8,923
525
129
8
0
335,698
5
L
Bellona
6,787
399
53
3
0
295,447
0
W
Awilix
9,941
585
92
5
0
406,868
1
L
Janus
8,583
505
135
8
0
355,671
6
L
Cthulhu
6,939
408
17
1
0
353,482
4
L
Medusa
7,422
437
82
5
0
338,541
5
W
Horus
9,172
540
78
5
0
348,020
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role