Player Matchup

Baron Samedi
Baron Samedi
Father Mozid
Baron Samedi
Level 117
God Stats
9W - 9L
1,281 SR
Queue Stats
591W - 577L
1,480 Elo+
Party 3
Hun Batz
Hun Batz
Hoendervleis
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 127L
1,475 Elo+
Party 2
Shiva
Shiva
PortMaple8333
Shiva
Level 64
God Stats
2W - 4L
1,447 SR
Queue Stats
123W - 93L
1,551 Elo+
Party 3
Nu Wa
Nu Wa
lhubbz
Nu Wa
Level 100
God Stats
1W - 2L
1,506 SR
Queue Stats
104W - 75L
1,484 Elo+
Party 2
Ne Zha
Ne Zha
nhubbz
Ne Zha
Level 54
God Stats
1W - 1L
1,762 SR
Queue Stats
50W - 63L
1,428 Elo+
Party 2
Team Averages
Level 89
1,499 SR
1,484 Elo+

VS

Team Averages
Level 91
1,461 SR
1,379 Elo+
Guan Yu
Guan Yu
Bl00ks
Guan Yu
Level 94
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 64L
1,468 Elo+
Party 1
Set
Set
Decisivepower
Set
Level 66
God Stats
1W - 2L
1,267 SR
Queue Stats
5W - 12L
1,048 Elo+
Solo
Aphrodite
Aphrodite
Jason_X_84
Aphrodite
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
506W - 539L
1,482 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OliWarrior2
Morgan Le Fay
Level 64
God Stats
9W - 5L
1,538 SR
Queue Stats
66W - 68L
1,483 Elo+
Party 1
Izanami
Izanami
TJBear04
Izanami
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 239L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Father Mozid
Baron Samedi
20
8 / 7 / 5
13,671
526
22,912
21,058
8,230
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Hoendervleis
Hun Batz
17
0 / 5 / 11
11,320
435
13,069
26,811
33,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
1 / 3 / 7
11,809
454
15,811
19,005
14,618
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
lhubbz
Nu Wa
20
7 / 8 / 5
12,416
478
22,799
22,340
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
nhubbz
Ne Zha
20
6 / 5 / 4
12,598
485
6,745
20,493
8,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bl00ks
Guan Yu
20
3 / 4 / 4
13,457
518
12,145
28,779
34,644
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 5 / 8
15,332
590
20,197
24,963
16,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
Jason_X_84
Aphrodite
19
0 / 3 / 13
12,620
485
10,185
18,420
20,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
OliWarrior2
Morgan Le Fay
20
7 / 5 / 6
14,703
566
22,123
19,532
8,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
TJBear04
Izanami
20
6 / 5 / 8
13,809
531
16,213
20,712
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
67
22
Kills
28
28
Deaths
22
32
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bl00ks
Guan Yu
3
4
4
1.25
W
12
5
8
3.2
L
Baron Samedi
Father Mozid
Baron Samedi
8
7
5
1.5
L
Hun Batz
Hoendervleis
Hun Batz
0
5
11
1.1
W
Aphrodite
Jason_X_84
Aphrodite
0
3
13
2.17
W
Morgan Le Fay
OliWarrior2
Morgan Le Fay
7
5
6
2
L
1
3
7
1.5
W
Izanami
TJBear04
Izanami
6
5
8
2
L
Nu Wa
lhubbz
Nu Wa
7
8
5
1.19
L
Ne Zha
nhubbz
Ne Zha
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,336
Damage
80,863
109,707
Taken
112,406
70,876
Mitigated
85,266
35,668
Healing
35,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bl00ks
Guan Yu
12,145
1,355
1,945
5,281
28,779
34,644
625
6,329
22,283
0
90,055
W
20,197
8,292
0
2,527
24,963
16,298
108
10,163
14,392
0
117,158
L
Baron Samedi
Father Mozid
Baron Samedi
22,912
1,348
3,055
6,638
21,058
8,230
270
8,202
12,856
90,629
0
L
Hun Batz
Hoendervleis
Hun Batz
13,069
1,916
352
6,200
26,811
33,994
122
9,123
17,688
1,191
56,634
W
Aphrodite
Jason_X_84
Aphrodite
10,185
1,109
3,827
9,647
18,420
20,248
184
7,808
10,454
41,490
10,764
W
Morgan Le Fay
OliWarrior2
Morgan Le Fay
22,123
1,859
157
5,208
19,532
8,492
1,315
8,819
10,300
111,708
0
L
15,811
3,299
0
2,590
19,005
14,618
366
6,642
12,363
0
72,559
W
Izanami
TJBear04
Izanami
16,213
9,717
0
6,500
20,712
5,584
4,172
11,573
9,105
0
134,822
L
Nu Wa
lhubbz
Nu Wa
22,799
7,710
83
8,866
22,340
5,792
288
2,872
19,468
98,762
0
L
Ne Zha
nhubbz
Ne Zha
6,745
1,800
0
7,884
20,493
8,242
440
3,925
16,568
0
80,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,814
Gold Earned
69,921
618
Minions Killed
751
0
Camps Cleared
0
2,362,080
Distance Traveled
2,479,046
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,457
518
155
6
0
515,226
0
W
Set
15,332
590
152
6
0
518,479
2
L
Baron Samedi
13,671
526
148
6
0
424,942
4
L
Hun Batz
11,320
435
71
3
0
523,778
3
W
Aphrodite
12,620
485
86
3
0
476,639
5
W
Morgan Le Fay
14,703
566
157
6
0
502,263
0
L
Shiva
11,809
454
127
5
0
502,427
0
W
Izanami
13,809
531
201
8
0
466,439
0
L
Nu Wa
12,416
478
139
5
0
416,000
2
L
Ne Zha
12,598
485
133
5
0
494,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role