Player Matchup

Danzaburou
Danzaburou
EnragedNor
Danzaburou
Level 89
God Stats
6W - 8L
1,654 SR
Queue Stats
99W - 121L
1,451 Elo+
Party 3
Mercury
Mercury
KIdMP
Mercury
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,515 Elo+
Solo
Scylla
Scylla
TWO THEND
Scylla
Level 85
God Stats
1W - 1L
1,648 SR
Queue Stats
10W - 17L
1,296 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ThatGuyMustang
Morgan Le Fay
Level 85
God Stats
0W - 2L
1,484 SR
Queue Stats
5W - 11L
1,330 Elo+
Party 2
Shiva
Shiva
WhiskeyWolf22
Shiva
Level 108
God Stats
2W - 7L
1,357 SR
Queue Stats
182W - 197L
1,517 Elo+
Party 3
Team Averages
Level 102
1,528 SR
1,422 Elo+

VS

Team Averages
Level 115
1,517 SR
1,571 Elo+
Ah Muzen Cab
Ah Muzen Cab
AncientCarthage
Ah Muzen Cab
Level 137
God Stats
1W - 0L
1,471 SR
Queue Stats
23W - 17L
1,588 Elo+
Party 1
Horus
Horus
Annadote
Horus
Level 105
God Stats
3W - 3L
1,668 SR
Queue Stats
14W - 10L
1,561 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Captain_KlamSLAM
Cu Chulainn
Level 126
God Stats
11W - 13L
1,486 SR
Queue Stats
89W - 80L
1,518 Elo+
Solo
Zeus
Zeus
pghcameron
Zeus
Level 104
God Stats
2W - 2L
1,683 SR
Queue Stats
15W - 14L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
t05hi
Nu Wa
Level 105
God Stats
2W - 1L
1,279 SR
Queue Stats
13W - 17L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EnragedNor
Danzaburou
18
3 / 4 / 7
11,254
750
12,276
21,686
7,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
KIdMP
Mercury
19
6 / 6 / 5
11,808
787
12,550
17,803
7,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
TWO THEND
Scylla
18
5 / 6 / 10
11,068
738
9,037
17,232
5,735
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
ThatGuyMustang
Morgan Le Fay
17
3 / 5 / 5
10,589
706
11,121
13,812
5,105
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 6 / 12
11,301
753
20,597
21,003
19,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AncientCarthage
Ah Muzen Cab
19
2 / 4 / 8
11,404
760
9,515
11,796
4,568
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Annadote
Horus
17
1 / 6 / 11
10,910
727
7,266
21,037
17,366
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Captain_KlamSLAM
Cu Chulainn
20
7 / 6 / 10
13,485
899
16,381
33,529
33,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
8 / 4 / 8
12,358
824
26,618
12,886
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
t05hi
Nu Wa
20
9 / 3 / 9
12,637
842
23,118
10,636
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
73
23
Kills
27
27
Deaths
23
39
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AncientCarthage
Ah Muzen Cab
2
4
8
1.5
W
Horus
Annadote
Horus
1
6
11
1.08
W
Cu Chulainn
Captain_KlamSLAM
Cu Chulainn
7
6
10
2
L
Danzaburou
EnragedNor
Danzaburou
3
4
7
1.63
L
Mercury
KIdMP
Mercury
6
6
5
1.42
L
Scylla
TWO THEND
Scylla
5
6
10
1.67
L
Morgan Le Fay
ThatGuyMustang
Morgan Le Fay
3
5
5
1.1
L
6
6
12
2
W
8
4
8
3
W
Nu Wa
t05hi
Nu Wa
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,581
Damage
82,898
91,536
Taken
89,884
44,882
Mitigated
64,439
11,226
Healing
33,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AncientCarthage
Ah Muzen Cab
9,515
1,647
0
3,402
11,796
4,568
4,449
3,791
7,806
0
33,878
W
Horus
Annadote
Horus
7,266
3,087
5,465
7,615
21,037
17,366
95
3,860
16,856
0
23,637
W
Cu Chulainn
Captain_KlamSLAM
Cu Chulainn
16,381
2,231
422
12,607
33,529
33,472
671
5,937
26,204
1,352
49,412
L
Danzaburou
EnragedNor
Danzaburou
12,276
4,364
0
3,324
21,686
7,349
0
14,967
5,729
0
54,490
L
Mercury
KIdMP
Mercury
12,550
5,316
0
750
17,803
7,292
0
8,501
8,994
0
40,947
L
Scylla
TWO THEND
Scylla
9,037
672
0
1,115
17,232
5,735
126
9,669
7,154
31,356
0
L
Morgan Le Fay
ThatGuyMustang
Morgan Le Fay
11,121
399
0
1,648
13,812
5,105
1,167
6,192
7,326
39,519
0
L
20,597
2,653
974
3,415
21,003
19,401
374
9,619
11,044
572
38,827
W
26,618
1,502
0
1,254
12,886
5,255
1,418
3,149
9,542
73,591
0
W
Nu Wa
t05hi
Nu Wa
23,118
3,473
291
2,145
10,636
3,778
1,032
3,594
6,936
40,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,020
Gold Earned
60,794
297
Minions Killed
273
0
Camps Cleared
0
1,486,727
Distance Traveled
1,557,399
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,404
760
51
3
0
305,266
0
W
Horus
10,910
727
34
2
0
317,520
4
W
Cu Chulainn
13,485
899
65
4
0
308,246
2
L
Danzaburou
11,254
750
86
6
0
278,894
0
L
Mercury
11,808
787
75
5
0
368,375
2
L
Scylla
11,068
738
43
3
0
285,507
0
L
Morgan Le Fay
10,589
706
51
3
0
274,599
1
L
Shiva
11,301
753
42
3
0
279,352
2
W
Zeus
12,358
824
81
5
0
303,968
1
W
Nu Wa
12,637
842
42
3
0
322,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role