Player Matchup

Neith
Neith
Coffeenia
Neith
Level 92
God Stats
273W - 295L
1,439 SR
Queue Stats
310W - 349L
1,343 Elo+
Solo
Cthulhu
Cthulhu
Lordun2u
Cthulhu
Level 129
God Stats
8W - 9L
1,440 SR
Queue Stats
253W - 281L
1,329 Elo+
Solo
Bellona
Bellona
SexyEro
Bellona
Level 28
God Stats
10W - 19L
1,362 SR
Queue Stats
42W - 64L
1,310 Elo+
Party 1
Zeus
Zeus
TheLechero77
Zeus
Level 69
God Stats
1W - 2L
1,687 SR
Queue Stats
86W - 76L
1,437 Elo+
Solo
Odin
Odin
avagame9_9
Odin
Level 69
God Stats
0W - 2L
1,289 SR
Queue Stats
53W - 72L
1,335 Elo+
Party 1
Team Averages
Level 77
1,443 SR
1,351 Elo+

VS

Team Averages
Level 96
1,495 SR
1,352 Elo+
Sol
Sol
SquintyComa
Sol
Level 75
God Stats
3W - 1L
1,641 SR
Queue Stats
68W - 66L
1,348 Elo+
Solo
Hou Yi
Hou Yi
afrodita1030
Hou Yi
Level 118
God Stats
15W - 11L
1,667 SR
Queue Stats
270W - 291L
1,350 Elo+
Solo
Da Ji
Da Ji
bruni107toss11
Da Ji
Level 80
God Stats
1W - 1L
1,293 SR
Queue Stats
87W - 100L
1,335 Elo+
Solo
Ymir
Ymir
pop2dadome
Ymir
Level 99
God Stats
181W - 180L
1,474 SR
Queue Stats
185W - 188L
1,379 Elo+
Solo
Sylvanus
Sylvanus
thefatman250
Sylvanus
Level 109
God Stats
10W - 15L
1,402 SR
Queue Stats
498W - 487L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coffeenia
Neith
7
0 / 5 / 0
3,783
540
1,451
4,423
1,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Lordun2u
Cthulhu
5
0 / 1 / 0
3,619
517
471
3,952
1,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bellona
SexyEro
Bellona
6
0 / 3 / 1
4,094
585
1,222
5,729
3,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 0
4,680
669
1,789
2,729
670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 0 / 0
3,210
459
420
866
334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,201
743
1,432
3,297
846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
9
5 / 0 / 1
5,407
772
2,359
1,788
483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 0 / 4
4,819
688
2,404
3,710
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 0
5,166
738
1,392
2,706
1,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
thefatman250
Sylvanus
8
1 / 0 / 3
4,950
707
1,234
2,866
1,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
10
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
Coffeenia
Neith
0
5
0
0
L
Cthulhu
Lordun2u
Cthulhu
0
1
0
0
L
Bellona
SexyEro
Bellona
0
3
1
0.17
W
2
1
1
2.5
L
1
1
0
1
W
Hou Yi
5
0
1
5.5
L
0
0
0
0
W
0
0
4
2
W
2
0
0
2
W
Sylvanus
thefatman250
Sylvanus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,353
Damage
8,821
17,699
Taken
14,367
7,501
Mitigated
5,432
3,522
Healing
5,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Coffeenia
Neith
1,451
440
0
393
4,423
1,114
0
775
3,648
0
15,182
L
Cthulhu
Lordun2u
Cthulhu
471
33
71
145
3,952
1,777
0
408
3,544
11,602
0
L
Bellona
SexyEro
Bellona
1,222
501
72
1,450
5,729
3,606
0
1,757
3,972
0
14,361
W
1,432
587
0
1,018
3,297
846
0
819
2,305
22,179
0
L
1,789
126
0
750
2,729
670
0
518
2,211
19,652
0
W
Hou Yi
2,359
1,236
86
704
1,788
483
421
238
1,550
0
18,105
L
420
293
17
624
866
334
0
299
567
0
2,396
W
2,404
381
0
911
3,710
1,405
0
705
2,913
0
20,903
W
1,392
330
0
1,361
2,706
1,121
62
0
2,683
21,478
0
W
Sylvanus
thefatman250
Sylvanus
1,234
683
230
993
2,866
1,577
1,309
233
2,633
16,408
5,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,386
Gold Earned
25,543
144
Minions Killed
220
0
Camps Cleared
0
561,143
Distance Traveled
760,464
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,783
540
24
3
0
132,588
2
L
Cthulhu
3,619
517
20
3
0
106,932
1
L
Bellona
4,094
585
42
6
0
143,753
0
W
Sol
5,201
743
48
7
0
158,030
2
L
Zeus
4,680
669
48
7
0
139,050
1
W
Hou Yi
5,407
772
35
5
0
138,458
1
L
Odin
3,210
459
10
1
0
38,820
0
W
Da Ji
4,819
688
47
7
0
181,253
3
W
Ymir
5,166
738
45
6
0
155,468
4
W
Sylvanus
4,950
707
45
6
0
127,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role