Player Matchup

Sol
Sol
Gold IV
Kyoshii5576
Sol
Gold IV
Level 127
God Stats
0W - 2L
1,715 SR
Queue Stats
26W - 24L
1,638 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,715 SR
1,638 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,500 SR
1,586 MMR
Fenrir
Fenrir
Platinum III
Pers0nifyyy-
Fenrir
Platinum III
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 113L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 0
9,935
903
8,860
14,020
10,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
KaliAh Muzen CabBellonaMedusaErlang Shen

VS

Bans
OlorunLokiUllrShivaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 2 / 0
10,901
991
11,853
13,628
9,722
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
7
7
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
Fenrir
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,860
Damage
11,853
14,020
Taken
13,628
10,902
Mitigated
9,722
4,544
Healing
4,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,860
2,949
0
4,544
14,020
10,902
961
379
13,641
45,479
5,176
W
Fenrir
11,853
2,622
0
4,141
13,628
9,722
1,361
7,915
5,713
112
46,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,935
Gold Earned
10,901
86
Minions Killed
93
7
Camps Cleared
5
204,467
Distance Traveled
240,562
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,935
903
86
8
7
204,467
0
W
Fenrir
10,901
991
93
8
5
240,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role