Player Matchup

Hun Batz
Hun Batz
Crem76
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 98L
1,423 Elo+
Party 2
Hel
Hel
DanishCanadian
Hel
Level 29
God Stats
1W - 8L
1,167 SR
Queue Stats
20W - 27L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
LightAj
Danzaburou
Level 103
God Stats
36W - 31L
1,605 SR
Queue Stats
300W - 331L
1,519 Elo+
Party 2
Bellona
Bellona
Skizko
Bellona
Level 64
God Stats
14W - 14L
1,531 SR
Queue Stats
53W - 73L
1,468 Elo+
Party 2
Khepri
Khepri
Umbralcryo
Khepri
Level 29
God Stats
2W - 10L
1,337 SR
Queue Stats
163W - 192L
1,486 Elo+
Party 2
Team Averages
Level 58
1,428 SR
1,466 Elo+

VS

Team Averages
Level 90
1,623 SR
1,482 Elo+
Discordia
Discordia
KenThaBarbie2
Discordia
Level 154
God Stats
2W - 2L
1,532 SR
Queue Stats
88W - 64L
1,607 Elo+
Party 1
Bacchus
Bacchus
N0FC
Bacchus
Level 29
God Stats
8W - 4L
1,714 SR
Queue Stats
134W - 140L
1,459 Elo+
Party 1
Sol
Sol
RKvKing
Sol
Level 69
God Stats
13W - 15L
1,847 SR
Queue Stats
27W - 46L
1,293 Elo+
Party 1
Sun Wukong
Sun Wukong
Shiinoda
Sun Wukong
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 35L
1,474 Elo+
Solo
Loki
Loki
lostflame1
Loki
Level 131
God Stats
3W - 1L
1,520 SR
Queue Stats
81W - 69L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Crem76
Hun Batz
15
0 / 12 / 4
9,427
410
5,084
23,062
8,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 10 / 0
11,304
491
8,003
17,500
8,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LightAj
Danzaburou
18
17 / 9 / 1
13,568
590
30,331
27,452
12,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Skizko
Bellona
17
0 / 6 / 2
10,504
457
8,277
21,484
23,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
Umbralcryo
Khepri
14
0 / 6 / 8
10,041
437
4,459
21,434
28,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KenThaBarbie2
Discordia
20
15 / 1 / 12
14,692
639
31,049
12,338
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
N0FC
Bacchus
17
2 / 4 / 9
11,238
489
8,936
18,654
21,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
17
5 / 10 / 5
11,323
492
13,565
15,837
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Shiinoda
Sun Wukong
20
10 / 1 / 7
14,628
636
18,114
21,504
20,605
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
11 / 4 / 13
14,252
620
15,315
18,505
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
89
20
Kills
43
43
Deaths
20
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Crem76
Hun Batz
0
12
4
0.17
L
3
10
0
0.3
W
Discordia
KenThaBarbie2
Discordia
15
1
12
21
L
Danzaburou
LightAj
Danzaburou
17
9
1
1.94
W
Bacchus
N0FC
Bacchus
2
4
9
1.63
W
Sol
5
10
5
0.75
W
Sun Wukong
Shiinoda
Sun Wukong
10
1
7
13.5
L
Bellona
Skizko
Bellona
0
6
2
0.17
L
Khepri
Umbralcryo
Khepri
0
6
8
0.67
W
11
4
13
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,154
Damage
86,979
110,932
Taken
86,838
81,414
Mitigated
56,440
26,026
Healing
21,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Crem76
Hun Batz
5,084
1,458
0
5,431
23,062
8,633
0
7,657
15,257
0
63,107
L
8,003
1,537
139
2,141
17,500
8,044
492
8,442
8,658
64,090
0
W
Discordia
KenThaBarbie2
Discordia
31,049
1,393
35
3,503
12,338
4,983
4,079
2,475
9,863
101,255
0
L
Danzaburou
LightAj
Danzaburou
30,331
14,839
0
8,945
27,452
12,661
1,178
16,357
10,756
0
99,658
W
Bacchus
N0FC
Bacchus
8,936
1,262
0
1,482
18,654
21,691
632
2,112
15,960
30,569
10,792
W
Sol
13,565
5,345
0
1,547
15,837
3,079
2,900
531
15,104
56,069
0
W
Sun Wukong
Shiinoda
Sun Wukong
18,114
4,514
0
9,022
21,504
20,605
3,122
3,780
17,724
0
102,763
L
Bellona
Skizko
Bellona
8,277
3,116
0
4,441
21,484
23,122
1,058
6,028
15,302
0
66,406
L
Khepri
Umbralcryo
Khepri
4,459
1,013
2,848
2,081
21,434
28,954
0
12,252
8,818
21,069
0
W
15,315
6,130
0
5,915
18,505
6,082
0
3,564
14,001
0
104,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,844
Gold Earned
66,133
556
Minions Killed
655
0
Camps Cleared
0
1,925,542
Distance Traveled
2,234,557
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,427
410
102
4
0
414,301
1
L
Hel
11,304
491
125
5
0
352,810
0
W
Discordia
14,692
639
151
7
0
455,810
1
L
Danzaburou
13,568
590
149
6
0
341,776
2
W
Bacchus
11,238
489
55
2
0
436,556
1
W
Sol
11,323
492
90
4
0
421,479
1
W
Sun Wukong
14,628
636
210
9
0
432,351
1
L
Bellona
10,504
457
149
6
0
374,528
3
L
Khepri
10,041
437
31
1
0
442,127
1
W
Loki
14,252
620
149
6
0
488,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role