Player Matchup

He Bo
He Bo
 
He Bo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
hoops222
Arachne
Level 17
God Stats
0W - 2L
1,465 SR
Queue Stats
3W - 9L
1,211 Elo+
Party 2
Hercules
Hercules
rampagefahr17
Hercules
Level 6
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 2
Team Averages
Level 22
1,405 SR
1,319 Elo+

VS

Team Averages
Level 92
1,562 SR
1,483 Elo+
Janus
Janus
Jharlinzl
Janus
Level 126
God Stats
7W - 14L
1,476 SR
Queue Stats
185W - 191L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
Krebin
Sylvanus
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
416W - 547L
1,382 Elo+
Solo
Neith
Neith
lisjohanc
Neith
Level 24
God Stats
4W - 4L
1,710 SR
Queue Stats
111W - 122L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
3 / 5 / 2
7,384
738
10,381
11,258
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
hoops222
Arachne
9
1 / 6 / 1
6,357
636
2,603
11,999
3,947
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
rampagefahr17
Hercules
11
1 / 5 / 4
7,046
705
2,689
11,248
9,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jharlinzl
Janus
14
8 / 0 / 8
8,983
898
12,690
7,290
2,902
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
Krebin
Sylvanus
11
5 / 4 / 8
8,726
873
5,879
13,234
8,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
lisjohanc
Neith
13
3 / 1 / 12
8,376
838
8,641
5,797
2,244
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
16
16
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
5
2
0.8
W
Janus
Jharlinzl
Janus
8
0
8
12
W
Sylvanus
Krebin
Sylvanus
5
4
8
2.25
L
Arachne
hoops222
Arachne
1
6
1
0.25
W
Neith
lisjohanc
Neith
3
1
12
9
L
Hercules
rampagefahr17
Hercules
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,673
Damage
27,210
34,505
Taken
26,321
17,180
Mitigated
13,549
5,019
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,381
510
0
2,500
11,258
3,524
0
4,978
6,280
31,594
0
W
Janus
Jharlinzl
Janus
12,690
734
79
1,931
7,290
2,902
973
3,915
3,305
44,414
0
W
Sylvanus
Krebin
Sylvanus
5,879
1,058
915
4,161
13,234
8,403
367
4,204
8,893
10,662
0
L
Arachne
hoops222
Arachne
2,603
1,798
0
648
11,999
3,947
0
7,030
4,969
0
4,705
W
Neith
lisjohanc
Neith
8,641
4,012
0
755
5,797
2,244
983
3,282
2,484
0
19,103
L
Hercules
rampagefahr17
Hercules
2,689
481
0
1,871
11,248
9,709
0
6,881
4,367
0
8,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,787
Gold Earned
26,085
70
Minions Killed
109
2
Camps Cleared
7
551,133
Distance Traveled
548,278
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,384
738
48
5
1
170,502
3
W
Janus
8,983
898
68
7
7
192,296
1
W
Sylvanus
8,726
873
15
2
0
171,150
4
L
Arachne
6,357
636
8
1
1
193,774
0
W
Neith
8,376
838
26
3
0
184,832
1
L
Hercules
7,046
705
14
1
0
186,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role