Player Matchup

Ah Puch
Ah Puch
Bloody_Templar
Ah Puch
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 276L
1,522 Elo+
Solo
Tiamat
Tiamat
Depredador2360
Tiamat
Level 27
God Stats
1W - 4L
1,385 SR
Queue Stats
1W - 6L
1,267 Elo+
Solo
Achilles
Achilles
Lavisschino
Achilles
Level 109
God Stats
10W - 13L
1,649 SR
Queue Stats
160W - 165L
1,525 Elo+
Solo
Athena
Athena
Potato chan
Athena
Level 128
God Stats
4W - 4L
1,541 SR
Queue Stats
184W - 198L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
murzielago
Morgan Le Fay
Level 13
God Stats
1W - 7L
1,500 SR
Queue Stats
24W - 28L
1,490 Elo+
Solo
Team Averages
Level 77
1,515 SR
1,459 Elo+

VS

Team Averages
Level 132
1,454 SR
1,522 Elo+
Fafnir
Fafnir
AkKilla420
Fafnir
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 63L
1,582 Elo+
Solo
Thanatos
Thanatos
Goldenlotus8787
Thanatos
Level 126
God Stats
2W - 1L
1,253 SR
Queue Stats
354W - 304L
1,612 Elo+
Solo
Hou Yi
Hou Yi
IGxNeat
Hou Yi
Level 129
God Stats
11W - 15L
1,473 SR
Queue Stats
144W - 157L
1,467 Elo+
Solo
Atlas
Atlas
War_Machine_94_
Atlas
Level 123
God Stats
23W - 22L
1,544 SR
Queue Stats
239W - 286L
1,451 Elo+
Solo
Agni
Agni
XxSOLRAC5000xX
Agni
Level 126
God Stats
3W - 1L
1,499 SR
Queue Stats
66W - 82L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 3
9,973
712
9,327
9,364
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 4 / 0
8,852
632
4,634
10,014
3,840
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Lavisschino
Achilles
15
3 / 5 / 3
9,074
648
12,728
16,167
13,233
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
16
1 / 3 / 5
9,492
678
8,357
16,020
12,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
murzielago
Morgan Le Fay
16
2 / 4 / 3
9,307
665
11,649
12,643
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AkKilla420
Fafnir
18
4 / 1 / 10
11,048
789
6,286
14,799
18,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
17
6 / 3 / 2
10,683
763
7,738
10,889
4,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
IGxNeat
Hou Yi
18
4 / 5 / 7
10,585
756
10,971
13,761
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 0 / 13
10,015
715
9,165
11,614
14,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
5 / 0 / 9
10,741
767
16,528
7,781
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
9
Kills
20
20
Deaths
9
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Fafnir
AkKilla420
Fafnir
4
1
10
9
L
3
4
3
1.13
L
0
4
0
0
W
Thanatos
6
3
2
2.33
W
Hou Yi
IGxNeat
Hou Yi
4
5
7
1.5
L
Achilles
Lavisschino
Achilles
3
5
3
0.9
L
Athena
1
3
5
1.17
W
1
0
13
7.5
W
5
0
9
9.5
L
Morgan Le Fay
murzielago
Morgan Le Fay
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,695
Damage
50,688
64,208
Taken
58,844
37,983
Mitigated
47,007
10,305
Healing
19,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
AkKilla420
Fafnir
6,286
2,395
605
4,752
14,799
18,719
314
7,714
6,827
17,689
0
L
9,327
119
0
1,387
9,364
3,262
261
5,990
3,374
39,431
0
L
4,634
697
323
1,641
10,014
3,840
1,096
5,427
4,587
27,755
0
W
Thanatos
7,738
2,399
0
6,033
10,889
4,585
2,008
6,215
4,602
0
27,003
W
Hou Yi
IGxNeat
Hou Yi
10,971
6,165
0
1,836
13,761
5,692
682
7,924
5,577
0
47,244
L
Achilles
Lavisschino
Achilles
12,728
2,011
1,139
2,340
16,167
13,233
64
7,256
8,911
0
23,643
L
Athena
8,357
1,503
331
1,657
16,020
12,980
54
7,172
8,848
22,919
0
W
9,165
3,910
1,336
2,260
11,614
14,856
126
6,972
4,518
27,506
0
W
16,528
1,469
0
2,822
7,781
3,155
1,015
4,320
3,353
53,688
0
L
Morgan Le Fay
murzielago
Morgan Le Fay
11,649
1,447
0
1,487
12,643
4,668
285
6,134
6,509
35,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,698
Gold Earned
53,072
257
Minions Killed
276
0
Camps Cleared
0
1,326,060
Distance Traveled
1,347,168
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,048
789
22
2
0
276,883
2
L
Ah Puch
9,973
712
73
5
0
251,249
0
L
Tiamat
8,852
632
63
5
0
229,744
2
W
Thanatos
10,683
763
44
3
0
308,853
3
W
Hou Yi
10,585
756
73
5
0
256,571
3
L
Achilles
9,074
648
36
3
0
296,505
3
L
Athena
9,492
678
34
2
0
272,372
4
W
Atlas
10,015
715
38
3
0
244,356
2
W
Agni
10,741
767
99
7
0
260,505
0
L
Morgan Le Fay
9,307
665
51
4
0
276,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role