Player Matchup

Yemoja
Yemoja
D Pisces D
Yemoja
Level 15
God Stats
2W - 1L
1,723 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
ST1NG3R337
Kukulkan
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
162W - 160L
1,514 Elo+
Party 2
Artio
Artio
YFirz
Artio
Level 144
God Stats
5W - 6L
1,500 SR
Queue Stats
189W - 189L
1,548 Elo+
Party 2
Achilles
Achilles
criZZle PsEiDoN
Achilles
Level 149
God Stats
3W - 5L
1,338 SR
Queue Stats
377W - 360L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
iDrxp-NoLxve-Hxe
Danzaburou
Level 72
God Stats
19W - 7L
1,678 SR
Queue Stats
45W - 37L
1,391 Elo+
Solo
Team Averages
Level 100
1,548 SR
1,501 Elo+

VS

Team Averages
Level 27
1,423 SR
1,170 Elo+
Apollo
Apollo
GAMECHEATER1105
Apollo
Level 25
God Stats
3W - 4L
1,244 SR
Queue Stats
9W - 18L
1,115 Elo+
Party 1
Hercules
Hercules
OlYmPiC22
Hercules
Level 44
God Stats
2W - 5L
1,698 SR
Queue Stats
56W - 93L
1,327 Elo+
Solo
Ares
Ares
URdoneSON41
Ares
Level 7
God Stats
1W - 2L
1,301 SR
Queue Stats
2W - 5L
1,175 Elo+
Party 1
Set
Set
Viridian800
Set
Level 14
God Stats
1W - 4L
1,378 SR
Queue Stats
3W - 11L
1,115 Elo+
Party 1
Zeus
Zeus
xxPandaxxSpeedz
Zeus
Level 43
God Stats
3W - 3L
1,494 SR
Queue Stats
9W - 17L
1,115 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
D Pisces D
Yemoja
12
0 / 0 / 0
6,178
441
1,745
3,529
1,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
ST1NG3R337
Kukulkan
13
2 / 2 / 4
7,614
544
3,719
4,643
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
YFirz
Artio
13
3 / 0 / 8
8,009
572
5,313
8,821
8,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
15
10 / 1 / 2
8,740
624
8,500
8,543
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
iDrxp-NoLxve-Hxe
Danzaburou
12
3 / 1 / 4
7,224
516
5,271
7,973
2,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,619
401
3,201
7,933
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
OlYmPiC22
Hercules
13
0 / 0 / 0
7,350
525
1,321
5,093
4,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 1
6,327
452
3,142
7,838
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 2
6,718
480
4,048
7,911
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 5 / 1
6,772
484
5,122
9,472
3,110
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
4
4
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
D Pisces D
Yemoja
0
0
0
0
L
1
6
0
0.17
L
Hercules
OlYmPiC22
Hercules
0
0
0
0
W
Kukulkan
ST1NG3R337
Kukulkan
2
2
4
2
L
1
3
1
0.5
L
0
4
2
0.25
W
Artio
YFirz
Artio
3
0
8
7
W
Achilles
10
1
2
11
W
Danzaburou
iDrxp-NoLxve-Hxe
Danzaburou
3
1
4
5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
16,834
33,509
Taken
38,247
18,462
Mitigated
17,837
14,098
Healing
8,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
D Pisces D
Yemoja
1,745
360
0
514
3,529
1,666
0
0
3,394
27,154
0
L
3,201
1,219
0
1,232
7,933
2,344
0
2,467
5,466
0
27,349
L
Hercules
OlYmPiC22
Hercules
1,321
45
0
2,108
5,093
4,914
52
1,745
3,348
0
37,408
W
Kukulkan
ST1NG3R337
Kukulkan
3,719
439
0
275
4,643
1,556
0
2,093
2,550
52,057
0
L
3,142
206
0
822
7,838
4,307
0
1,681
6,157
10,577
0
L
4,048
1,498
0
2,763
7,911
3,162
0
1,494
6,417
0
40,008
W
Artio
YFirz
Artio
5,313
643
1,097
3,520
8,821
8,724
213
3,162
5,659
17,858
7,179
W
Achilles
8,500
2,902
0
4,426
8,543
3,667
0
1,102
7,403
0
53,580
W
Danzaburou
iDrxp-NoLxve-Hxe
Danzaburou
5,271
2,577
202
4,064
7,973
2,849
2,273
1,907
6,066
0
43,441
L
5,122
1,651
0
1,672
9,472
3,110
0
2,587
6,885
37,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,765
Gold Earned
32,786
371
Minions Killed
307
0
Camps Cleared
0
1,335,845
Distance Traveled
1,259,954
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,178
441
44
3
0
247,265
1
L
Apollo
5,619
401
48
3
0
250,828
0
L
Hercules
7,350
525
90
6
0
269,815
3
W
Kukulkan
7,614
544
112
8
0
264,670
4
L
Ares
6,327
452
16
1
0
253,619
1
L
Set
6,718
480
86
6
0
273,683
1
W
Artio
8,009
572
31
2
0
277,385
2
W
Achilles
8,740
624
106
8
0
318,371
0
W
Danzaburou
7,224
516
78
6
0
228,154
5
L
Zeus
6,772
484
67
5
0
212,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role