Player Matchup

Medusa
Medusa
Crem76
Medusa
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 98L
1,438 Elo+
Party 2
Hel
Hel
DanishCanadian
Hel
Level 29
God Stats
1W - 8L
1,196 SR
Queue Stats
20W - 27L
1,453 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LightAj
Ah Muzen Cab
Level 103
God Stats
6W - 4L
1,675 SR
Queue Stats
300W - 331L
1,534 Elo+
Party 2
Fenrir
Fenrir
Skizko
Fenrir
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 73L
1,485 Elo+
Party 2
Khepri
Khepri
Umbralcryo
Khepri
Level 29
God Stats
2W - 10L
1,372 SR
Queue Stats
163W - 192L
1,500 Elo+
Party 2
Team Averages
Level 58
1,448 SR
1,482 Elo+

VS

Team Averages
Level 62
1,549 SR
1,401 Elo+
Tsukuyomi
Tsukuyomi
Atlanticoast
Tsukuyomi
Level 81
God Stats
5W - 6L
1,546 SR
Queue Stats
125W - 127L
1,451 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Joasctorb
Ah Muzen Cab
Level 101
God Stats
22W - 15L
1,593 SR
Queue Stats
157W - 151L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
KingWrobl24
Cthulhu
Level 17
God Stats
5W - 11L
1,440 SR
Queue Stats
31W - 51L
1,325 Elo+
Party 1
Osiris
Osiris
mad932
Osiris
Level 97
God Stats
8W - 7L
1,690 SR
Queue Stats
46W - 50L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
stasandco
Nu Wa
Level 14
God Stats
5W - 5L
1,473 SR
Queue Stats
19W - 24L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crem76
Medusa
13
1 / 3 / 0
7,634
477
4,513
9,756
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 5 / 0
7,364
460
3,253
7,480
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
LightAj
Ah Muzen Cab
14
2 / 7 / 0
9,130
571
11,879
14,211
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Skizko
Fenrir
13
0 / 5 / 1
7,424
464
2,325
13,723
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Umbralcryo
Khepri
11
0 / 1 / 1
6,930
433
707
6,621
3,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Atlanticoast
Tsukuyomi
18
13 / 1 / 4
10,313
645
13,538
14,142
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Joasctorb
Ah Muzen Cab
15
1 / 0 / 2
8,661
541
5,196
7,485
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
KingWrobl24
Cthulhu
13
2 / 1 / 1
7,742
484
3,166
6,480
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Osiris
mad932
Osiris
15
3 / 1 / 3
8,549
534
6,571
9,551
9,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
stasandco
Nu Wa
13
2 / 1 / 5
7,843
490
5,224
4,074
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
21
21
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Atlanticoast
Tsukuyomi
13
1
4
15
L
Medusa
Crem76
Medusa
1
3
0
0.33
L
1
5
0
0.2
W
Ah Muzen Cab
Joasctorb
Ah Muzen Cab
1
0
2
2
W
Cthulhu
KingWrobl24
Cthulhu
2
1
1
2.5
L
Ah Muzen Cab
LightAj
Ah Muzen Cab
2
7
0
0.29
L
Fenrir
Skizko
Fenrir
0
5
1
0.1
L
Khepri
Umbralcryo
Khepri
0
1
1
0.5
W
Osiris
mad932
Osiris
3
1
3
4.5
W
Nu Wa
stasandco
Nu Wa
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,677
Damage
33,695
51,791
Taken
41,732
17,153
Mitigated
21,606
20,983
Healing
16,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Atlanticoast
Tsukuyomi
13,538
1,955
0
6,148
14,142
4,707
0
859
13,283
0
78,849
L
Medusa
Crem76
Medusa
4,513
2,039
0
3,486
9,756
2,999
0
1,432
8,276
0
51,070
L
3,253
447
616
1,996
7,480
1,846
0
2,726
4,550
51,500
0
W
Ah Muzen Cab
Joasctorb
Ah Muzen Cab
5,196
1,672
0
6,144
7,485
2,248
749
43
7,442
0
74,731
W
Cthulhu
KingWrobl24
Cthulhu
3,166
399
65
2,039
6,480
3,435
78
1,815
4,665
21,214
0
L
Ah Muzen Cab
LightAj
Ah Muzen Cab
11,879
4,844
0
5,189
14,211
4,290
564
571
13,001
0
59,081
L
Fenrir
Skizko
Fenrir
2,325
620
0
6,647
13,723
4,604
0
734
12,868
0
48,943
L
Khepri
Umbralcryo
Khepri
707
137
1,129
1,920
6,621
3,414
0
2,415
3,936
13,262
2,416
W
Osiris
mad932
Osiris
6,571
3,107
0
1,234
9,551
9,895
1,155
0
9,551
0
43,581
W
Nu Wa
stasandco
Nu Wa
5,224
1,085
0
778
4,074
1,321
389
1,243
2,831
38,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,482
Gold Earned
43,108
457
Minions Killed
476
0
Camps Cleared
0
1,373,074
Distance Traveled
1,593,074
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,313
645
131
8
0
366,321
1
L
Medusa
7,634
477
111
7
0
271,739
3
L
Hel
7,364
460
95
6
0
242,516
3
W
Ah Muzen Cab
8,661
541
134
8
0
300,736
5
W
Cthulhu
7,742
484
26
2
0
322,422
1
L
Ah Muzen Cab
9,130
571
115
7
0
268,370
4
L
Fenrir
7,424
464
90
6
0
280,838
3
L
Khepri
6,930
433
46
3
0
309,611
1
W
Osiris
8,549
534
103
6
0
320,025
1
W
Nu Wa
7,843
490
82
5
0
283,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role