Player Matchup

Anubis
Anubis
 
Anubis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Hock942
Set
Level 146
God Stats
4W - 9L
1,663 SR
Queue Stats
361W - 354L
1,638 Elo+
Solo
Apollo
Apollo
PancakesDoWork
Apollo
Level 159
God Stats
5W - 6L
1,500 SR
Queue Stats
276W - 242L
1,641 Elo+
Party 2
Sun Wukong
Sun Wukong
TheBadJungler
Sun Wukong
Level 142
God Stats
0W - 1L
1,765 SR
Queue Stats
147W - 131L
1,648 Elo+
Party 2
Team Averages
Level 152
1,586 SR
1,585 Elo+

VS

Team Averages
Level 121
1,410 SR
1,634 Elo+
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BaybeChimp
Janus
Level 127
God Stats
6W - 1L
1,265 SR
Queue Stats
80W - 48L
1,657 Elo+
Party 1
Khepri
Khepri
Blesseday
Khepri
Level 90
God Stats
9W - 7L
1,560 SR
Queue Stats
52W - 38L
1,699 Elo+
Party 1
Hou Yi
Hou Yi
Melissaj726
Hou Yi
Level 103
God Stats
4W - 6L
1,338 SR
Queue Stats
243W - 214L
1,670 Elo+
Solo
Kali
Kali
Wyvern86
Kali
Level 156
God Stats
8W - 5L
1,387 SR
Queue Stats
325W - 275L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 4 / 3
7,233
556
7,156
8,618
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
 
Bacchus
9
1 / 3 / 5
6,113
470
3,720
7,846
5,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
12
1 / 5 / 3
6,833
526
4,273
10,458
5,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 3 / 3
8,079
621
5,754
10,877
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
TheBadJungler
Sun Wukong
12
1 / 4 / 1
7,063
543
4,531
10,381
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
5 / 2 / 5
8,867
682
11,709
12,017
8,320
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
13
4 / 5 / 4
8,192
630
5,866
6,033
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Blesseday
Khepri
11
1 / 1 / 6
7,093
546
2,612
5,329
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
15
5 / 1 / 1
8,969
690
8,664
7,431
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
14
4 / 2 / 6
8,783
676
5,202
8,844
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
19
19
Deaths
11
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
4
3
1.38
L
Bacchus
 
Bacchus
1
3
5
1.17
W
Mulan
 
Mulan
5
2
5
3.75
W
Janus
4
5
4
1.2
W
Khepri
Blesseday
Khepri
1
1
6
4
L
Set
1
5
3
0.5
W
Hou Yi
5
1
1
5.5
L
4
3
3
1.83
L
Sun Wukong
TheBadJungler
Sun Wukong
1
4
1
0.38
W
Kali
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,434
Damage
34,053
48,180
Taken
39,654
24,816
Mitigated
19,682
14,717
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,156
800
0
3,553
8,618
3,974
0
4,004
4,432
46,096
0
L
Bacchus
 
Bacchus
3,720
814
0
1,572
7,846
5,760
0
2,871
4,800
12,188
0
W
Mulan
 
Mulan
11,709
1,626
0
3,794
12,017
8,320
35
0
11,540
0
48,971
W
Janus
5,866
398
0
667
6,033
1,414
325
3,327
2,706
49,203
0
W
Khepri
Blesseday
Khepri
2,612
245
0
880
5,329
3,776
0
3,746
1,583
10,657
0
L
Set
4,273
1,921
0
2,810
10,458
5,255
0
1,124
9,305
0
50,018
W
Hou Yi
8,664
3,341
0
2,725
7,431
2,131
552
1,626
5,805
0
63,905
L
5,754
3,449
0
3,005
10,877
2,749
0
210
10,667
0
54,975
L
Sun Wukong
TheBadJungler
Sun Wukong
4,531
1,589
0
3,777
10,381
7,078
0
60
10,321
0
37,490
W
Kali
5,202
2,249
0
2,013
8,844
4,041
0
2,177
6,667
0
52,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,321
Gold Earned
41,904
384
Minions Killed
408
0
Camps Cleared
0
1,284,125
Distance Traveled
1,329,553
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,233
556
90
7
0
218,864
4
L
Bacchus
6,113
470
17
1
0
289,164
6
W
Mulan
8,867
682
98
8
0
274,994
2
W
Janus
8,192
630
94
7
0
273,471
1
W
Khepri
7,093
546
19
1
0
258,733
4
L
Set
6,833
526
88
7
0
271,270
1
W
Hou Yi
8,969
690
111
9
0
223,310
0
L
Apollo
8,079
621
101
8
0
263,971
6
L
Sun Wukong
7,063
543
88
7
0
240,856
6
W
Kali
8,783
676
86
7
0
299,045
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role