Player Matchup

Cthulhu
Cthulhu
Pitufo360
Cthulhu
Level 127
God Stats
3W - 3L
1,900 SR
Queue Stats
17W - 16L
1,773 Elo+
Party 2
Thor
Thor
Shimooka
Thor
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 69L
1,501 Elo+
Party 2
Zeus
Zeus
WARMACHINE669
Zeus
Level 149
God Stats
0W - 1L
1,547 SR
Queue Stats
5W - 1L
2,071 Elo+
Party 2
Team Averages
Level 143
1,649 SR
1,782 Elo+

VS

Team Averages
Level 150
1,760 SR
1,706 Elo+
Sol
Sol
CleverFoal68561
Sol
Level 156
God Stats
8W - 5L
1,461 SR
Queue Stats
387W - 346L
1,667 Elo+
Solo
Gilgamesh
Gilgamesh
JONTHANcrash
Gilgamesh
Level 151
God Stats
4W - 0L
1,860 SR
Queue Stats
58W - 59L
1,710 Elo+
Party 1
Amaterasu
Amaterasu
killerkuhn28
Amaterasu
Level 142
God Stats
6W - 1L
1,960 SR
Queue Stats
78W - 63L
1,743 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pitufo360
Cthulhu
15
3 / 3 / 9
11,793
694
9,713
22,783
23,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
19
11 / 4 / 6
14,105
830
20,342
18,694
7,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 9 / 8
12,760
751
18,826
14,409
5,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 7
12,747
750
16,680
16,356
5,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
JONTHANcrash
Gilgamesh
16
6 / 8 / 7
12,398
729
17,537
22,149
23,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amaterasu
killerkuhn28
Amaterasu
18
5 / 5 / 8
13,548
797
11,300
23,169
23,668
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
19
Kills
16
16
Deaths
19
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
6
7
1.42
W
Gilgamesh
JONTHANcrash
Gilgamesh
6
8
7
1.19
L
Cthulhu
Pitufo360
Cthulhu
3
3
9
2.5
L
Thor
11
4
6
3.5
L
5
9
8
1
W
Amaterasu
killerkuhn28
Amaterasu
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,881
Damage
45,517
55,886
Taken
61,674
37,061
Mitigated
52,522
10,781
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,680
4,976
0
4,668
16,356
5,429
2,481
7,223
8,895
65,456
0
W
Gilgamesh
JONTHANcrash
Gilgamesh
17,537
4,768
157
1,408
22,149
23,425
0
11,640
9,989
0
36,553
L
Cthulhu
Pitufo360
Cthulhu
9,713
1,239
334
6,651
22,783
23,972
572
6,503
15,467
23,504
0
L
Thor
20,342
4,323
0
3,296
18,694
7,458
1,336
6,662
11,523
0
43,700
L
18,826
3,171
0
500
14,409
5,631
1,614
2,794
11,182
57,200
0
W
Amaterasu
killerkuhn28
Amaterasu
11,300
4,930
161
3,354
23,169
23,668
594
8,925
13,793
0
29,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,658
Gold Earned
38,693
166
Minions Killed
166
5
Camps Cleared
7
846,155
Distance Traveled
877,825
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,747
750
102
6
5
270,031
1
W
Gilgamesh
12,398
729
29
2
2
293,297
7
L
Cthulhu
11,793
694
27
2
0
291,039
2
L
Thor
14,105
830
55
3
2
292,066
5
L
Zeus
12,760
751
84
5
3
263,050
6
W
Amaterasu
13,548
797
35
2
0
314,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role