Player Matchup

Terra
Terra
B0Bzi
Terra
Level 89
God Stats
8W - 6L
1,505 SR
Queue Stats
721W - 762L
1,425 Elo+
Party 2
Ne Zha
Ne Zha
NkoziReborn
Ne Zha
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 157L
1,485 Elo+
Solo
Awilix
Awilix
White_Fireball
Awilix
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 11L
1,441 Elo+
Solo
Cernunnos
Cernunnos
khashool
Cernunnos
Level 69
God Stats
10W - 7L
1,702 SR
Queue Stats
357W - 402L
1,395 Elo+
Party 2
Heimdallr
Heimdallr
misterHeisenberg
Heimdallr
Level 88
God Stats
4W - 7L
1,525 SR
Queue Stats
190W - 190L
1,479 Elo+
Solo
Team Averages
Level 92
1,546 SR
1,445 Elo+

VS

Team Averages
Level 51
1,468 SR
1,433 Elo+
Merlin
Merlin
DELGADO333
Merlin
Level 39
God Stats
3W - 2L
1,503 SR
Queue Stats
147W - 125L
1,406 Elo+
Party 1
Achilles
Achilles
DeadZPanda
Achilles
Level 17
God Stats
2W - 0L
1,720 SR
Queue Stats
28W - 27L
1,452 Elo+
Party 1
Chang'e
Chang'e
Shushonya
Chang'e
Level 128
God Stats
4W - 4L
1,552 SR
Queue Stats
142W - 135L
1,463 Elo+
Party 1
Agni
Agni
italioliok
Agni
Level 43
God Stats
1W - 2L
1,267 SR
Queue Stats
234W - 185L
1,420 Elo+
Party 1
Neith
Neith
slepiPutnik
Neith
Level 28
God Stats
2W - 3L
1,295 SR
Queue Stats
107W - 112L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
B0Bzi
Terra
20
0 / 8 / 10
11,577
643
5,713
27,719
36,292
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
20
7 / 11 / 8
12,822
712
23,721
24,236
11,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 9 / 5
9,855
548
8,553
18,801
13,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
khashool
Cernunnos
18
2 / 11 / 9
11,042
613
16,929
20,724
9,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
20
9 / 8 / 6
12,225
679
18,907
24,538
11,532
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DELGADO333
Merlin
18
2 / 4 / 21
12,306
684
17,548
11,770
4,883
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
DeadZPanda
Achilles
20
14 / 3 / 17
14,527
807
19,228
26,107
38,857
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Shushonya
Chang'e
20
16 / 1 / 24
15,481
860
20,207
19,851
9,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 8 / 15
12,857
714
21,406
16,725
8,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 4 / 22
13,624
757
24,457
17,434
7,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
146
20
Kills
47
47
Deaths
20
38
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Terra
B0Bzi
Terra
0
8
10
0.63
W
Merlin
DELGADO333
Merlin
2
4
21
3.13
W
Achilles
DeadZPanda
Achilles
14
3
17
7.5
L
Ne Zha
7
11
8
1
W
Chang'e
Shushonya
Chang'e
16
1
24
28
L
2
9
5
0.5
W
7
8
15
1.81
L
Cernunnos
khashool
Cernunnos
2
11
9
0.59
L
Heimdallr
9
8
6
1.5
W
8
4
22
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,823
Damage
102,846
116,018
Taken
91,887
82,126
Mitigated
69,260
34,038
Healing
48,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
B0Bzi
Terra
5,713
476
9,433
8,560
27,719
36,292
0
15,627
12,092
25,163
0
W
Merlin
DELGADO333
Merlin
17,548
1,004
414
1,037
11,770
4,883
859
748
11,022
43,392
0
W
Achilles
DeadZPanda
Achilles
19,228
3,493
1,671
5,178
26,107
38,857
115
1,854
24,253
358
25,650
L
Ne Zha
23,721
2,379
954
3,463
24,236
11,104
0
12,057
12,179
0
36,037
W
Chang'e
Shushonya
Chang'e
20,207
1,246
17,432
13,227
19,851
9,564
2,686
1,638
17,798
49,072
0
L
8,553
2,285
912
2,151
18,801
13,959
0
8,628
10,173
26
22,726
W
21,406
755
2,631
1,716
16,725
8,174
263
827
15,894
30,059
0
L
Cernunnos
khashool
Cernunnos
16,929
4,167
916
1,950
20,724
9,239
32
9,806
10,918
0
34,402
L
Heimdallr
18,907
6,221
473
5,226
24,538
11,532
352
13,401
11,137
0
40,820
W
24,457
8,370
1,844
3,813
17,434
7,782
1,962
672
16,762
0
57,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,521
Gold Earned
68,795
149
Minions Killed
196
0
Camps Cleared
0
1,369,795
Distance Traveled
1,803,243
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,577
643
30
2
0
281,854
1
W
Merlin
12,306
684
48
3
0
358,554
0
W
Achilles
14,527
807
10
1
0
457,924
1
L
Ne Zha
12,822
712
27
2
0
277,281
1
W
Chang'e
15,481
860
57
3
0
360,207
2
L
Awilix
9,855
548
22
1
0
299,945
0
W
Agni
12,857
714
25
1
0
318,009
4
L
Cernunnos
11,042
613
38
2
0
236,573
0
L
Heimdallr
12,225
679
32
2
0
274,142
0
W
Neith
13,624
757
56
3
0
308,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role