Player Matchup

Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ChungusKhun
Cthulhu
Level 102
God Stats
3W - 5L
1,500 SR
Queue Stats
4W - 8L
1,470 Elo+
Party 1
Poseidon
Poseidon
Des0late Nova
Poseidon
Level 127
God Stats
9W - 11L
1,575 SR
Queue Stats
129W - 123L
1,537 Elo+
Solo
Sol
Sol
Finely99
Sol
Level 141
God Stats
5W - 5L
1,626 SR
Queue Stats
205W - 213L
1,521 Elo+
Party 1
Team Averages
Level 131
1,540 SR
1,506 Elo+

VS

Team Averages
Level 120
1,438 SR
1,461 Elo+
Fenrir
Fenrir
Fuzzlixx
Fenrir
Level 149
God Stats
0W - 4L
1,168 SR
Queue Stats
49W - 45L
1,510 Elo+
Party 2
Tyr
Tyr
Omidus
Tyr
Level 112
God Stats
19W - 13L
1,794 SR
Queue Stats
313W - 315L
1,552 Elo+
Solo
Medusa
Medusa
PiptheTall
Medusa
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,251 Elo+
Party 2
Hel
Hel
X419XSAURER
Hel
Level 107
God Stats
0W - 4L
1,500 SR
Queue Stats
203W - 204L
1,513 Elo+
Solo
Cthulhu
Cthulhu
gooner_forlife
Cthulhu
Level 100
God Stats
0W - 1L
1,230 SR
Queue Stats
62W - 62L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 1 / 19
8,080
808
9,514
9,161
9,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
 
Fenrir
14
4 / 2 / 9
8,021
802
5,540
8,448
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
ChungusKhun
Cthulhu
15
6 / 0 / 18
9,003
900
6,115
6,732
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Des0late Nova
Poseidon
16
10 / 1 / 12
9,417
942
12,730
5,999
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 1 / 14
9,286
929
14,752
8,304
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fuzzlixx
Fenrir
12
2 / 8 / 0
6,806
681
5,710
11,484
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Omidus
Tyr
13
2 / 6 / 0
7,642
764
5,260
12,734
10,446
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
PiptheTall
Medusa
14
1 / 6 / 1
7,347
735
7,660
11,783
4,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 2
7,302
730
5,162
9,351
3,010
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 1
6,904
690
7,516
12,200
10,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
9
30
Kills
5
5
Deaths
30
72
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
19
11.5
W
Fenrir
 
Fenrir
4
2
9
4.25
W
Cthulhu
ChungusKhun
Cthulhu
6
0
18
15
W
Poseidon
Des0late Nova
Poseidon
10
1
12
16
W
8
1
14
15
L
Fenrir
Fuzzlixx
Fenrir
2
8
0
0.25
L
Tyr
Omidus
Tyr
2
6
0
0.33
L
Medusa
PiptheTall
Medusa
1
6
1
0.25
L
0
5
2
0.2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,651
Damage
31,308
38,644
Taken
57,552
28,610
Mitigated
36,207
8,852
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,514
4,070
0
1,758
9,161
9,860
90
2,873
5,856
0
20,561
W
Fenrir
 
Fenrir
5,540
526
0
1,254
8,448
6,095
0
3,189
5,053
0
13,264
W
Cthulhu
ChungusKhun
Cthulhu
6,115
137
0
768
6,732
6,923
186
2,106
4,386
17,225
0
W
Poseidon
Des0late Nova
Poseidon
12,730
2,578
0
1,343
5,999
2,444
1,061
1,557
4,369
32,965
1,665
W
14,752
4,934
0
3,729
8,304
3,288
943
2,243
5,867
39,024
3,176
L
Fenrir
Fuzzlixx
Fenrir
5,710
1,344
0
422
11,484
8,420
17
6,172
5,312
0
9,931
L
Tyr
Omidus
Tyr
5,260
279
0
1,356
12,734
10,446
0
6,391
6,212
0
18,522
L
Medusa
PiptheTall
Medusa
7,660
3,189
0
1,632
11,783
4,245
973
5,946
5,673
0
28,862
L
5,162
490
1,761
1,599
9,351
3,010
0
5,736
3,615
25,731
0
L
7,516
224
233
1,123
12,200
10,086
0
7,485
4,531
19,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,807
Gold Earned
36,001
190
Minions Killed
177
0
Camps Cleared
0
1,108,950
Distance Traveled
1,033,266
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,080
808
29
3
0
239,297
1
W
Fenrir
8,021
802
20
2
0
235,384
1
W
Cthulhu
9,003
900
28
3
0
219,978
0
W
Poseidon
9,417
942
51
5
0
215,039
1
W
Sol
9,286
929
62
6
0
199,252
0
L
Fenrir
6,806
681
7
1
0
208,774
0
L
Tyr
7,642
764
36
4
0
227,919
2
L
Medusa
7,347
735
39
4
0
197,335
0
L
Hel
7,302
730
56
6
0
179,181
0
L
Cthulhu
6,904
690
39
4
0
220,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role