Player Matchup

Cliodhna
Cliodhna
Gold V
 
Cliodhna
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold II
II Jesster21 II
Scylla
Gold II
Level 144
God Stats
3W - 10L
1,402 SR
Queue Stats
99W - 98L
1,563 MMR
Party 3
Hou Yi
Hou Yi
Platinum V
TeslaSniper
Hou Yi
Platinum V
Level 154
God Stats
0W - 2L
1,237 SR
Queue Stats
96W - 93L
1,675 MMR
Party 3
Khepri
Khepri
Gold III
robotninjaattack
Khepri
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 90L
1,645 MMR
Solo
Mulan
Mulan
Gold III
silver-echos0421
Mulan
Gold III
Level 114
God Stats
2W - 5L
1,544 SR
Queue Stats
18W - 17L
1,783 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,437 SR
1,633 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,556 SR
1,624 MMR
Erlang Shen
Erlang Shen
Platinum IV
ArseneTheFox
Erlang Shen
Platinum IV
Level 146
God Stats
1W - 1L
1,310 SR
Queue Stats
190W - 174L
1,798 MMR
Party 4
Persephone
Persephone
Gold II
BoM_BaSstiC29
Persephone
Gold II
Level 144
God Stats
1W - 1L
1,335 SR
Queue Stats
489W - 474L
1,501 MMR
Party 4
Shiva
Shiva
Platinum V
Fr33Sm0k3
Shiva
Platinum V
Level 158
God Stats
27W - 16L
1,976 SR
Queue Stats
583W - 580L
1,622 MMR
Party 1
Cthulhu
Cthulhu
Gold II
KING NASTY NAS
Cthulhu
Gold II
Level 160
God Stats
15W - 14L
1,732 SR
Queue Stats
178W - 175L
1,585 MMR
Party 1
Chernobog
Chernobog
Gold II
SkinnyMinnie0908
Chernobog
Gold II
Level 109
God Stats
1W - 0L
1,429 SR
Queue Stats
22W - 21L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
3 / 4 / 1
8,742
486
7,904
13,803
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 4 / 1
8,700
483
7,738
10,044
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
17
1 / 2 / 0
9,765
543
5,207
11,125
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 3 / 2
7,894
439
2,460
14,390
11,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 6 / 1
9,058
503
11,932
21,455
12,967
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
ZeusLokiBastetThoth

VS

Bans
Sun WukongKaliAtlasMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ArseneTheFox
Erlang Shen
17
6 / 1 / 5
10,223
568
15,082
16,154
7,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
BoM_BaSstiC29
Persephone
18
5 / 1 / 5
11,062
615
12,981
10,061
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Fr33Sm0k3
Shiva
17
6 / 3 / 6
10,676
593
15,578
18,923
17,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 0 / 10
9,083
505
4,973
9,484
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
16
0 / 2 / 2
9,455
525
4,520
9,309
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
7
Kills
19
19
Deaths
7
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
3
4
1
0.88
W
Erlang Shen
ArseneTheFox
Erlang Shen
6
1
5
8.5
W
Persephone
BoM_BaSstiC29
Persephone
5
1
5
7.5
W
Shiva
Fr33Sm0k3
Shiva
6
3
6
3
L
1
4
1
0.38
W
2
0
10
7
W
Chernobog
0
2
2
0.5
L
Hou Yi
1
2
0
0.5
L
0
3
2
0.33
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,241
Damage
53,134
70,817
Taken
63,931
35,671
Mitigated
36,842
19,336
Healing
27,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
7,904
855
173
3,979
13,803
4,603
0
3,480
10,323
0
53,403
W
Erlang Shen
ArseneTheFox
Erlang Shen
15,082
8,178
0
5,042
16,154
7,772
0
2,424
13,730
0
88,536
W
Persephone
BoM_BaSstiC29
Persephone
12,981
759
0
4,187
10,061
2,807
317
5,184
4,876
88,980
0
W
Shiva
Fr33Sm0k3
Shiva
15,578
2,585
151
8,936
18,923
17,138
47
1,960
16,963
0
66,777
L
7,738
268
0
1,419
10,044
2,718
0
5,254
4,790
67,154
0
W
4,973
328
1,772
2,662
9,484
6,462
317
1,741
7,743
26,542
0
W
Chernobog
4,520
2,523
0
4,312
9,309
2,663
1,026
1,981
7,328
0
75,293
L
Hou Yi
5,207
2,211
0
4,595
11,125
3,648
0
2,228
8,897
0
87,575
L
2,460
382
2,032
2,049
14,390
11,735
0
5,384
8,724
14,281
3,975
L
11,932
2,682
0
5,089
21,455
12,967
434
1,710
19,745
0
58,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,159
Gold Earned
50,499
524
Minions Killed
576
0
Camps Cleared
0
1,690,713
Distance Traveled
1,784,291
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,742
486
94
5
0
394,045
6
W
Erlang Shen
10,223
568
115
6
0
401,671
2
W
Persephone
11,062
615
160
9
0
334,313
5
W
Shiva
10,676
593
115
6
0
324,502
0
L
Scylla
8,700
483
104
6
0
314,500
2
W
Cthulhu
9,083
505
38
2
0
359,766
7
W
Chernobog
9,455
525
148
8
0
364,039
6
L
Hou Yi
9,765
543
166
9
0
313,768
7
L
Khepri
7,894
439
35
2
0
348,746
7
L
Mulan
9,058
503
125
7
0
319,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role