Player Matchup

Gilgamesh
Gilgamesh
B3ast NaTion
Gilgamesh
Level 68
God Stats
2W - 3L
1,183 SR
Queue Stats
33W - 58L
1,271 Elo+
Party 2
Zhong Kui
Zhong Kui
Mythrunner
Zhong Kui
Level 89
God Stats
15W - 10L
1,592 SR
Queue Stats
584W - 549L
1,475 Elo+
Solo
Merlin
Merlin
cdss
Merlin
Level 62
God Stats
12W - 8L
1,623 SR
Queue Stats
14W - 14L
1,490 Elo+
Party 2
Team Averages
Level 73
1,466 SR
1,412 Elo+

VS

Team Averages
Level 78
1,584 SR
1,414 Elo+
Tyr
Tyr
 
Tyr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
FiggyShotz
Sobek
Level 62
God Stats
6W - 2L
1,752 SR
Queue Stats
97W - 120L
1,404 Elo+
Party 1
Izanami
Izanami
ķīłð
Izanami
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 29L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B3ast NaTion
Gilgamesh
12
2 / 1 / 9
7,331
733
5,178
6,968
5,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
Mythrunner
Zhong Kui
12
7 / 1 / 3
8,075
808
12,606
7,566
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
cdss
Merlin
12
3 / 1 / 6
7,607
761
10,002
4,059
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 4 / 0
6,901
690
4,877
10,614
10,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
9
0 / 4 / 3
6,460
646
3,379
14,876
13,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
ķīłð
Izanami
10
0 / 4 / 3
6,305
631
5,008
6,331
2,035
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
3
3
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
4
0
0.75
W
Gilgamesh
B3ast NaTion
Gilgamesh
2
1
9
6.5
L
Sobek
0
4
3
0.38
W
Zhong Kui
Mythrunner
Zhong Kui
7
1
3
8.5
W
Merlin
cdss
Merlin
3
1
6
6
L
Izanami
ķīłð
Izanami
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
13,264
18,593
Taken
31,821
11,188
Mitigated
26,304
3,177
Healing
4,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,877
879
0
2,045
10,614
10,700
0
7,729
2,885
0
17,324
W
Gilgamesh
B3ast NaTion
Gilgamesh
5,178
1,592
391
949
6,968
5,491
156
1,665
5,069
0
13,697
L
Sobek
3,379
118
0
2,603
14,876
13,569
0
9,576
5,300
8,047
0
W
Zhong Kui
Mythrunner
Zhong Kui
12,606
1,049
0
1,305
7,566
4,480
383
1,007
6,425
25,205
0
W
Merlin
cdss
Merlin
10,002
433
0
532
4,059
1,217
452
1,044
2,986
34,281
0
L
Izanami
ķīłð
Izanami
5,008
3,124
0
0
6,331
2,035
0
5,703
628
0
22,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,013
Gold Earned
19,666
109
Minions Killed
81
6
Camps Cleared
3
573,977
Distance Traveled
530,179
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,901
690
24
2
1
190,633
0
W
Gilgamesh
7,331
733
16
2
0
202,676
2
L
Sobek
6,460
646
6
1
0
178,575
1
W
Zhong Kui
8,075
808
37
4
2
181,241
2
W
Merlin
7,607
761
56
6
4
190,060
2
L
Izanami
6,305
631
51
5
2
160,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role