Player Matchup

Chronos
Chronos
AccursedRakuyo
Chronos
Level 80
God Stats
5W - 5L
1,605 SR
Queue Stats
119W - 127L
1,436 Elo+
Party 1
Fafnir
Fafnir
Carinho-11
Fafnir
Level 95
God Stats
12W - 20L
1,401 SR
Queue Stats
160W - 163L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
LuBoyzzDenkaz
Danzaburou
Level 83
God Stats
17W - 20L
1,388 SR
Queue Stats
44W - 55L
1,352 Elo+
Party 1
Cliodhna
Cliodhna
LuBoyzzUrsvc_09
Cliodhna
Level 88
God Stats
3W - 2L
1,840 SR
Queue Stats
194W - 212L
1,458 Elo+
Party 1
Tiamat
Tiamat
Truebrionac
Tiamat
Level 27
God Stats
10W - 4L
1,508 SR
Queue Stats
163W - 168L
1,444 Elo+
Party 1
Team Averages
Level 75
1,548 SR
1,421 Elo+

VS

Team Averages
Level 40
1,512 SR
1,500 Elo+
Izanami
Izanami
Haleth7
Izanami
Level 43
God Stats
20W - 18L
1,580 SR
Queue Stats
304W - 323L
1,459 Elo+
Solo
Chaac
Chaac
crashdorf
Chaac
Level 59
God Stats
1W - 1L
1,480 SR
Queue Stats
1W - 5L
1,734 Elo+
Party 2
Bastet
Bastet
fledermaus2808
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
steinarrrr
Ares
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 166L
1,444 Elo+
Party 3
Nu Wa
Nu Wa
thunderSHEEP2
Nu Wa
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 40L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
6,475
589
6,720
6,316
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
Carinho-11
Fafnir
8
1 / 0 / 4
5,873
534
905
7,304
4,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
LuBoyzzDenkaz
Danzaburou
10
3 / 1 / 2
5,932
539
3,867
5,569
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
11
3 / 2 / 4
6,255
569
4,771
6,620
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
11
3 / 0 / 1
6,622
602
4,699
6,489
4,557
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Haleth7
Izanami
9
0 / 3 / 1
5,343
486
3,218
5,197
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
crashdorf
Chaac
10
0 / 2 / 1
5,606
510
3,830
6,679
4,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 0
5,124
466
1,468
6,837
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 3 / 0
5,397
491
2,374
9,198
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 4 / 1
5,489
499
6,998
6,400
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
1
3
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Fafnir
Carinho-11
Fafnir
1
0
4
3
L
Izanami
Haleth7
Izanami
0
3
1
0.17
W
Danzaburou
LuBoyzzDenkaz
Danzaburou
3
1
2
4
W
Cliodhna
3
2
4
2.5
W
Tiamat
3
0
1
3.5
L
Chaac
crashdorf
Chaac
0
2
1
0.25
L
0
2
0
0
L
1
3
0
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,962
Damage
17,888
32,298
Taken
34,311
15,021
Mitigated
14,937
12,684
Healing
9,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,720
2,275
0
3,673
6,316
1,897
822
3,456
2,584
44,480
0
W
Fafnir
Carinho-11
Fafnir
905
346
1,342
2,422
7,304
4,864
0
2,101
5,085
11,784
0
L
Izanami
Haleth7
Izanami
3,218
1,835
0
1,112
5,197
1,216
0
1,023
4,174
0
33,515
W
Danzaburou
LuBoyzzDenkaz
Danzaburou
3,867
1,436
0
1,661
5,569
1,716
62
1,762
3,697
0
32,475
W
Cliodhna
4,771
1,399
0
341
6,620
1,987
0
641
5,863
0
36,911
W
Tiamat
4,699
1,025
0
3,245
6,489
4,557
30
1,090
5,306
35,193
0
L
Chaac
crashdorf
Chaac
3,830
654
0
2,893
6,679
4,401
0
3,965
2,714
0
30,765
L
1,468
504
0
3,422
6,837
1,829
0
1,167
5,670
0
21,983
L
2,374
60
0
965
9,198
5,373
0
2,623
6,575
13,465
0
L
6,998
1,485
0
926
6,400
2,118
0
3,823
2,577
34,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,157
Gold Earned
26,959
297
Minions Killed
287
0
Camps Cleared
0
1,065,063
Distance Traveled
1,040,019
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,475
589
79
7
0
215,028
1
W
Fafnir
5,873
534
20
2
0
220,604
1
L
Izanami
5,343
486
83
8
0
187,462
3
W
Danzaburou
5,932
539
61
6
0
185,664
2
W
Cliodhna
6,255
569
64
6
0
245,496
2
W
Tiamat
6,622
602
73
7
0
198,271
3
L
Chaac
5,606
510
68
6
0
220,382
4
L
Bastet
5,124
466
54
5
0
241,511
0
L
Ares
5,397
491
17
2
0
196,246
3
L
Nu Wa
5,489
499
65
6
0
194,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role