Player Matchup

Fenrir
Fenrir
ElPincioRosso
Fenrir
Level 103
God Stats
3W - 5L
1,259 SR
Queue Stats
617W - 632L
1,415 Elo+
Solo
Ymir
Ymir
LifeIsLife666
Ymir
Level 59
God Stats
5W - 1L
1,879 SR
Queue Stats
72W - 65L
1,460 Elo+
Party 2
Terra
Terra
Pejpr1cz
Terra
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 167L
1,179 Elo+
Solo
Anubis
Anubis
XpucTuaHuH
Anubis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,448 Elo+
Solo
Loki
Loki
dx4ever12345
Loki
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 77L
1,467 Elo+
Party 2
Team Averages
Level 94
1,528 SR
1,394 Elo+

VS

Team Averages
Level 101
1,396 SR
1,385 Elo+
Loki
Loki
BritishNikki
Loki
Level 117
God Stats
11W - 6L
1,389 SR
Queue Stats
301W - 312L
1,405 Elo+
Solo
Thoth
Thoth
JamesCXL
Thoth
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 267L
1,374 Elo+
Party 3
Gilgamesh
Gilgamesh
TheSpectreWalker
Gilgamesh
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 83L
1,372 Elo+
Party 1
Zeus
Zeus
iKingKy
Zeus
Level 82
God Stats
9W - 10L
1,386 SR
Queue Stats
267W - 289L
1,336 Elo+
Party 3
Chang'e
Chang'e
saatje_
Chang'e
Level 103
God Stats
2W - 3L
1,203 SR
Queue Stats
68W - 71L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 8 / 11
11,900
700
19,666
23,331
18,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
3 / 6 / 14
11,100
653
10,940
25,409
29,364
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
Pejpr1cz
Terra
19
3 / 7 / 17
11,845
697
5,851
26,118
31,119
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
XpucTuaHuH
Anubis
19
5 / 7 / 10
12,156
715
14,110
19,921
10,017
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 5 / 13
11,965
704
12,023
15,387
6,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 23
11,570
681
16,159
14,898
5,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
JamesCXL
Thoth
18
1 / 6 / 16
11,092
652
12,631
11,737
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
20
5 / 4 / 25
12,787
752
11,947
20,007
22,186
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
iKingKy
Zeus
20
16 / 4 / 11
14,409
848
34,512
11,118
3,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
saatje_
Chang'e
20
8 / 5 / 18
12,466
733
17,475
14,618
4,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
126
22
Kills
33
33
Deaths
22
65
Assists
93
Player
Kills
Deaths
Assists
KDA
W
3
3
23
4.83
L
6
8
11
1.44
W
Thoth
JamesCXL
Thoth
1
6
16
1.5
L
3
6
14
1.67
L
Terra
Pejpr1cz
Terra
3
7
17
1.64
W
Gilgamesh
5
4
25
4.38
L
Anubis
XpucTuaHuH
Anubis
5
7
10
1.43
L
5
5
13
2.3
W
Zeus
iKingKy
Zeus
16
4
11
5.38
W
Chang'e
saatje_
Chang'e
8
5
18
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,590
Damage
92,724
110,166
Taken
72,378
95,254
Mitigated
39,460
46,061
Healing
29,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,159
2,159
1,666
5,214
14,898
5,101
1,171
6,779
8,014
0
30,245
L
19,666
2,446
574
6,560
23,331
18,273
1,599
14,116
8,841
0
27,581
W
Thoth
JamesCXL
Thoth
12,631
498
1,045
1,237
11,737
3,385
948
4,232
7,241
36,887
0
L
10,940
590
1,497
2,130
25,409
29,364
227
13,850
11,302
23,431
0
L
Terra
Pejpr1cz
Terra
5,851
2,123
12,511
8,093
26,118
31,119
886
12,980
12,912
11,402
0
W
Gilgamesh
11,947
1,705
1,397
3,480
20,007
22,186
1,346
7,700
12,003
2,174
18,337
L
Anubis
XpucTuaHuH
Anubis
14,110
448
2,384
7,112
19,921
10,017
833
14,005
5,759
45,709
0
L
12,023
2,598
2,589
2,611
15,387
6,481
357
8,891
6,370
0
27,478
W
Zeus
iKingKy
Zeus
34,512
3,485
1,038
1,633
11,118
3,921
420
6,041
5,036
58,474
0
W
Chang'e
saatje_
Chang'e
17,475
3,276
7,810
4,692
14,618
4,867
2,130
6,149
8,289
33,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,966
Gold Earned
62,324
142
Minions Killed
174
0
Camps Cleared
0
1,391,108
Distance Traveled
1,415,847
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,570
681
25
1
0
319,088
0
L
Fenrir
11,900
700
9
1
0
281,165
0
W
Thoth
11,092
652
45
3
0
284,652
1
L
Ymir
11,100
653
25
1
0
264,109
0
L
Terra
11,845
697
6
0
0
264,336
0
W
Gilgamesh
12,787
752
10
1
0
267,358
0
L
Anubis
12,156
715
82
5
0
247,009
2
L
Loki
11,965
704
20
1
0
334,489
0
W
Zeus
14,409
848
47
3
0
300,948
0
W
Chang'e
12,466
733
47
3
0
243,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role