Player Matchup

Cliodhna
Cliodhna
Gorgotzhr-ac
Cliodhna
Level 75
God Stats
33W - 20L
1,679 SR
Queue Stats
135W - 137L
1,518 Elo+
Party 1
King Arthur
King Arthur
KingSmoothie-AC
King Arthur
Level 57
God Stats
8W - 12L
1,488 SR
Queue Stats
121W - 114L
1,502 Elo+
Party 1
Anubis
Anubis
Seremet71
Anubis
Level 127
God Stats
3W - 5L
1,457 SR
Queue Stats
122W - 134L
1,523 Elo+
Solo
Team Averages
Level 86
1,541 SR
1,514 Elo+

VS

Team Averages
Level 109
1,392 SR
1,592 Elo+
Kuzenbo
Kuzenbo
MaTT_1459
Kuzenbo
Level 141
God Stats
6W - 9L
1,371 SR
Queue Stats
306W - 247L
1,629 Elo+
Party 2
Merlin
Merlin
Scottiey J
Merlin
Level 42
God Stats
6W - 3L
1,601 SR
Queue Stats
49W - 56L
1,505 Elo+
Solo
Cliodhna
Cliodhna
relax17
Cliodhna
Level 143
God Stats
2W - 2L
1,206 SR
Queue Stats
123W - 99L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Gorgotzhr-ac
Cliodhna
17
6 / 5 / 5
12,694
635
18,259
16,726
6,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
KingSmoothie-AC
King Arthur
19
2 / 2 / 8
12,565
628
12,303
19,187
19,310
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Seremet71
Anubis
19
4 / 7 / 5
13,375
669
13,549
19,108
8,871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MaTT_1459
Kuzenbo
17
3 / 4 / 10
12,936
647
15,441
23,875
38,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Scottiey J
Merlin
17
4 / 7 / 5
13,445
672
11,640
14,700
4,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
relax17
Cliodhna
20
7 / 1 / 7
14,396
720
21,830
16,413
14,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
12
Kills
14
14
Deaths
12
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Gorgotzhr-ac
Cliodhna
6
5
5
1.7
L
King Arthur
KingSmoothie-AC
King Arthur
2
2
8
3
W
Kuzenbo
MaTT_1459
Kuzenbo
3
4
10
2
W
Merlin
Scottiey J
Merlin
4
7
5
0.93
L
Anubis
Seremet71
Anubis
4
7
5
0.93
W
Cliodhna
relax17
Cliodhna
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,111
Damage
48,911
55,021
Taken
54,988
34,404
Mitigated
57,194
16,716
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Gorgotzhr-ac
Cliodhna
18,259
274
0
4,300
16,726
6,223
0
8,416
7,872
0
56,644
L
King Arthur
KingSmoothie-AC
King Arthur
12,303
1,946
0
4,208
19,187
19,310
285
9,480
9,298
0
36,356
W
Kuzenbo
MaTT_1459
Kuzenbo
15,441
4,114
0
1,650
23,875
38,094
475
6,913
16,962
30,578
0
W
Merlin
Scottiey J
Merlin
11,640
1,032
0
2,950
14,700
4,429
1,472
2,196
12,504
57,663
0
L
Anubis
Seremet71
Anubis
13,549
1,183
426
7,782
19,108
8,871
582
8,446
10,192
70,101
0
W
Cliodhna
relax17
Cliodhna
21,830
1,241
0
9,275
16,413
14,671
860
4,915
11,498
336
63,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,634
Gold Earned
40,777
256
Minions Killed
191
12
Camps Cleared
6
1,024,924
Distance Traveled
1,055,534
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
12,694
635
75
4
5
365,349
6
L
King Arthur
12,565
628
54
3
0
375,123
4
W
Kuzenbo
12,936
647
16
1
2
321,611
3
W
Merlin
13,445
672
100
5
2
309,581
4
L
Anubis
13,375
669
127
6
7
284,452
1
W
Cliodhna
14,396
720
75
4
2
424,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role