Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Dandy13
Thoth
Level 109
God Stats
1W - 1L
1,165 SR
Queue Stats
20W - 8L
1,748 Elo+
Party 1
Medusa
Medusa
Dygo27
Medusa
Level 90
God Stats
7W - 8L
1,387 SR
Queue Stats
429W - 456L
1,449 Elo+
Solo
Hera
Hera
SeuVulski
Hera
Level 67
God Stats
9W - 8L
1,265 SR
Queue Stats
88W - 113L
1,422 Elo+
Solo
Cerberus
Cerberus
Ykyosuke
Cerberus
Level 36
God Stats
2W - 2L
1,697 SR
Queue Stats
65W - 59L
1,512 Elo+
Party 1
Team Averages
Level 82
1,403 SR
1,526 Elo+

VS

Team Averages
Level 98
1,536 SR
1,378 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Deigogomes
Horus
Level 68
God Stats
4W - 4L
1,413 SR
Queue Stats
37W - 44L
1,340 Elo+
Solo
Sobek
Sobek
Knight_shadowFH
Sobek
Level 62
God Stats
2W - 6L
1,769 SR
Queue Stats
445W - 487L
1,402 Elo+
Solo
Kali
Kali
Sk8marlon
Kali
Level 89
God Stats
27W - 18L
1,500 SR
Queue Stats
160W - 176L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 0 / 3
3,938
656
860
3,461
892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Dandy13
Thoth
7
4 / 1 / 0
4,550
758
4,359
2,630
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Dygo27
Medusa
7
1 / 0 / 0
3,947
658
2,524
2,482
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hera
5
0 / 2 / 0
3,078
513
735
1,716
209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Ykyosuke
Cerberus
6
1 / 0 / 0
3,647
608
1,147
3,533
1,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
2 / 1 / 0
4,107
685
1,518
3,060
692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
 
Morgan Le Fay
4
0 / 1 / 0
3,120
520
1,002
1,385
365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Horus
6
0 / 2 / 0
3,654
609
1,573
4,282
1,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 1 / 2
3,485
581
441
4,354
1,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
8
1 / 1 / 1
4,496
749
1,611
3,895
1,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
3
3
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
3
1.5
L
Izanami
 
Izanami
2
1
0
2
L
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
W
Thoth
Dandy13
Thoth
4
1
0
4
L
Horus
0
2
0
0
W
Medusa
Dygo27
Medusa
1
0
0
1
L
0
1
2
1
W
Hera
0
2
0
0
L
Kali
1
1
1
1.5
W
Cerberus
Ykyosuke
Cerberus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,625
Damage
6,145
13,822
Taken
16,976
3,435
Mitigated
6,063
5,316
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
860
223
0
1,759
3,461
892
0
231
3,230
0
14,887
L
Izanami
 
Izanami
1,518
1,370
0
1,399
3,060
692
0
226
2,834
0
21,087
L
Morgan Le Fay
 
Morgan Le Fay
1,002
389
0
470
1,385
365
0
833
552
8,532
0
W
Thoth
Dandy13
Thoth
4,359
201
0
778
2,630
577
0
974
1,628
20,509
0
L
Horus
1,573
737
73
1,192
4,282
1,652
0
2,146
1,964
0
13,331
W
Medusa
Dygo27
Medusa
2,524
1,231
0
1,319
2,482
536
0
0
2,482
0
19,479
L
441
0
0
1,409
4,354
1,819
0
1,389
2,965
5,759
0
W
Hera
735
130
0
0
1,716
209
165
238
1,478
8,589
0
L
Kali
1,611
685
0
1,945
3,895
1,535
0
1,475
2,420
0
19,488
W
Cerberus
Ykyosuke
Cerberus
1,147
160
0
1,460
3,533
1,221
0
0
3,406
11,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,160
Gold Earned
18,862
160
Minions Killed
155
0
Camps Cleared
0
570,527
Distance Traveled
524,092
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,938
656
38
6
0
123,490
2
L
Izanami
4,107
685
53
9
0
106,735
3
L
Morgan Le Fay
3,120
520
14
2
0
49,323
1
W
Thoth
4,550
758
34
6
0
134,210
1
L
Horus
3,654
609
29
5
0
120,883
3
W
Medusa
3,947
658
44
7
0
111,852
1
L
Sobek
3,485
581
12
2
0
117,101
0
W
Hera
3,078
513
8
1
0
102,112
3
L
Kali
4,496
749
47
8
0
130,050
2
W
Cerberus
3,647
608
36
6
0
98,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role