Player Matchup

Fenrir
Fenrir
Lock ON88
Fenrir
Level 108
God Stats
5W - 4L
1,637 SR
Queue Stats
70W - 61L
1,433 Elo+
Solo
Bellona
Bellona
SexyEro
Bellona
Level 28
God Stats
10W - 19L
1,320 SR
Queue Stats
42W - 64L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
TheLasagnaLips
Cthulhu
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Solo
Nu Wa
Nu Wa
avagame9_9
Nu Wa
Level 69
God Stats
34W - 29L
1,554 SR
Queue Stats
53W - 72L
1,329 Elo+
Party 1
Medusa
Medusa
omaralex0601
Medusa
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 104L
1,386 Elo+
Solo
Team Averages
Level 70
1,502 SR
1,390 Elo+

VS

Team Averages
Level 59
1,407 SR
1,415 Elo+
Neith
Neith
CinnamonStickx
Neith
Level 45
God Stats
5W - 4L
1,388 SR
Queue Stats
22W - 26L
1,405 Elo+
Solo
Hel
Hel
D-IICED
Hel
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 108L
1,395 Elo+
Party 2
Chiron
Chiron
DeathRock8907
Chiron
Level 47
God Stats
1W - 4L
1,178 SR
Queue Stats
151W - 129L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
Kronosyke
Gilgamesh
Level 64
God Stats
29W - 29L
1,468 SR
Queue Stats
107W - 137L
1,370 Elo+
Solo
Atlas
Atlas
SL-IICED
Atlas
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 38L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lock ON88
Fenrir
10
6 / 2 / 0
6,199
620
3,554
6,214
1,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
SexyEro
Bellona
7
0 / 4 / 1
4,396
440
2,141
7,242
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 3
5,189
519
3,885
8,594
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
8
0 / 5 / 4
5,180
518
4,965
5,249
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
9
2 / 3 / 2
5,301
530
3,930
7,934
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
6,753
675
5,752
4,700
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hel
10
2 / 3 / 5
5,772
577
2,569
6,277
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 3
5,252
525
6,880
5,267
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Kronosyke
Gilgamesh
8
4 / 3 / 2
5,465
547
4,464
7,030
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Atlas
SL-IICED
Atlas
9
2 / 1 / 1
5,750
575
3,383
6,993
3,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
9
Kills
15
15
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
W
Hel
2
3
5
1.5
W
1
2
3
1.25
W
Gilgamesh
Kronosyke
Gilgamesh
4
3
2
1.67
L
Fenrir
Lock ON88
Fenrir
6
2
0
3
W
Atlas
SL-IICED
Atlas
2
1
1
2.5
L
Bellona
SexyEro
Bellona
0
4
1
0.13
L
1
1
3
2.5
L
Nu Wa
0
5
4
0.4
L
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,475
Damage
23,048
35,233
Taken
30,267
13,967
Mitigated
10,252
7,790
Healing
9,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,752
2,175
0
1,367
4,700
1,799
520
753
3,889
0
37,346
W
Hel
2,569
120
788
2,426
6,277
1,501
0
2,271
3,752
21,819
0
W
6,880
1,389
302
1,892
5,267
1,063
672
1,593
3,606
0
23,664
W
Gilgamesh
Kronosyke
Gilgamesh
4,464
2,181
0
641
7,030
2,186
0
1,372
5,508
0
21,150
L
Fenrir
Lock ON88
Fenrir
3,554
415
85
1,316
6,214
1,938
201
276
5,938
0
28,015
W
Atlas
SL-IICED
Atlas
3,383
1,428
0
1,759
6,993
3,703
33
2,275
4,662
17,135
0
L
Bellona
SexyEro
Bellona
2,141
542
64
1,016
7,242
4,787
0
728
6,514
0
12,920
L
3,885
186
286
2,471
8,594
4,075
0
1,592
7,002
14,377
0
L
Nu Wa
4,965
1,282
0
426
5,249
1,287
137
1,670
3,579
23,822
0
L
Medusa
3,930
2,569
0
2,126
7,934
1,880
93
1,686
6,248
0
24,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,265
Gold Earned
28,992
194
Minions Killed
221
0
Camps Cleared
0
1,000,290
Distance Traveled
996,442
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,753
675
77
8
0
175,417
0
W
Hel
5,772
577
41
4
0
201,459
0
W
Chiron
5,252
525
39
4
0
213,190
1
W
Gilgamesh
5,465
547
37
4
0
201,983
1
L
Fenrir
6,199
620
51
5
0
236,669
3
W
Atlas
5,750
575
27
3
0
204,393
2
L
Bellona
4,396
440
29
3
0
200,917
0
L
Cthulhu
5,189
519
31
3
0
214,951
1
L
Nu Wa
5,180
518
42
4
0
169,300
0
L
Medusa
5,301
530
41
4
0
178,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role