Player Matchup

Vamana
Vamana
 
Vamana
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
FiggyShotz
Horus
Level 62
God Stats
32W - 30L
1,576 SR
Queue Stats
632W - 685L
1,490 Elo+
Party 1
Apollo
Apollo
KingAetgy
Apollo
Level 36
God Stats
2W - 3L
1,657 SR
Queue Stats
28W - 23L
1,663 Elo+
Solo
Hera
Hera
SigmaBateman
Hera
Level 47
God Stats
1W - 2L
1,529 SR
Queue Stats
32W - 38L
1,533 Elo+
Party 3
Team Averages
Level 60
1,552 SR
1,537 Elo+

VS

Team Averages
Level 102
1,579 SR
1,606 Elo+
Apollo
Apollo
Rheinnard
Apollo
Level 160
God Stats
36W - 39L
1,331 SR
Queue Stats
809W - 853L
1,494 Elo+
Solo
Sol
Sol
VyscoI
Sol
Level 103
God Stats
17W - 1L
2,071 SR
Queue Stats
440W - 185L
1,810 Elo+
Party 2
Ymir
Ymir
cesxrj
Ymir
Level 159
God Stats
2W - 2L
1,530 SR
Queue Stats
191W - 181L
1,511 Elo+
Solo
Arachne
Arachne
kw1n521
Arachne
Level 47
God Stats
4W - 3L
1,611 SR
Queue Stats
176W - 85L
1,685 Elo+
Party 2
Terra
Terra
minecraftero3000
Terra
Level 41
God Stats
2W - 2L
1,350 SR
Queue Stats
181W - 181L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
1 / 3 / 0
5,591
559
5,200
8,942
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
 
Da Ji
8
2 / 5 / 0
5,069
507
4,540
7,434
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
7
0 / 3 / 0
4,888
489
963
9,860
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
KingAetgy
Apollo
9
0 / 3 / 0
4,963
496
2,176
5,452
1,279
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 6 / 1
4,580
458
1,559
5,436
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Rheinnard
Apollo
11
1 / 0 / 1
6,564
656
1,813
3,481
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
VyscoI
Sol
13
7 / 0 / 4
7,659
766
8,924
5,776
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
cesxrj
Ymir
11
3 / 0 / 7
6,487
649
2,650
4,587
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
kw1n521
Arachne
12
7 / 2 / 4
7,028
703
6,215
8,737
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 4
6,571
657
4,691
6,986
6,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
20
20
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
3
0
0.33
L
Da Ji
 
Da Ji
2
5
0
0.4
L
Horus
0
3
0
0
L
Apollo
KingAetgy
Apollo
0
3
0
0
W
Apollo
Rheinnard
Apollo
1
0
1
1.5
L
0
6
1
0.08
W
Sol
VyscoI
Sol
7
0
4
9
W
Ymir
cesxrj
Ymir
3
0
7
6.5
W
Arachne
kw1n521
Arachne
7
2
4
4.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,438
Damage
24,293
37,124
Taken
29,567
17,132
Mitigated
15,190
8,808
Healing
14,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,200
2,648
0
3,206
8,942
5,811
0
4,194
4,748
0
31,721
L
Da Ji
 
Da Ji
4,540
1,283
0
500
7,434
2,599
0
3,629
3,805
0
26,169
L
Horus
963
520
794
3,382
9,860
5,726
0
4,164
5,696
0
13,194
L
Apollo
KingAetgy
Apollo
2,176
892
0
688
5,452
1,279
0
830
4,622
0
34,285
W
Apollo
Rheinnard
Apollo
1,813
1,228
0
2,610
3,481
1,008
0
0
3,481
0
42,774
L
1,559
540
0
238
5,436
1,717
0
2,897
2,539
22,964
0
W
Sol
VyscoI
Sol
8,924
4,442
0
4,134
5,776
1,588
3,270
1,023
4,753
51,190
0
W
Ymir
cesxrj
Ymir
2,650
349
0
1,705
4,587
2,765
0
430
4,157
15,681
7,819
W
Arachne
kw1n521
Arachne
6,215
3,440
0
3,575
8,737
2,843
28
106
8,631
0
36,807
W
4,691
1,383
36
2,636
6,986
6,986
0
0
6,986
35,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,091
Gold Earned
34,309
264
Minions Killed
381
0
Camps Cleared
0
943,120
Distance Traveled
1,019,601
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,591
559
71
7
0
186,346
0
L
Da Ji
5,069
507
52
5
0
194,029
1
L
Horus
4,888
489
31
3
0
176,669
1
L
Apollo
4,963
496
64
6
0
210,478
4
W
Apollo
6,564
656
99
10
0
196,473
5
L
Hera
4,580
458
46
5
0
175,598
4
W
Sol
7,659
766
103
10
0
195,585
2
W
Ymir
6,487
649
39
4
0
189,607
4
W
Arachne
7,028
703
68
7
0
241,108
0
W
Terra
6,571
657
72
7
0
196,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role