Player Matchup

Terra
Terra
 
Terra
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AestheticChoco
Morgan Le Fay
Level 52
God Stats
4W - 2L
1,500 SR
Queue Stats
125W - 124L
1,183 Elo+
Party 1
Da Ji
Da Ji
IDamiI
Da Ji
Level 69
God Stats
2W - 1L
1,454 SR
Queue Stats
189W - 263L
1,394 Elo+
Solo
Izanami
Izanami
nov3l
Izanami
Level 106
God Stats
7W - 8L
1,494 SR
Queue Stats
85W - 76L
1,460 Elo+
Solo
Bellona
Bellona
rafarex120
Bellona
Level 103
God Stats
3W - 1L
1,759 SR
Queue Stats
254W - 240L
1,506 Elo+
Party 1
Team Averages
Level 76
1,541 SR
1,409 Elo+

VS

Team Averages
Level 75
1,467 SR
1,323 Elo+
Zeus
Zeus
Asphodel_Verseau
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
560W - 625L
1,299 Elo+
Party 2
Ganesha
Ganesha
Jinkina
Ganesha
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,127 Elo+
Solo
Thor
Thor
NuuskaPeikko
Thor
Level 47
God Stats
2W - 3L
1,220 SR
Queue Stats
68W - 67L
1,360 Elo+
Solo
Chernobog
Chernobog
kju546
Chernobog
Level 158
God Stats
1W - 2L
1,758 SR
Queue Stats
76W - 71L
1,459 Elo+
Party 2
Bellona
Bellona
richrichard6390
Bellona
Level 98
God Stats
22W - 12L
1,355 SR
Queue Stats
160W - 183L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
6 / 0 / 9
9,005
643
3,564
12,118
12,426
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
AestheticChoco
Morgan Le Fay
13
0 / 2 / 3
7,649
546
1,478
4,820
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
IDamiI
Da Ji
13
5 / 2 / 2
7,882
563
7,848
9,728
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
nov3l
Izanami
13
8 / 1 / 5
8,617
616
11,117
10,389
3,919
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
rafarex120
Bellona
13
1 / 1 / 4
8,029
574
7,837
10,540
10,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,558
540
5,412
6,351
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Jinkina
Ganesha
10
0 / 7 / 1
5,921
423
3,222
10,104
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 1 / 2
7,152
511
4,309
7,642
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
kju546
Chernobog
11
0 / 5 / 2
6,293
450
5,994
7,679
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 2 / 2
6,849
489
6,768
12,677
11,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
20
Kills
6
6
Deaths
20
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
6
0
9
10.5
W
Morgan Le Fay
AestheticChoco
Morgan Le Fay
0
2
3
0.75
L
2
5
1
0.5
W
Da Ji
IDamiI
Da Ji
5
2
2
3
L
Ganesha
Jinkina
Ganesha
0
7
1
0.07
L
3
1
2
4
L
Chernobog
kju546
Chernobog
0
5
2
0.2
W
Izanami
nov3l
Izanami
8
1
5
10.5
W
Bellona
rafarex120
Bellona
1
1
4
3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,844
Damage
25,705
47,595
Taken
44,453
32,264
Mitigated
23,103
21,047
Healing
12,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,564
783
3,594
5,121
12,118
12,426
456
2,707
9,411
15,223
0
W
Morgan Le Fay
AestheticChoco
Morgan Le Fay
1,478
147
0
250
4,820
1,889
173
1,114
3,706
42,012
0
L
5,412
176
0
0
6,351
1,407
0
876
5,475
40,156
0
W
Da Ji
IDamiI
Da Ji
7,848
1,131
0
3,933
9,728
3,866
545
220
9,508
0
45,670
L
Ganesha
Jinkina
Ganesha
3,222
229
0
1,437
10,104
5,637
0
1,838
8,266
12,721
0
L
4,309
915
0
4,964
7,642
2,552
0
692
6,950
0
33,288
L
Chernobog
kju546
Chernobog
5,994
3,338
0
1,118
7,679
1,522
0
1,240
6,439
0
42,943
W
Izanami
nov3l
Izanami
11,117
8,456
0
4,083
10,389
3,919
2,524
3,651
6,738
0
64,564
W
Bellona
rafarex120
Bellona
7,837
3,434
0
4,066
10,540
10,164
0
942
9,598
0
49,600
L
6,768
2,296
35
4,891
12,677
11,985
466
396
12,281
0
36,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,182
Gold Earned
33,773
403
Minions Killed
315
0
Camps Cleared
0
1,348,467
Distance Traveled
1,244,009
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,005
643
20
1
0
280,880
4
W
Morgan Le Fay
7,649
546
89
6
0
253,726
0
L
Zeus
7,558
540
81
6
0
229,914
1
W
Da Ji
7,882
563
73
5
0
274,359
5
L
Ganesha
5,921
423
3
0
0
259,652
3
L
Thor
7,152
511
66
5
0
296,209
3
L
Chernobog
6,293
450
89
6
0
179,527
0
W
Izanami
8,617
616
113
8
0
243,473
4
W
Bellona
8,029
574
108
8
0
296,029
4
L
Bellona
6,849
489
76
5
0
278,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role