Player Matchup

Anubis
Anubis
ArcticMussel747
Anubis
Level 35
God Stats
6W - 8L
1,479 SR
Queue Stats
46W - 75L
1,285 Elo+
Party 1
Shiva
Shiva
Ascenso5
Shiva
Level 88
God Stats
5W - 5L
1,374 SR
Queue Stats
79W - 78L
1,559 Elo+
Solo
Izanami
Izanami
WakiSaki
Izanami
Level 80
God Stats
3W - 4L
1,781 SR
Queue Stats
38W - 68L
1,259 Elo+
Party 1
Team Averages
Level 68
1,545 SR
1,368 Elo+

VS

Team Averages
Level 106
1,357 SR
1,320 Elo+
Hera
Hera
CHRISVISSER777
Hera
Level 126
God Stats
1W - 3L
1,495 SR
Queue Stats
3W - 6L
1,369 Elo+
Solo
Bacchus
Bacchus
frankwilde89
Bacchus
Level 47
God Stats
20W - 47L
1,412 SR
Queue Stats
33W - 94L
1,262 Elo+
Party 2
Ullr
Ullr
hidra_15
Ullr
Level 146
God Stats
0W - 3L
1,164 SR
Queue Stats
73W - 134L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 5
11,612
683
8,631
11,821
5,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Ascenso5
Shiva
19
9 / 3 / 7
13,361
786
20,388
20,056
21,801
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
WakiSaki
Izanami
18
5 / 1 / 11
12,706
747
17,759
11,576
3,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
11,023
648
16,532
16,267
5,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
frankwilde89
Bacchus
14
3 / 5 / 4
11,609
683
7,336
18,324
21,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
15
3 / 7 / 3
10,738
632
8,316
18,979
6,427
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
18
Kills
8
8
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
W
Shiva
Ascenso5
Shiva
9
3
7
4.17
L
2
6
4
0.67
W
Izanami
WakiSaki
Izanami
5
1
11
10.5
L
Bacchus
frankwilde89
Bacchus
3
5
4
1
L
Ullr
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,778
Damage
32,184
43,453
Taken
53,570
30,782
Mitigated
33,942
11,351
Healing
7,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,631
605
222
2,029
11,821
5,061
360
7,035
4,786
37,036
0
W
Shiva
Ascenso5
Shiva
20,388
3,394
315
5,659
20,056
21,801
611
10,889
9,167
0
68,647
L
16,532
4,368
206
2,556
16,267
5,697
0
2,714
13,553
59,803
0
W
Izanami
WakiSaki
Izanami
17,759
9,953
257
2,869
11,576
3,920
915
6,792
4,784
0
57,026
L
Bacchus
frankwilde89
Bacchus
7,336
271
217
2,072
18,324
21,818
0
3,788
14,536
23,985
0
L
Ullr
8,316
2,419
0
1,985
18,979
6,427
384
2,625
16,354
0
27,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,679
Gold Earned
33,370
202
Minions Killed
159
8
Camps Cleared
7
960,889
Distance Traveled
850,066
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,612
683
52
3
2
279,113
0
W
Shiva
13,361
786
75
4
5
351,015
1
L
Hera
11,023
648
92
5
5
287,769
2
W
Izanami
12,706
747
75
4
1
330,761
0
L
Bacchus
11,609
683
33
2
1
304,046
3
L
Ullr
10,738
632
34
2
1
258,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role