Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Lilythi
Hera
Level 158
God Stats
3W - 2L
1,523 SR
Queue Stats
134W - 62L
1,687 Elo+
Party 1
Tyr
Tyr
julioinacio09
Tyr
Level 158
God Stats
10W - 9L
1,750 SR
Queue Stats
343W - 257L
1,653 Elo+
Solo
Team Averages
Level 158
1,591 SR
1,613 Elo+

VS

Team Averages
Level 83
1,438 SR
1,294 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Mazokaa
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,192 Elo+
Party 2
Kumbhakarna
Kumbhakarna
silvamachadoigor
Kumbhakarna
Level 28
God Stats
2W - 4L
1,315 SR
Queue Stats
7W - 14L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 1 / 6
8,906
742
8,809
8,573
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
Lilythi
Hera
15
4 / 2 / 7
9,649
804
15,763
5,491
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 6
9,282
774
10,766
11,460
9,468
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 3
8,091
674
7,555
12,175
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Mazokaa
Sun Wukong
13
3 / 4 / 2
8,623
719
7,413
15,122
10,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
silvamachadoigor
Kumbhakarna
10
1 / 4 / 1
7,285
607
3,151
12,517
9,111
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
11
Kills
5
5
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
6
6
L
Ra
 
Ra
1
3
3
0.83
W
Hera
Lilythi
Hera
4
2
7
3.75
L
Sun Wukong
Mazokaa
Sun Wukong
3
4
2
1
W
4
2
6
3.5
L
Kumbhakarna
silvamachadoigor
Kumbhakarna
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,338
Damage
18,119
25,524
Taken
39,814
15,277
Mitigated
24,794
8,696
Healing
6,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,809
4,137
0
4,025
8,573
3,610
1,792
2,840
5,520
0
48,062
L
Ra
 
Ra
7,555
543
1,508
2,558
12,175
5,507
0
6,725
5,244
37,943
0
W
Hera
Lilythi
Hera
15,763
4,110
108
2,022
5,491
2,199
699
3,156
2,149
45,189
0
L
Sun Wukong
Mazokaa
Sun Wukong
7,413
1,190
0
2,003
15,122
10,176
0
7,672
7,124
4,033
19,532
W
10,766
2,189
0
2,541
11,460
9,468
222
6,162
4,984
4,725
19,149
L
Kumbhakarna
silvamachadoigor
Kumbhakarna
3,151
355
231
674
12,517
9,111
0
2,804
9,581
6,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
23,999
162
Minions Killed
123
8
Camps Cleared
3
619,196
Distance Traveled
673,695
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,906
742
71
6
5
210,747
3
L
Ra
8,091
674
78
7
3
225,225
5
W
Hera
9,649
804
67
6
2
206,352
7
L
Sun Wukong
8,623
719
38
3
0
239,057
3
W
Tyr
9,282
774
24
2
1
202,097
2
L
Kumbhakarna
7,285
607
7
1
0
209,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role