Player Matchup

Thor
Thor
BIuxrrr
Thor
Level 66
God Stats
25W - 36L
1,480 SR
Queue Stats
857W - 1,049L
1,433 Elo+
Solo
Apollo
Apollo
Hugo_PsYcHo-RJ
Apollo
Level 121
God Stats
10W - 7L
1,482 SR
Queue Stats
270W - 294L
1,323 Elo+
Solo
Chronos
Chronos
P_XXI
Chronos
Level 88
God Stats
2W - 6L
1,500 SR
Queue Stats
39W - 40L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
SamWitwicky02
Sun Wukong
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,404 Elo+
Solo
Serqet
Serqet
mathuw1
Serqet
Level 89
God Stats
3W - 0L
1,735 SR
Queue Stats
12W - 11L
1,401 Elo+
Solo
Team Averages
Level 96
1,539 SR
1,380 Elo+

VS

Team Averages
Level 113
1,447 SR
1,430 Elo+
Ao Kuang
Ao Kuang
XXhulkbuster23XX
Ao Kuang
Level 158
God Stats
1W - 1L
1,309 SR
Queue Stats
123W - 124L
1,533 Elo+
Solo
Vamana
Vamana
donquecristal16
Vamana
Level 111
God Stats
138W - 142L
1,493 SR
Queue Stats
426W - 453L
1,399 Elo+
Solo
Neith
Neith
flaurthis
Neith
Level 105
God Stats
2W - 3L
1,487 SR
Queue Stats
6W - 6L
1,429 Elo+
Solo
Thoth
Thoth
mostaf-R
Thoth
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 57L
1,398 Elo+
Solo
Cthulhu
Cthulhu
ztar_kill3r
Cthulhu
Level 156
God Stats
32W - 47L
1,447 SR
Queue Stats
530W - 585L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BIuxrrr
Thor
11
4 / 0 / 3
6,947
695
2,365
6,384
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 1 / 3
5,513
551
3,801
6,162
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
P_XXI
Chronos
12
4 / 1 / 1
6,954
695
4,250
5,315
1,658
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
SamWitwicky02
Sun Wukong
10
0 / 0 / 0
5,935
594
2,642
3,847
2,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
mathuw1
Serqet
9
1 / 2 / 3
5,796
580
2,883
8,604
2,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,913
591
2,610
6,876
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 0
5,341
534
2,151
5,532
4,175
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
flaurthis
Neith
8
1 / 3 / 2
4,837
484
4,549
4,127
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Thoth
mostaf-R
Thoth
8
0 / 6 / 1
5,022
502
1,563
6,542
1,877
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ztar_kill3r
Cthulhu
7
0 / 2 / 2
4,918
492
4,557
6,381
4,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
4
4
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
BIuxrrr
Thor
4
0
3
5.5
W
2
1
3
3.5
W
Chronos
P_XXI
Chronos
4
1
1
4.5
W
Sun Wukong
SamWitwicky02
Sun Wukong
0
0
0
0
L
3
0
1
3.5
L
0
0
0
0
L
Neith
flaurthis
Neith
1
3
2
0.67
W
Serqet
mathuw1
Serqet
1
2
3
1.25
L
Thoth
mostaf-R
Thoth
0
6
1
0.08
L
Cthulhu
ztar_kill3r
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,941
Damage
15,430
30,312
Taken
29,458
10,342
Mitigated
13,720
13,420
Healing
8,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
BIuxrrr
Thor
2,365
281
0
3,253
6,384
2,177
0
577
5,807
0
36,429
W
3,801
1,621
0
2,293
6,162
1,994
735
2,369
3,793
0
27,604
W
Chronos
P_XXI
Chronos
4,250
434
107
1,685
5,315
1,658
346
2,748
2,567
38,759
0
W
Sun Wukong
SamWitwicky02
Sun Wukong
2,642
493
0
2,117
3,847
2,015
0
0
3,847
0
28,245
L
2,610
532
0
3,566
6,876
1,917
0
1,102
5,774
31,506
0
L
2,151
221
0
1,598
5,532
4,175
170
0
5,532
0
28,527
L
Neith
flaurthis
Neith
4,549
1,720
219
1,165
4,127
1,111
60
0
4,127
0
19,414
W
Serqet
mathuw1
Serqet
2,883
896
1,083
2,882
8,604
2,498
547
3,036
5,568
0
12,109
L
Thoth
mostaf-R
Thoth
1,563
35
0
500
6,542
1,877
0
3,148
3,394
21,072
0
L
Cthulhu
ztar_kill3r
Cthulhu
4,557
453
65
1,727
6,381
4,640
0
0
6,146
19,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,145
Gold Earned
26,031
282
Minions Killed
220
0
Camps Cleared
0
1,066,189
Distance Traveled
995,834
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,947
695
79
8
0
226,897
3
W
Apollo
5,513
551
57
6
0
197,161
1
W
Chronos
6,954
695
69
7
0
212,700
2
W
Sun Wukong
5,935
594
60
6
0
225,014
5
L
Ao Kuang
5,913
591
64
6
0
226,455
2
L
Vamana
5,341
534
58
6
0
195,804
0
L
Neith
4,837
484
27
3
0
189,870
3
W
Serqet
5,796
580
17
2
0
204,417
3
L
Thoth
5,022
502
40
4
0
168,446
1
L
Cthulhu
4,918
492
31
3
0
215,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role