Player Matchup

Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Haheeee
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 2
Yemoja
Yemoja
Reventius
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vhenàn
Morgan Le Fay
Level 38
God Stats
21W - 25L
1,464 SR
Queue Stats
176W - 175L
1,517 Elo+
Solo
Thor
Thor
gzjg
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 2
Team Averages
Level 55
1,493 SR
1,644 Elo+

VS

Team Averages
Level 80
1,536 SR
1,536 Elo+
Danzaburou
Danzaburou
Alanjok1
Danzaburou
Level 105
God Stats
7W - 4L
1,439 SR
Queue Stats
61W - 42L
1,567 Elo+
Party 3
Nu Wa
Nu Wa
Feodaron97
Nu Wa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 71L
1,487 Elo+
Party 1
Achilles
Achilles
Kvazar97
Achilles
Level 139
God Stats
1W - 0L
1,740 SR
Queue Stats
44W - 43L
1,464 Elo+
Party 1
Loki
Loki
YOLOGRIL
Loki
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
lokycharms
The Morrigan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 30L
1,661 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
4 / 2 / 5
10,999
1,100
11,700
9,132
3,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
Haheeee
Da Ji
16
2 / 8 / 6
9,796
980
4,579
13,196
4,768
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Reventius
Yemoja
16
2 / 0 / 8
11,154
1,115
5,828
9,126
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
Vhenàn
Morgan Le Fay
16
2 / 5 / 9
10,305
1,031
17,871
13,339
5,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
gzjg
Thor
16
4 / 8 / 7
10,930
1,093
12,354
13,948
4,802
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

176

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alanjok1
Danzaburou
17
8 / 2 / 8
12,345
1,235
16,777
11,957
3,754
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
17
4 / 2 / 13
11,683
1,168
9,753
10,215
6,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Achilles
Kvazar97
Achilles
16
4 / 3 / 12
10,641
1,064
10,627
17,003
13,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Loki
17
3 / 3 / 12
10,875
1,088
5,436
7,702
2,579
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
lokycharms
The Morrigan
16
4 / 4 / 12
10,552
1,055
11,898
9,398
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
80
14
Kills
23
23
Deaths
14
35
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
2
5
3.25
W
Danzaburou
Alanjok1
Danzaburou
8
2
8
6
W
Nu Wa
4
2
13
5.25
L
Da Ji
Haheeee
Da Ji
2
8
6
0.63
W
Achilles
Kvazar97
Achilles
4
3
12
3.33
L
Yemoja
Reventius
Yemoja
2
0
8
6
L
Morgan Le Fay
Vhenàn
Morgan Le Fay
2
5
9
1.3
W
Loki
3
3
12
3
L
Thor
gzjg
Thor
4
8
7
0.94
W
The Morrigan
lokycharms
The Morrigan
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,332
Damage
54,491
58,741
Taken
56,275
28,335
Mitigated
29,076
5,570
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,700
29
0
1,168
9,132
3,105
0
3,182
5,868
48,268
0
W
Danzaburou
Alanjok1
Danzaburou
16,777
7,562
0
2,601
11,957
3,754
0
7,796
4,161
0
37,624
W
Nu Wa
9,753
3,261
0
2,351
10,215
6,476
0
6,977
3,238
37,087
2,549
L
Da Ji
Haheeee
Da Ji
4,579
544
0
8
13,196
4,768
0
4,387
8,676
0
15,067
W
Achilles
Kvazar97
Achilles
10,627
2,596
0
1,488
17,003
13,508
0
9,664
7,339
0
22,198
L
Yemoja
Reventius
Yemoja
5,828
1,467
893
693
9,126
10,382
0
2,384
6,548
19,717
0
L
Morgan Le Fay
Vhenàn
Morgan Le Fay
17,871
1,375
218
2,239
13,339
5,278
0
2,346
10,840
45,349
0
W
Loki
5,436
578
0
0
7,702
2,579
0
5,871
1,831
0
20,609
L
Thor
gzjg
Thor
12,354
3,954
74
277
13,948
4,802
0
5,321
8,400
0
25,151
W
The Morrigan
lokycharms
The Morrigan
11,898
793
0
0
9,398
2,759
0
5,091
4,262
15,388
4,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,184
Gold Earned
56,096
208
Minions Killed
188
7
Camps Cleared
9
944,543
Distance Traveled
962,129
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,999
1,100
86
9
2
207,472
1
W
Danzaburou
12,345
1,235
46
5
1
179,245
1
W
Nu Wa
11,683
1,168
52
5
3
167,723
3
L
Da Ji
9,796
980
18
2
2
158,967
1
W
Achilles
10,641
1,064
23
2
1
211,360
3
L
Yemoja
11,154
1,115
26
3
1
192,743
0
L
Morgan Le Fay
10,305
1,031
52
5
1
210,521
0
W
Loki
10,875
1,088
44
4
3
208,560
0
L
Thor
10,930
1,093
26
3
1
174,840
0
W
The Morrigan
10,552
1,055
23
2
1
195,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role