Player Matchup

Anhur
Anhur
Gold III
BramerZ II
Anhur
Gold III
Level 93
God Stats
3W - 6L
1,399 SR
Queue Stats
71W - 75L
1,487 MMR
Solo
Ra
Ra
Gold IV
Kuschelfrontboyy
Ra
Gold IV
Level 110
God Stats
2W - 1L
1,367 SR
Queue Stats
57W - 47L
1,453 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum V
NASSAFROMAN
Zhong Kui
Platinum V
Level 160
God Stats
1W - 2L
1,511 SR
Queue Stats
486W - 490L
1,583 MMR
Party 1
Ymir
Ymir
Gold III
XxVoRtOX
Ymir
Gold III
Level 102
God Stats
2W - 0L
1,732 SR
Queue Stats
51W - 44L
1,499 MMR
Party 2
Arachne
Arachne
Gold IV
xI-Lucario-Ix
Arachne
Gold IV
Level 109
God Stats
93W - 45L
1,743 SR
Queue Stats
269W - 256L
1,370 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,550 SR
1,478 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,627 SR
1,480 MMR
Baron Samedi
Baron Samedi
Gold II
PLATTS XD
Baron Samedi
Gold II
Level 122
God Stats
2W - 4L
1,416 SR
Queue Stats
118W - 119L
1,505 MMR
Solo
Chaac
Chaac
Gold III
Twitch_FazeImo
Chaac
Gold III
Level 129
God Stats
1W - 1L
1,746 SR
Queue Stats
433W - 440L
1,462 MMR
Solo
Jing Wei
Jing Wei
Bronze V
Z0mbieSlayer487
Jing Wei
Bronze V
Level 104
God Stats
0W - 1L
1,788 SR
Queue Stats
3W - 7L
1,466 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
Z_ACmilan
Kuzenbo
Bronze V
Level 158
God Stats
0W - 2L
1,686 SR
Queue Stats
109W - 124L
1,500 MMR
Solo
Loki
Loki
Silver I
less_abled_one
Loki
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
8 / 1 / 6
14,663
587
11,282
13,243
5,680
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 4 / 9
14,447
578
20,893
14,469
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
NASSAFROMAN
Zhong Kui
19
4 / 4 / 12
13,194
528
15,639
19,357
23,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
18
2 / 2 / 14
11,864
475
7,292
23,565
28,844
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
19
6 / 4 / 12
13,200
528
13,585
26,019
12,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ShivaScyllaGebBastet

VS

Bans
AtlasBacchusArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PLATTS XD
Baron Samedi
17
4 / 6 / 1
10,963
439
14,929
15,936
6,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
4 / 5 / 3
12,263
491
13,857
23,820
33,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
20
1 / 3 / 3
12,535
501
8,080
15,730
4,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Z_ACmilan
Kuzenbo
15
0 / 6 / 8
10,031
401
8,632
19,335
22,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 5 / 4
12,633
505
14,472
17,439
5,159
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
34
25
Kills
15
15
Deaths
25
53
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
8
1
6
11
W
5
4
9
2.38
W
Zhong Kui
NASSAFROMAN
Zhong Kui
4
4
12
2.5
L
Baron Samedi
PLATTS XD
Baron Samedi
4
6
1
0.75
L
4
5
3
1.1
W
Ymir
2
2
14
4.5
L
Jing Wei
1
3
3
0.83
L
Kuzenbo
Z_ACmilan
Kuzenbo
0
6
8
0.67
L
6
5
4
1.6
W
Arachne
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,691
Damage
59,970
96,653
Taken
92,260
76,767
Mitigated
72,509
39,497
Healing
18,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
11,282
4,256
0
7,834
13,243
5,680
4,592
2,150
10,880
0
125,569
W
20,893
1,685
6,321
4,524
14,469
6,237
839
6,336
8,041
124,892
0
W
Zhong Kui
NASSAFROMAN
Zhong Kui
15,639
1,675
0
5,913
19,357
23,388
975
1,639
17,339
77,134
0
L
Baron Samedi
PLATTS XD
Baron Samedi
14,929
204
1,199
2,479
15,936
6,975
88
8,417
7,310
82,994
0
L
13,857
1,371
0
6,493
23,820
33,266
0
8,605
15,097
0
81,814
W
Ymir
7,292
1,105
218
3,969
23,565
28,844
140
9,645
13,794
39,907
1,293
L
Jing Wei
8,080
5,859
0
5,377
15,730
4,467
3,530
6,292
9,382
0
93,805
L
Kuzenbo
Z_ACmilan
Kuzenbo
8,632
2,190
0
2,383
19,335
22,642
31
9,730
9,317
34,787
0
L
14,472
4,746
0
781
17,439
5,159
902
9,646
7,614
0
99,440
W
Arachne
13,585
6,164
0
10,718
26,019
12,618
1,644
4,772
20,969
0
103,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,368
Gold Earned
58,425
693
Minions Killed
643
0
Camps Cleared
0
2,425,500
Distance Traveled
2,263,096
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,663
587
163
7
0
483,022
13
W
Ra
14,447
578
223
9
0
498,964
1
W
Zhong Kui
13,194
528
132
5
0
428,092
8
L
Baron Samedi
10,963
439
134
5
0
397,401
5
L
Chaac
12,263
491
131
5
0
479,580
7
W
Ymir
11,864
475
57
2
0
481,298
6
L
Jing Wei
12,535
501
168
7
0
424,329
1
L
Kuzenbo
10,031
401
45
2
0
463,601
6
L
Loki
12,633
505
165
7
0
498,185
1
W
Arachne
13,200
528
118
5
0
534,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role