Player Matchup

Bellona
Bellona
Nick_Southpaw
Bellona
Level 20
God Stats
15W - 13L
1,263 SR
Queue Stats
46W - 46L
1,218 Elo+
Party 1
Bakasura
Bakasura
XTAceOfSpadesTX
Bakasura
Level 59
God Stats
63W - 49L
1,513 SR
Queue Stats
691W - 748L
1,380 Elo+
Party 1
Ares
Ares
biggestasset
Ares
Level 39
God Stats
8W - 5L
1,314 SR
Queue Stats
214W - 238L
1,291 Elo+
Party 1
Chernobog
Chernobog
l-Skulls-l
Chernobog
Level 38
God Stats
4W - 4L
1,324 SR
Queue Stats
119W - 123L
1,356 Elo+
Party 1
Hel
Hel
llZattackll
Hel
Level 33
God Stats
19W - 22L
1,362 SR
Queue Stats
230W - 264L
1,268 Elo+
Party 1
Team Averages
Level 38
1,355 SR
1,302 Elo+

VS

Team Averages
Level 43
1,466 SR
1,318 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AP3XOCCISOR
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,267 Elo+
Party 2
Baron Samedi
Baron Samedi
BLOODYMONEYSHOT
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,066 Elo+
Party 2
Izanami
Izanami
furfur19782008
Izanami
Level 31
God Stats
7W - 11L
1,332 SR
Queue Stats
21W - 24L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
5 / 2 / 2
6,508
651
4,523
6,017
4,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
12
8 / 0 / 3
7,076
708
6,465
6,941
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
5 / 1 / 5
6,122
612
2,483
7,305
3,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
l-Skulls-l
Chernobog
10
3 / 0 / 7
6,542
654
4,975
5,494
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
3 / 0 / 3
6,374
637
3,020
5,049
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 3 / 0
5,073
507
1,591
6,969
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
 
Neith
8
0 / 4 / 1
4,776
478
3,025
6,463
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 6 / 0
4,814
481
1,520
6,028
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
BLOODYMONEYSHOT
Baron Samedi
9
0 / 5 / 1
5,051
505
2,051
5,076
1,561
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 6 / 0
4,653
465
2,662
6,847
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
24
Kills
2
3
Deaths
24
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
0
0.33
L
Neith
 
Neith
0
4
1
0.13
L
0
6
0
0
L
Baron Samedi
BLOODYMONEYSHOT
Baron Samedi
0
5
1
0.1
W
Bellona
5
2
2
3
W
Bakasura
8
0
3
9.5
W
5
1
5
7.5
L
1
6
0
0.17
W
Chernobog
l-Skulls-l
Chernobog
3
0
7
6.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,466
Damage
10,849
30,806
Taken
31,383
14,231
Mitigated
8,068
14,904
Healing
4,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,591
1,010
0
1,846
6,969
1,428
0
0
6,152
0
16,043
L
Neith
 
Neith
3,025
1,289
139
914
6,463
2,095
0
1,511
4,902
0
21,793
L
1,520
929
0
424
6,028
1,361
564
258
5,426
0
17,544
L
Baron Samedi
BLOODYMONEYSHOT
Baron Samedi
2,051
262
0
413
5,076
1,561
620
1,621
3,001
18,563
0
W
Bellona
4,523
1,012
0
2,280
6,017
4,772
402
87
5,930
779
24,624
W
Bakasura
6,465
4,244
0
3,216
6,941
3,412
456
1,111
5,830
0
30,303
W
2,483
99
231
1,902
7,305
3,480
151
0
7,047
10,256
2,264
L
2,662
1,485
0
1,109
6,847
1,623
0
2,298
4,524
0
19,038
W
Chernobog
l-Skulls-l
Chernobog
4,975
2,426
0
3,131
5,494
1,178
2,179
0
5,494
0
31,369
W
3,020
124
1,015
3,129
5,049
1,389
324
853
4,196
29,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,622
Gold Earned
24,367
283
Minions Killed
181
0
Camps Cleared
0
1,046,328
Distance Traveled
839,066
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,073
507
38
4
0
201,492
0
L
Neith
4,776
478
47
5
0
169,183
0
L
Skadi
4,814
481
37
4
0
152,571
0
L
Baron Samedi
5,051
505
32
3
0
165,946
0
W
Bellona
6,508
651
56
6
0
186,191
3
W
Bakasura
7,076
708
75
8
0
255,770
0
W
Ares
6,122
612
18
2
0
214,360
0
L
Izanami
4,653
465
27
3
0
149,874
0
W
Chernobog
6,542
654
66
7
0
175,868
0
W
Hel
6,374
637
68
7
0
214,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role