Player Matchup

Cupid
Cupid
Gold IV
Darthaidan
Cupid
Gold IV
Level 155
God Stats
9W - 7L
1,413 SR
Queue Stats
52W - 42L
1,484 MMR
Party 1
Sylvanus
Sylvanus
Silver I
TsundereWolfKing
Sylvanus
Silver I
Level 137
God Stats
1W - 1L
1,621 SR
Queue Stats
10W - 5L
1,456 MMR
Party 1
Thoth
Thoth
Gold V
Wolf0fEloStreet
Thoth
Gold V
Level 108
God Stats
1W - 0L
1,606 SR
Queue Stats
9W - 4L
1,469 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,547 SR
1,470 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,616 SR
1,436 MMR
Scylla
Scylla
Bronze III
ChristianLuzzi
Scylla
Bronze III
Level 120
God Stats
0W - 1L
1,911 SR
Queue Stats
1W - 2L
1,436 MMR
Party 2
Achilles
Achilles
Bronze III
ILuvSloppyJoes
Achilles
Bronze III
Level 106
God Stats
0W - 1L
1,438 SR
Queue Stats
1W - 2L
1,436 MMR
Party 2
Hercules
Hercules
Bronze III
Reaming
Hercules
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,436 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
6 / 1 / 8
7,904
878
6,624
4,900
1,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 3 / 11
6,988
776
3,815
10,379
9,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
8 / 2 / 6
8,346
927
13,138
7,529
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
TiamatZeusShivaHeraGilgamesh

VS

Bans
AtlasGuan YuMulanChaacOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 3
6,567
730
5,976
8,565
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
9
1 / 5 / 4
6,169
685
4,907
11,284
9,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
Reaming
Hercules
9
2 / 4 / 3
6,525
725
3,713
10,330
7,860
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
16
Kills
5
6
Deaths
16
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
Cupid
6
1
8
10
L
Achilles
1
5
4
0.6
L
Hercules
Reaming
Hercules
2
4
3
0.88
W
2
3
11
2.5
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,577
Damage
14,596
22,808
Taken
30,179
13,217
Mitigated
18,992
7,108
Healing
4,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,976
696
0
975
8,565
1,910
0
5,423
2,860
13,598
0
W
Cupid
6,624
4,700
554
1,470
4,900
1,554
1,177
1,606
3,294
0
22,249
L
Achilles
4,907
736
206
1,693
11,284
9,222
0
5,203
5,767
0
10,915
L
Hercules
Reaming
Hercules
3,713
359
0
1,726
10,330
7,860
0
5,090
4,948
0
9,809
W
3,815
1,241
1,859
2,385
10,379
9,236
149
3,800
6,579
12,710
4,224
W
13,138
433
0
840
7,529
2,427
1,094
1,100
6,429
31,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,238
Gold Earned
19,261
107
Minions Killed
42
6
Camps Cleared
1
499,588
Distance Traveled
469,625
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,567
730
15
2
0
157,951
1
W
Cupid
7,904
878
41
5
2
168,064
1
L
Achilles
6,169
685
8
1
1
161,936
2
L
Hercules
6,525
725
19
2
0
149,738
0
W
Sylvanus
6,988
776
25
3
3
151,537
1
W
Thoth
8,346
927
41
5
1
179,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role