Player Matchup

Erlang Shen
Erlang Shen
FolksnemAren
Erlang Shen
Level 6
God Stats
3W - 3L
1,470 SR
Queue Stats
4W - 4L
1,462 Elo+
Party 2
Sol
Sol
Glemcy
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,496 Elo+
Party 3
Mercury
Mercury
kumosin
Mercury
Level 103
God Stats
8W - 7L
1,500 SR
Queue Stats
97W - 97L
1,555 Elo+
Party 3
Heimdallr
Heimdallr
specsayo
Heimdallr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,483 Elo+
Party 3
Ganesha
Ganesha
zFehndi
Ganesha
Level 45
God Stats
7W - 8L
1,380 SR
Queue Stats
85W - 114L
1,356 Elo+
Party 2
Team Averages
Level 60
1,470 SR
1,470 Elo+

VS

Team Averages
Level 83
1,567 SR
1,554 Elo+
Skadi
Skadi
GoDoFWar_61K
Skadi
Level 111
God Stats
6W - 4L
1,636 SR
Queue Stats
112W - 131L
1,430 Elo+
Solo
Nemesis
Nemesis
Mad_Str3ak_5000
Nemesis
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
252W - 214L
1,581 Elo+
Party 1
Chronos
Chronos
TTVRUNNINGMAN314
Chronos
Level 140
God Stats
18W - 8L
1,700 SR
Queue Stats
353W - 319L
1,575 Elo+
Party 1
King Arthur
King Arthur
TTVYungboiDom
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,531 Elo+
Party 1
Hel
Hel
ttvsshawwwwn
Hel
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
346W - 286L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FolksnemAren
Erlang Shen
20
16 / 3 / 14
17,746
634
26,939
29,149
23,559
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
Glemcy
Sol
20
8 / 8 / 10
13,918
497
17,998
21,220
5,177
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
kumosin
Mercury
20
12 / 6 / 16
17,229
615
24,850
27,756
8,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
specsayo
Heimdallr
20
8 / 5 / 9
15,727
562
20,437
24,401
9,320
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
zFehndi
Ganesha
19
0 / 6 / 17
12,442
444
4,851
28,588
27,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 4
15,449
552
25,510
22,606
9,538
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 8 / 8
16,099
575
22,494
26,794
17,659
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
10 / 10 / 8
16,521
590
31,444
33,876
14,904
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
TTVYungboiDom
King Arthur
19
0 / 12 / 3
12,383
442
4,819
25,615
19,352
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 8 / 11
13,493
482
12,092
23,342
8,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
62
44
Kills
28
28
Deaths
45
66
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FolksnemAren
Erlang Shen
16
3
14
7.67
L
Sol
Glemcy
Sol
8
8
10
1.63
W
7
7
4
1.29
W
8
8
8
1.5
W
10
10
8
1.4
W
King Arthur
TTVYungboiDom
King Arthur
0
12
3
0.13
L
Mercury
kumosin
Mercury
12
6
16
3.33
L
Heimdallr
specsayo
Heimdallr
8
5
9
2.5
W
3
8
11
1.06
L
Ganesha
zFehndi
Ganesha
0
6
17
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,075
Damage
96,359
131,114
Taken
132,233
73,836
Mitigated
70,133
38,608
Healing
40,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FolksnemAren
Erlang Shen
26,939
14,719
0
11,710
29,149
23,559
3,713
10,317
18,832
0
120,378
L
Sol
Glemcy
Sol
17,998
4,149
0
5,280
21,220
5,177
798
8,624
12,596
73,918
0
W
25,510
14,405
0
6,744
22,606
9,538
3,064
2,811
19,795
0
133,395
W
22,494
9,099
0
7,831
26,794
17,659
1,289
7,457
19,337
0
136,123
W
31,444
9,685
160
8,111
33,876
14,904
3,210
6,451
27,425
135,207
0
W
King Arthur
TTVYungboiDom
King Arthur
4,819
961
0
1,423
25,615
19,352
940
480
25,135
0
62,641
L
Mercury
kumosin
Mercury
24,850
12,362
0
5,117
27,756
8,663
1,538
8,282
19,474
0
149,271
L
Heimdallr
specsayo
Heimdallr
20,437
13,735
0
10,336
24,401
9,320
2,468
5,999
18,402
0
123,480
W
12,092
1,131
6,949
9,347
23,342
8,680
977
7,151
16,190
58,769
0
L
Ganesha
zFehndi
Ganesha
4,851
544
734
5,431
28,588
27,117
429
10,431
18,157
34,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,062
Gold Earned
73,945
619
Minions Killed
715
0
Camps Cleared
0
2,592,672
Distance Traveled
2,480,144
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
17,746
634
176
6
0
595,644
3
L
Sol
13,918
497
91
3
0
427,970
0
W
Skadi
15,449
552
193
7
0
464,281
2
W
Nemesis
16,099
575
151
5
0
574,987
1
W
Chronos
16,521
590
159
6
0
475,290
8
W
King Arthur
12,383
442
118
4
0
438,376
0
L
Mercury
17,229
615
165
6
0
579,579
6
L
Heimdallr
15,727
562
167
6
0
514,472
5
W
Hel
13,493
482
94
3
0
527,210
6
L
Ganesha
12,442
444
20
1
0
475,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role