Player Matchup

Amaterasu
Amaterasu
Darmandorf
Amaterasu
Level 6
God Stats
10W - 6L
1,458 SR
Queue Stats
15W - 9L
1,254 Elo+
Party 1
Scylla
Scylla
DubiousFluids
Scylla
Level 46
God Stats
29W - 9L
1,759 SR
Queue Stats
135W - 77L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
Kremdor
Danzaburou
Level 26
God Stats
1W - 0L
1,518 SR
Queue Stats
135W - 79L
1,588 Elo+
Party 1
Sobek
Sobek
MrDrProfGuyJr
Sobek
Level 36
God Stats
27W - 15L
1,711 SR
Queue Stats
136W - 80L
1,586 Elo+
Party 1
Kali
Kali
WholesomeFather
Kali
Level 48
God Stats
2W - 1L
1,656 SR
Queue Stats
82W - 53L
1,594 Elo+
Party 1
Team Averages
Level 32
1,620 SR
1,521 Elo+

VS

Team Averages
Level 61
1,607 SR
1,499 Elo+
Achilles
Achilles
MainMorri
Achilles
Level 29
God Stats
0W - 5L
1,053 SR
Queue Stats
68W - 92L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
RobotSharkboi
Baron Samedi
Level 101
God Stats
8W - 3L
1,803 SR
Queue Stats
123W - 99L
1,535 Elo+
Party 2
Atlas
Atlas
Ronin_Bakedbeans
Atlas
Level 29
God Stats
7W - 11L
1,490 SR
Queue Stats
16W - 17L
1,380 Elo+
Party 2
Hun Batz
Hun Batz
bigbeans23
Hun Batz
Level 129
God Stats
0W - 1L
1,898 SR
Queue Stats
165W - 123L
1,575 Elo+
Party 2
Tiamat
Tiamat
biggulp69
Tiamat
Level 16
God Stats
4W - 2L
1,791 SR
Queue Stats
13W - 13L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Darmandorf
Amaterasu
14
1 / 1 / 7
7,873
716
4,150
6,853
4,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 8
8,162
742
12,246
6,666
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Kremdor
Danzaburou
14
1 / 2 / 6
7,928
721
7,188
9,227
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 12
8,419
765
5,203
10,813
11,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
14 / 0 / 3
10,768
979
18,786
12,312
6,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MainMorri
Achilles
12
0 / 3 / 2
6,979
634
5,155
11,208
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
RobotSharkboi
Baron Samedi
13
1 / 5 / 3
7,379
671
8,948
11,226
4,427
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 4
7,533
685
4,907
13,233
9,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
bigbeans23
Hun Batz
14
3 / 5 / 2
7,992
727
9,869
11,927
4,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
biggulp69
Tiamat
14
2 / 2 / 3
7,735
703
5,459
7,518
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
18
Kills
6
6
Deaths
18
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Darmandorf
Amaterasu
1
1
7
4.5
W
1
1
8
5
W
Danzaburou
Kremdor
Danzaburou
1
2
6
2
L
Achilles
MainMorri
Achilles
0
3
2
0.33
W
1
2
12
3.5
L
Baron Samedi
RobotSharkboi
Baron Samedi
1
5
3
0.5
L
0
3
4
0.67
W
14
0
3
15.5
L
Hun Batz
bigbeans23
Hun Batz
3
5
2
0.8
L
Tiamat
biggulp69
Tiamat
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,573
Damage
34,338
45,871
Taken
55,112
28,499
Mitigated
33,193
18,175
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Darmandorf
Amaterasu
4,150
1,398
0
2,623
6,853
4,586
0
3,120
3,546
0
16,083
W
12,246
1,032
0
1,561
6,666
2,277
616
2,625
3,984
34,887
0
W
Danzaburou
Kremdor
Danzaburou
7,188
1,470
0
3,461
9,227
3,585
183
3,615
5,520
0
26,261
L
Achilles
MainMorri
Achilles
5,155
819
0
2,160
11,208
11,274
0
2,458
8,750
0
13,935
W
5,203
87
169
3,826
10,813
11,374
43
5,969
4,705
13,697
0
L
Baron Samedi
RobotSharkboi
Baron Samedi
8,948
430
1,032
2,270
11,226
4,427
0
2,723
8,503
23,960
0
L
4,907
1,331
1,422
996
13,233
9,055
0
5,737
7,496
12,259
0
W
18,786
10,238
0
6,535
12,312
6,677
0
3,985
8,105
0
41,942
L
Hun Batz
bigbeans23
Hun Batz
9,869
2,496
0
1,169
11,927
4,210
0
3,328
8,599
0
29,924
L
Tiamat
biggulp69
Tiamat
5,459
824
0
1,060
7,518
4,227
18
3,203
4,315
20,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,150
Gold Earned
37,618
202
Minions Killed
136
0
Camps Cleared
0
1,231,492
Distance Traveled
1,094,126
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,873
716
34
3
0
247,004
0
W
Scylla
8,162
742
60
5
0
218,827
1
W
Danzaburou
7,928
721
34
3
0
215,313
1
L
Achilles
6,979
634
14
1
0
213,258
1
W
Sobek
8,419
765
16
1
0
271,433
1
L
Baron Samedi
7,379
671
43
4
0
203,161
0
L
Atlas
7,533
685
8
1
0
228,416
0
W
Kali
10,768
979
58
5
0
278,915
4
L
Hun Batz
7,992
727
42
4
0
233,428
2
L
Tiamat
7,735
703
29
3
0
215,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role