Player Matchup

Ullr
Ullr
BillyDaFilthy-
Ullr
Level 109
God Stats
9W - 12L
1,502 SR
Queue Stats
306W - 325L
1,346 Elo+
Party 1
Neith
Neith
FaBiAnCiTo3009
Neith
Level 68
God Stats
5W - 6L
1,471 SR
Queue Stats
358W - 334L
1,467 Elo+
Party 3
Terra
Terra
MeerBogen295160
Terra
Level 79
God Stats
3W - 1L
1,835 SR
Queue Stats
664W - 672L
1,436 Elo+
Solo
Arachne
Arachne
Octavio851
Arachne
Level 50
God Stats
21W - 11L
1,651 SR
Queue Stats
206W - 205L
1,526 Elo+
Party 3
Achilles
Achilles
avatar_rokus_son
Achilles
Level 81
God Stats
4W - 5L
1,478 SR
Queue Stats
100W - 110L
1,426 Elo+
Party 1
Team Averages
Level 77
1,588 SR
1,440 Elo+

VS

Team Averages
Level 90
1,491 SR
1,399 Elo+
Bacchus
Bacchus
 
Bacchus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
AdmiralZae
Thanatos
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Only1BossJdot
Zhong Kui
Level 145
God Stats
2W - 0L
1,736 SR
Queue Stats
122W - 131L
1,598 Elo+
Party 2
Horus
Horus
ThotBreakerMari
Horus
Level 117
God Stats
1W - 2L
1,395 SR
Queue Stats
11W - 12L
1,152 Elo+
Party 2
Neith
Neith
flaurthis
Neith
Level 105
God Stats
2W - 3L
1,325 SR
Queue Stats
6W - 6L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,203
515
5,810
7,502
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 3 / 1
7,273
520
6,822
7,588
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 4
5,948
425
2,848
10,004
6,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Octavio851
Arachne
12
4 / 3 / 2
7,335
524
7,025
11,738
4,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 1
7,189
514
5,199
9,644
10,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 3 / 4
7,193
514
7,657
9,813
9,553
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
AdmiralZae
Thanatos
12
5 / 2 / 3
7,374
527
5,249
8,514
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Only1BossJdot
Zhong Kui
14
5 / 0 / 7
8,055
575
10,924
7,346
5,629
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 1 / 8
6,559
469
3,417
13,038
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
flaurthis
Neith
11
0 / 4 / 2
6,376
455
3,116
6,097
1,302
Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
14
14
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
4
1.33
W
Thanatos
AdmiralZae
Thanatos
5
2
3
3.25
L
2
3
2
1
L
1
3
1
0.5
L
0
3
4
0.67
L
Arachne
Octavio851
Arachne
4
3
2
1.67
W
Zhong Kui
Only1BossJdot
Zhong Kui
5
0
7
8.5
W
2
1
8
6
L
3
2
1
1.75
W
Neith
flaurthis
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,704
Damage
30,363
46,476
Taken
44,808
26,821
Mitigated
25,615
11,840
Healing
19,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,657
497
0
1,187
9,813
9,553
492
228
9,585
39,854
0
W
Thanatos
AdmiralZae
Thanatos
5,249
964
0
5,437
8,514
2,764
29
539
7,975
0
28,806
L
5,810
2,808
0
2,454
7,502
2,767
428
1,514
5,988
0
41,822
L
6,822
2,440
0
2,353
7,588
2,980
794
3,734
3,854
0
53,865
L
2,848
509
504
1,635
10,004
6,738
672
3,863
6,141
14,850
0
L
Arachne
Octavio851
Arachne
7,025
5,329
0
2,413
11,738
4,083
0
4,162
7,576
0
45,045
W
Zhong Kui
Only1BossJdot
Zhong Kui
10,924
940
0
4,446
7,346
5,629
313
731
6,615
49,756
0
W
3,417
1,649
1,776
5,957
13,038
6,367
0
951
12,087
0
12,511
L
5,199
1,069
42
2,439
9,644
10,253
0
5,308
4,336
0
31,209
W
Neith
flaurthis
Neith
3,116
929
45
903
6,097
1,302
0
399
5,698
0
29,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,948
Gold Earned
35,557
345
Minions Killed
300
0
Camps Cleared
0
1,291,513
Distance Traveled
1,336,503
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,193
514
77
6
0
245,862
0
W
Thanatos
7,374
527
52
4
0
293,946
0
L
Ullr
7,203
515
86
6
0
244,796
4
L
Neith
7,273
520
91
7
0
228,226
3
L
Terra
5,948
425
28
2
0
274,795
0
L
Arachne
7,335
524
70
5
0
297,633
8
W
Zhong Kui
8,055
575
95
7
0
282,323
3
W
Horus
6,559
469
17
1
0
265,371
2
L
Achilles
7,189
514
70
5
0
246,063
1
W
Neith
6,376
455
59
4
0
249,001
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role