Player Matchup

Athena
Athena
 
Athena
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
BestBronzeLife
Da Ji
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 81L
1,569 Elo+
Party 1
Horus
Horus
Proto x Shift
Horus
Level 149
God Stats
3W - 3L
1,567 SR
Queue Stats
99W - 103L
1,645 Elo+
Party 1
Danzaburou
Danzaburou
Sub2CoRdiie
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,693 Elo+
Party 1
Team Averages
Level 139
1,513 SR
1,581 Elo+

VS

Team Averages
Level 152
1,579 SR
1,576 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DarkNaivek
Vulcan
Level 160
God Stats
8W - 4L
1,925 SR
Queue Stats
729W - 757L
1,601 Elo+
Solo
Nike
Nike
MrFartDump
Nike
Level 147
God Stats
4W - 5L
1,351 SR
Queue Stats
446W - 452L
1,576 Elo+
Party 2
Awilix
Awilix
ToxicRod
Awilix
Level 138
God Stats
22W - 15L
1,619 SR
Queue Stats
235W - 222L
1,619 Elo+
Party 2
Sobek
Sobek
xStyro
Sobek
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
4 / 0 / 8
8,269
636
9,524
13,286
8,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
 
Scylla
12
1 / 2 / 10
7,161
551
6,056
5,091
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 5
7,817
601
5,703
10,571
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 8
6,771
521
2,342
8,647
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Sub2CoRdiie
Danzaburou
13
5 / 2 / 1
8,147
627
7,084
8,408
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 2 / 1
7,950
612
6,663
7,612
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
DarkNaivek
Vulcan
11
2 / 3 / 3
6,412
493
7,290
5,799
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 1
6,336
487
5,355
10,205
5,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
ToxicRod
Awilix
12
3 / 4 / 3
6,874
529
4,431
10,524
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
xStyro
Sobek
9
2 / 4 / 2
5,990
461
4,296
11,566
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
16
Kills
11
11
Deaths
16
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
0
8
8
W
Scylla
 
Scylla
1
2
10
3
L
Medusa
 
Medusa
4
2
1
2.25
W
4
4
5
1.63
L
Vulcan
DarkNaivek
Vulcan
2
3
3
1.17
L
0
3
1
0.17
W
2
3
8
2
W
Danzaburou
Sub2CoRdiie
Danzaburou
5
2
1
2.75
L
Awilix
ToxicRod
Awilix
3
4
3
1.13
L
Sobek
xStyro
Sobek
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,709
Damage
28,035
46,003
Taken
45,706
20,646
Mitigated
19,563
16,123
Healing
11,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
9,524
3,362
0
5,888
13,286
8,397
0
2,211
10,644
46,862
6,622
W
Scylla
 
Scylla
6,056
828
0
250
5,091
1,281
0
2,137
2,954
43,683
0
L
Medusa
 
Medusa
6,663
3,131
0
3,169
7,612
1,751
0
733
6,705
0
62,675
W
5,703
1,486
0
3,708
10,571
3,217
0
2,151
8,420
0
43,432
L
Vulcan
DarkNaivek
Vulcan
7,290
1,777
0
250
5,799
1,720
0
3,247
2,552
35,540
0
L
5,355
971
0
2,522
10,205
5,492
0
5,103
5,102
0
39,214
W
2,342
1,154
707
2,424
8,647
5,750
0
2,846
5,766
0
11,280
W
Danzaburou
Sub2CoRdiie
Danzaburou
7,084
3,460
0
3,146
8,408
2,001
0
1,515
6,893
0
58,163
L
Awilix
ToxicRod
Awilix
4,431
1,850
0
2,659
10,524
3,016
0
2,953
7,229
0
42,551
L
Sobek
xStyro
Sobek
4,296
400
159
3,020
11,566
7,584
0
2,601
8,320
13,596
1,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
33,562
392
Minions Killed
387
0
Camps Cleared
0
1,304,701
Distance Traveled
1,228,985
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,269
636
100
8
0
277,139
2
W
Scylla
7,161
551
92
7
0
248,934
7
L
Medusa
7,950
612
130
10
0
228,128
4
W
Da Ji
7,817
601
81
6
0
258,248
4
L
Vulcan
6,412
493
72
6
0
250,356
2
L
Nike
6,336
487
85
7
0
246,991
2
W
Horus
6,771
521
14
1
0
265,369
2
W
Danzaburou
8,147
627
105
8
0
255,011
3
L
Awilix
6,874
529
82
6
0
262,486
3
L
Sobek
5,990
461
18
1
0
241,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role