Player Matchup

Khepri
Khepri
Gold II
BagSnake
Khepri
Gold II
Level 74
God Stats
4W - 3L
1,528 SR
Queue Stats
197W - 164L
1,526 MMR
Party 2
Janus
Janus
Gold III
Joshzilla17
Janus
Gold III
Level 103
God Stats
4W - 5L
1,648 SR
Queue Stats
197W - 165L
1,526 MMR
Party 2
Bellona
Bellona
Gold III
UndeadBeastHD
Bellona
Gold III
Level 95
God Stats
1W - 1L
1,925 SR
Queue Stats
197W - 165L
1,526 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 91
1,700 SR
1,526 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,423 SR
1,532 MMR
Merlin
Merlin
Bronze III
DustinB91
Merlin
Bronze III
Level 66
God Stats
1W - 1L
1,435 SR
Queue Stats
1W - 2L
1,400 MMR
Solo
Vamana
Vamana
Gold II
ItsDivi
Vamana
Gold II
Level 116
God Stats
7W - 7L
1,333 SR
Queue Stats
63W - 71L
1,598 MMR
Party 1
Chaac
Chaac
Gold II
WildFiyah
Chaac
Gold II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 71L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BagSnake
Khepri
11
2 / 3 / 2
9,054
647
4,663
14,126
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 2 / 4
9,422
673
14,799
9,526
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
13
2 / 4 / 3
8,548
611
10,676
13,919
12,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SolAh Muzen CabBastetGebShiva

VS

Bans
ThothZeusGilgameshNoxAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DustinB91
Merlin
14
1 / 3 / 5
9,153
654
8,921
6,769
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vamana
ItsDivi
Vamana
14
5 / 2 / 2
9,777
698
8,955
11,758
8,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
WildFiyah
Chaac
16
3 / 1 / 5
9,948
711
15,081
19,815
13,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
9
9
Deaths
6
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Khepri
BagSnake
Khepri
2
3
2
1
W
Merlin
DustinB91
Merlin
1
3
5
1.17
W
Vamana
ItsDivi
Vamana
5
2
2
3
L
2
2
4
2
L
Bellona
2
4
3
0.88
W
Chaac
WildFiyah
Chaac
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,138
Damage
32,957
37,571
Taken
38,342
32,762
Mitigated
24,081
5,639
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
BagSnake
Khepri
4,663
380
485
1,911
14,126
16,075
0
2,770
11,356
10,806
0
W
Merlin
DustinB91
Merlin
8,921
494
714
1,040
6,769
2,177
401
3,474
3,063
32,938
0
W
Vamana
ItsDivi
Vamana
8,955
3,835
0
2,582
11,758
8,684
1,463
6,967
4,481
0
28,704
L
14,799
818
0
678
9,526
4,247
80
2,439
7,087
49,963
0
L
Bellona
10,676
2,800
480
2,085
13,919
12,440
259
3,772
10,147
0
18,065
W
Chaac
WildFiyah
Chaac
15,081
3,959
0
8,298
19,815
13,220
565
8,631
10,706
0
48,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
28,878
136
Minions Killed
167
4
Camps Cleared
8
789,584
Distance Traveled
800,786
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,054
647
19
1
3
268,639
0
W
Merlin
9,153
654
60
4
2
252,459
0
W
Vamana
9,777
698
38
3
4
270,064
5
L
Janus
9,422
673
99
7
1
268,413
2
L
Bellona
8,548
611
18
1
0
252,532
3
W
Chaac
9,948
711
69
5
2
278,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role