Player Matchup

Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Hermes Rage
Cthulhu
Level 72
God Stats
0W - 1L
1,701 SR
Queue Stats
660W - 641L
1,531 Elo+
Solo
Olorun
Olorun
QUICKBUNNY97747
Olorun
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 127L
1,533 Elo+
Party 1
Horus
Horus
RubBerDukyL96A1
Horus
Level 116
God Stats
25W - 19L
1,649 SR
Queue Stats
522W - 505L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
xX-EVA_01_XD-xX
Kukulkan
Level 160
God Stats
21W - 10L
1,600 SR
Queue Stats
387W - 387L
1,524 Elo+
Solo
Team Averages
Level 122
1,590 SR
1,517 Elo+

VS

Team Averages
Level 124
1,469 SR
1,515 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Jhontop18
Ra
Level 130
God Stats
3W - 2L
1,317 SR
Queue Stats
148W - 144L
1,521 Elo+
Solo
Medusa
Medusa
LilScubaGear
Medusa
Level 107
God Stats
8W - 8L
1,524 SR
Queue Stats
43W - 33L
1,567 Elo+
Solo
Chaac
Chaac
jOoRdAn JoOr
Chaac
Level 120
God Stats
4W - 1L
1,726 SR
Queue Stats
238W - 213L
1,488 Elo+
Solo
Nemesis
Nemesis
omar_s_-Diegolaz
Nemesis
Level 102
God Stats
1W - 1L
1,277 SR
Queue Stats
63W - 65L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 2 / 2
7,244
517
6,081
10,244
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Hermes Rage
Cthulhu
12
2 / 2 / 0
7,077
506
6,110
11,636
9,958
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 2
5,929
424
7,157
10,457
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 6 / 2
6,365
455
2,883
14,858
9,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
11
0 / 2 / 2
6,747
482
4,746
7,031
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
3 / 0 / 8
7,760
554
7,818
11,837
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 7
7,834
560
5,445
7,464
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
13
7 / 0 / 8
8,411
601
12,645
7,395
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 2 / 4
8,814
630
10,127
11,498
6,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 2 / 1
7,327
523
3,883
9,199
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
17
17
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
2
1.5
W
Jormungandr
 
Jormungandr
3
0
8
7
L
Cthulhu
Hermes Rage
Cthulhu
2
2
0
1
W
1
1
7
4.5
W
Medusa
7
0
8
11
L
0
5
2
0.2
L
1
6
2
0.33
W
4
2
4
3
W
2
2
1
1.25
L
Kukulkan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,977
Damage
39,918
54,226
Taken
47,393
27,843
Mitigated
26,399
13,484
Healing
18,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,081
1,295
0
368
10,244
3,588
0
1,308
8,910
0
46,531
W
Jormungandr
 
Jormungandr
7,818
2,025
0
3,611
11,837
11,788
30
3,602
8,143
30,020
0
L
Cthulhu
Hermes Rage
Cthulhu
6,110
677
0
3,331
11,636
9,958
0
2,124
9,446
41,053
0
W
5,445
226
996
2,446
7,464
2,766
295
3,640
3,620
53,515
0
W
Medusa
12,645
5,082
0
3,073
7,395
2,675
1,041
3,669
3,461
0
52,427
L
7,157
3,336
440
4,159
10,457
2,764
0
2,936
7,467
39,838
0
L
2,883
892
427
3,789
14,858
9,370
0
4,351
9,641
0
14,883
W
10,127
1,580
0
4,074
11,498
6,036
120
5,083
5,940
0
57,625
W
3,883
1,499
0
3,982
9,199
3,134
0
1,631
7,270
0
44,203
L
Kukulkan
4,746
342
0
970
7,031
2,163
630
2,094
4,809
40,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,362
Gold Earned
40,146
368
Minions Killed
450
0
Camps Cleared
0
1,352,394
Distance Traveled
1,426,485
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,244
517
90
6
0
317,165
0
W
Jormungandr
7,760
554
28
2
0
246,400
4
L
Cthulhu
7,077
506
96
7
0
268,988
5
W
Ra
7,834
560
109
8
0
296,885
4
W
Medusa
8,411
601
94
7
0
281,075
5
L
Olorun
5,929
424
63
5
0
236,718
3
L
Horus
6,365
455
24
2
0
267,484
3
W
Chaac
8,814
630
128
9
0
282,921
5
W
Nemesis
7,327
523
91
7
0
319,204
3
L
Kukulkan
6,747
482
95
7
0
262,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role