Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Glax0
Sol
Level 156
God Stats
2W - 0L
1,893 SR
Queue Stats
171W - 131L
1,543 Elo+
Party 2
Atlas
Atlas
meji_llon
Atlas
Level 80
God Stats
2W - 2L
1,296 SR
Queue Stats
40W - 26L
1,526 Elo+
Party 2
Cliodhna
Cliodhna
sRayVen
Cliodhna
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 37L
1,787 Elo+
Party 2
Bacchus
Bacchus
xXmalocXx
Bacchus
Level 99
God Stats
9W - 2L
1,662 SR
Queue Stats
235W - 232L
1,446 Elo+
Party 2
Team Averages
Level 78
1,570 SR
1,561 Elo+

VS

Team Averages
Level 53
1,454 SR
1,435 Elo+
Erlang Shen
Erlang Shen
Smaug_Gamer_Alb
Erlang Shen
Level 112
God Stats
25W - 35L
1,593 SR
Queue Stats
292W - 323L
1,461 Elo+
Party 3
Nemesis
Nemesis
V_Compa_
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,251 Elo+
Party 3
Neith
Neith
dBess
Neith
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 17L
1,607 Elo+
Party 1
Sol
Sol
ggmatsui
Sol
Level 40
God Stats
8W - 10L
1,393 SR
Queue Stats
124W - 124L
1,419 Elo+
Party 1
Gilgamesh
Gilgamesh
vitorlimaaraujo1
Gilgamesh
Level 83
God Stats
0W - 2L
1,283 SR
Queue Stats
100W - 118L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
1 / 1 / 12
9,394
522
6,885
10,123
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sol
Glax0
Sol
16
3 / 3 / 4
10,313
573
15,124
15,834
5,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
meji_llon
Atlas
14
4 / 3 / 10
8,944
497
6,500
17,488
18,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cliodhna
sRayVen
Cliodhna
18
9 / 3 / 5
11,095
616
13,859
14,647
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
xXmalocXx
Bacchus
17
9 / 0 / 7
10,866
604
10,573
12,640
11,569
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Smaug_Gamer_Alb
Erlang Shen
12
1 / 6 / 6
8,281
460
6,572
19,446
16,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
V_Compa_
Nemesis
13
1 / 5 / 3
7,367
409
2,251
10,381
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
dBess
Neith
16
4 / 3 / 1
9,115
506
14,780
13,753
4,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 3
8,570
476
9,233
11,430
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
14
1 / 8 / 2
7,798
433
5,652
14,661
8,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
26
Kills
10
10
Deaths
26
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
1
12
7
W
Sol
Glax0
Sol
3
3
4
1.67
L
Erlang Shen
Smaug_Gamer_Alb
Erlang Shen
1
6
6
0.67
L
Nemesis
V_Compa_
Nemesis
1
5
3
0.5
L
Neith
dBess
Neith
4
3
1
1.5
L
3
4
3
1.13
W
Atlas
meji_llon
Atlas
4
3
10
3
W
Cliodhna
sRayVen
Cliodhna
9
3
5
3.83
L
Gilgamesh
1
8
2
0.25
W
Bacchus
xXmalocXx
Bacchus
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,941
Damage
38,488
70,732
Taken
69,671
46,008
Mitigated
35,920
28,453
Healing
14,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
6,885
5,124
0
4,276
10,123
3,754
1,528
2,754
7,369
0
69,540
W
Sol
Glax0
Sol
15,124
6,901
0
8,921
15,834
5,892
5,085
957
14,877
86,777
0
L
Erlang Shen
Smaug_Gamer_Alb
Erlang Shen
6,572
2,723
0
4,750
19,446
16,815
270
7,133
12,313
0
37,919
L
Nemesis
V_Compa_
Nemesis
2,251
432
0
1,127
10,381
3,884
0
3,791
6,590
0
31,027
L
Neith
dBess
Neith
14,780
4,840
0
3,252
13,753
4,395
0
7,251
6,502
0
69,334
L
9,233
3,688
0
2,932
11,430
2,447
1,086
4,864
6,566
43,343
0
W
Atlas
meji_llon
Atlas
6,500
2,480
768
2,900
17,488
18,711
196
4,605
12,883
21,849
0
W
Cliodhna
sRayVen
Cliodhna
13,859
1,608
0
6,795
14,647
6,082
225
1,770
12,877
0
93,125
L
Gilgamesh
5,652
919
115
2,173
14,661
8,379
0
9,158
5,503
0
39,245
W
Bacchus
xXmalocXx
Bacchus
10,573
1,752
382
4,411
12,640
11,569
0
2,022
10,618
46,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,612
Gold Earned
41,131
468
Minions Killed
360
0
Camps Cleared
0
1,843,523
Distance Traveled
1,661,719
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,394
522
115
6
0
350,354
1
W
Sol
10,313
573
131
7
0
334,625
3
L
Erlang Shen
8,281
460
46
3
0
313,638
1
L
Nemesis
7,367
409
46
3
0
382,797
0
L
Neith
9,115
506
112
6
0
324,738
5
L
Sol
8,570
476
86
5
0
334,292
3
W
Atlas
8,944
497
16
1
0
357,404
3
W
Cliodhna
11,095
616
125
7
0
434,621
3
L
Gilgamesh
7,798
433
70
4
0
306,254
4
W
Bacchus
10,866
604
81
5
0
366,519
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role