Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Caairry
Ah Muzen Cab
Level 120
God Stats
6W - 4L
1,933 SR
Queue Stats
29W - 23L
1,539 Elo+
Party 2
Arachne
Arachne
L0ADPR0DUC3R
Arachne
Level 47
God Stats
6W - 8L
1,465 SR
Queue Stats
28W - 22L
1,552 Elo+
Party 2
Sol
Sol
MIGI_801
Sol
Level 45
God Stats
5W - 5L
1,500 SR
Queue Stats
51W - 64L
1,261 Elo+
Party 4
Cabrakan
Cabrakan
Struthios
Cabrakan
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 9L
1,373 Elo+
Party 2
Neith
Neith
UndeadShiver
Neith
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 105L
1,263 Elo+
Party 4
Team Averages
Level 77
1,580 SR
1,398 Elo+

VS

Team Averages
Level 95
1,510 SR
1,362 Elo+
Charybdis
Charybdis
MateoPPP
Charybdis
Level 67
God Stats
1W - 1L
1,881 SR
Queue Stats
19W - 31L
1,304 Elo+
Party 3
Nu Wa
Nu Wa
STIHLteamSIX
Nu Wa
Level 147
God Stats
62W - 43L
1,585 SR
Queue Stats
295W - 308L
1,424 Elo+
Party 1
Fenrir
Fenrir
SaNtGameR2003
Fenrir
Level 95
God Stats
6W - 7L
1,488 SR
Queue Stats
86W - 90L
1,417 Elo+
Party 3
Ymir
Ymir
TerminalVoltage
Ymir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 325L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
jaconike
Sun Wukong
Level 24
God Stats
0W - 4L
1,098 SR
Queue Stats
14W - 27L
1,232 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Caairry
Ah Muzen Cab
17
16 / 1 / 1
11,180
699
17,679
11,781
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
L0ADPR0DUC3R
Arachne
15
6 / 0 / 10
9,631
602
13,706
19,204
7,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
1 / 1 / 1
7,776
486
2,470
8,510
2,005
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Struthios
Cabrakan
13
1 / 1 / 0
7,950
497
3,925
11,087
7,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 4
7,758
485
5,544
4,005
1,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MateoPPP
Charybdis
11
1 / 2 / 2
6,831
427
7,124
9,311
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 7 / 0
7,520
470
9,782
8,996
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 10 / 1
6,950
434
5,428
14,721
5,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 1
6,898
431
2,629
16,490
14,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
jaconike
Sun Wukong
11
0 / 3 / 0
6,640
415
1,704
7,803
3,907
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
25
Kills
3
4
Deaths
25
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Caairry
Ah Muzen Cab
16
1
1
16.5
W
Arachne
L0ADPR0DUC3R
Arachne
6
0
10
11
W
1
1
1
1.5
L
Charybdis
MateoPPP
Charybdis
1
2
2
1
L
1
7
0
0.14
L
0
10
1
0.05
W
Cabrakan
Struthios
Cabrakan
1
1
0
1
L
1
3
1
0.5
W
1
1
4
3
L
Sun Wukong
jaconike
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,324
Damage
26,667
54,587
Taken
57,321
22,383
Mitigated
29,328
28,231
Healing
12,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Caairry
Ah Muzen Cab
17,679
8,970
76
7,870
11,781
4,096
0
2,562
9,119
0
83,378
W
Arachne
L0ADPR0DUC3R
Arachne
13,706
9,553
0
8,902
19,204
7,200
0
4,191
14,919
0
83,319
W
2,470
590
0
4,393
8,510
2,005
686
4,471
3,787
39,228
0
L
Charybdis
MateoPPP
Charybdis
7,124
4,731
0
3,533
9,311
3,044
759
823
8,488
0
39,874
L
9,782
2,973
0
927
8,996
2,378
1,144
1,484
7,512
49,406
0
L
5,428
531
0
3,153
14,721
5,495
0
642
14,079
0
44,488
W
Cabrakan
Struthios
Cabrakan
3,925
554
219
5,007
11,087
7,743
0
2,801
8,229
43,743
0
L
2,629
323
247
4,530
16,490
14,504
76
2,983
13,507
25,738
0
W
5,544
1,349
0
1,764
4,005
1,339
1,030
1,091
2,854
0
43,551
L
Sun Wukong
jaconike
Sun Wukong
1,704
423
0
211
7,803
3,907
796
463
7,340
0
27,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,295
Gold Earned
34,839
457
Minions Killed
382
0
Camps Cleared
0
1,496,657
Distance Traveled
1,422,083
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,180
699
140
9
0
326,499
0
W
Arachne
9,631
602
112
7
0
359,766
4
W
Sol
7,776
486
81
5
0
261,168
0
L
Charybdis
6,831
427
82
5
0
267,881
3
L
Nu Wa
7,520
470
99
6
0
249,635
2
L
Fenrir
6,950
434
89
6
0
294,121
1
W
Cabrakan
7,950
497
48
3
0
290,143
2
L
Ymir
6,898
431
50
3
0
291,799
1
W
Neith
7,758
485
76
5
0
259,081
3
L
Sun Wukong
6,640
415
62
4
0
318,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role