Player Matchup

Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Mikethelagger
Serqet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,271 Elo+
Party 1
Ymir
Ymir
PrettyRickie362
Ymir
Level 15
God Stats
1W - 3L
1,550 SR
Queue Stats
2W - 5L
1,316 Elo+
Party 1
Neith
Neith
YouGotCapt
Neith
Level 82
God Stats
1W - 0L
1,694 SR
Queue Stats
5W - 6L
1,553 Elo+
Party 1
Team Averages
Level 104
1,549 SR
1,428 Elo+

VS

Team Averages
Level 71
1,633 SR
1,525 Elo+
Agni
Agni
 
Agni
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Fredword204
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 77L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
TrollzTech
Gilgamesh
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,552 Elo+
Solo
Danzaburou
Danzaburou
koralreef11
Danzaburou
Level 48
God Stats
14W - 9L
1,920 SR
Queue Stats
194W - 165L
1,534 Elo+
Party 2
Kali
Kali
lVariationnl
Kali
Level 119
God Stats
3W - 2L
1,743 SR
Queue Stats
137W - 123L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
6 / 1 / 2
7,659
696
4,343
9,113
8,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
 
Merlin
13
4 / 0 / 4
7,350
668
5,757
5,542
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 3 / 2
5,522
502
1,309
7,187
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 1
5,287
481
2,293
7,286
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
9
0 / 3 / 3
5,605
510
5,003
5,063
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 3 / 1
5,862
533
2,247
5,696
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Fredword204
Sylvanus
10
2 / 1 / 4
6,266
570
3,617
8,483
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
TrollzTech
Gilgamesh
3
0 / 2 / 0
3,901
355
236
1,613
688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
koralreef11
Danzaburou
10
4 / 1 / 2
6,204
564
6,743
5,770
1,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
3 / 3 / 0
5,881
535
5,017
9,703
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
10
Kills
9
10
Deaths
10
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
1
2
7
W
Merlin
 
Merlin
4
0
4
6
L
Agni
 
Agni
0
3
1
0.17
L
Sylvanus
Fredword204
Sylvanus
2
1
4
4
W
0
3
2
0.33
W
0
3
1
0.17
L
Gilgamesh
TrollzTech
Gilgamesh
0
2
0
0
W
Neith
0
3
3
0.5
L
Danzaburou
koralreef11
Danzaburou
4
1
2
5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,705
Damage
17,860
34,191
Taken
31,265
16,427
Mitigated
14,152
9,614
Healing
8,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,343
1,319
0
3,179
9,113
8,490
0
1,022
8,070
0
32,284
W
Merlin
 
Merlin
5,757
83
0
2,007
5,542
1,683
582
1,319
4,223
45,689
0
L
Agni
 
Agni
2,247
261
0
899
5,696
1,687
0
2,143
3,351
31,651
0
L
Sylvanus
Fredword204
Sylvanus
3,617
821
914
2,894
8,483
5,753
0
2,871
5,530
17,419
0
W
1,309
146
0
2,499
7,187
1,741
242
187
7,000
0
22,514
W
2,293
581
0
707
7,286
3,440
0
1,513
5,773
8,578
0
L
Gilgamesh
TrollzTech
Gilgamesh
236
123
0
149
1,613
688
0
0
1,613
0
2,390
W
Neith
5,003
2,836
0
1,222
5,063
1,073
0
1,823
3,240
0
29,040
L
Danzaburou
koralreef11
Danzaburou
6,743
3,252
0
1,870
5,770
1,877
0
817
4,903
0
34,580
L
5,017
2,605
0
1,382
9,703
4,147
0
1,685
7,737
0
29,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,423
Gold Earned
28,114
269
Minions Killed
238
0
Camps Cleared
0
1,120,389
Distance Traveled
895,646
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,659
696
60
5
0
248,409
4
W
Merlin
7,350
668
89
8
0
215,624
2
L
Agni
5,862
533
76
7
0
212,644
3
L
Sylvanus
6,266
570
30
3
0
191,300
1
W
Serqet
5,522
502
50
5
0
249,358
3
W
Ymir
5,287
481
12
1
0
213,915
0
L
Gilgamesh
3,901
355
9
1
0
53,264
1
W
Neith
5,605
510
58
5
0
193,083
0
L
Danzaburou
6,204
564
67
6
0
206,096
4
L
Kali
5,881
535
56
5
0
232,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role