Player Matchup

The Morrigan
The Morrigan
Garebake
The Morrigan
Level 102
God Stats
19W - 16L
1,556 SR
Queue Stats
115W - 108L
1,541 Elo+
Party 1
Ares
Ares
KillaDew
Ares
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
205W - 208L
1,481 Elo+
Solo
Hercules
Hercules
OverlordOuranos
Hercules
Level 124
God Stats
4W - 1L
1,430 SR
Queue Stats
109W - 114L
1,496 Elo+
Solo
Medusa
Medusa
jbird10
Medusa
Level 89
God Stats
3W - 3L
1,319 SR
Queue Stats
95W - 93L
1,520 Elo+
Party 1
Kali
Kali
spanky98
Kali
Level 88
God Stats
19W - 17L
1,561 SR
Queue Stats
118W - 116L
1,523 Elo+
Party 1
Team Averages
Level 110
1,473 SR
1,512 Elo+

VS

Team Averages
Level 106
1,554 SR
1,598 Elo+
Thor
Thor
BoS Hyqe
Thor
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
398W - 387L
1,479 Elo+
Solo
Ymir
Ymir
DeathspankerJR
Ymir
Level 102
God Stats
14W - 12L
1,825 SR
Queue Stats
66W - 65L
1,547 Elo+
Party 2
Janus
Janus
IamToxicVize
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,740 Elo+
Party 3
Chernobog
Chernobog
Tnnr8
Chernobog
Level 62
God Stats
3W - 3L
1,445 SR
Queue Stats
201W - 187L
1,531 Elo+
Party 2
Chaac
Chaac
b3st_3v3r_s33n23
Chaac
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,695 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Garebake
The Morrigan
15
5 / 1 / 11
9,649
603
7,273
5,814
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ares
13
3 / 3 / 11
8,786
549
7,490
16,914
16,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
14
3 / 1 / 9
9,265
579
8,442
12,729
11,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
jbird10
Medusa
16
10 / 3 / 7
10,061
629
14,628
12,381
4,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
16
13 / 1 / 9
10,635
665
14,250
12,909
6,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 9 / 1
8,177
511
5,834
15,862
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 4
7,241
453
5,306
15,321
9,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 7 / 2
7,941
496
6,822
9,542
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Tnnr8
Chernobog
11
2 / 7 / 4
7,818
489
5,907
11,779
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 6 / 0
8,388
524
10,960
15,959
9,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
20
34
Kills
9
9
Deaths
34
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
2
9
1
0.28
L
1
5
4
0.6
W
The Morrigan
Garebake
The Morrigan
5
1
11
10.5
L
1
7
2
0.29
W
Ares
3
3
11
2.83
W
Hercules
3
1
9
7.5
L
Chernobog
Tnnr8
Chernobog
2
7
4
0.57
L
3
6
0
0.5
W
Medusa
jbird10
Medusa
10
3
7
4.5
W
Kali
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,083
Damage
34,829
60,747
Taken
68,463
42,338
Mitigated
28,406
19,807
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
5,834
1,521
0
3,088
15,862
3,736
0
2,851
13,007
0
46,514
L
5,306
914
0
1,549
15,321
9,801
168
3,477
11,844
26,085
0
W
The Morrigan
Garebake
The Morrigan
7,273
721
0
1,375
5,814
2,226
0
1,524
4,157
65,148
0
L
6,822
489
0
1,112
9,542
1,909
31
1,306
8,236
43,824
0
W
Ares
7,490
1,139
0
705
16,914
16,428
562
5,040
11,661
26,689
4,869
W
Hercules
8,442
4,120
0
4,085
12,729
11,977
614
1,858
10,259
0
40,934
L
Chernobog
Tnnr8
Chernobog
5,907
3,403
0
1,847
11,779
2,961
810
4,148
7,631
0
37,558
L
10,960
3,448
0
6,304
15,959
9,999
0
3,425
12,524
0
36,851
W
Medusa
jbird10
Medusa
14,628
6,879
0
4,770
12,381
4,760
1,717
2,799
9,443
0
70,352
W
Kali
14,250
6,668
0
8,872
12,909
6,947
0
3,216
9,215
0
59,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,396
Gold Earned
39,565
423
Minions Killed
347
0
Camps Cleared
0
1,600,174
Distance Traveled
1,461,273
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,177
511
80
5
0
285,949
1
L
Ymir
7,241
453
31
2
0
324,402
5
W
The Morrigan
9,649
603
115
7
0
302,704
3
L
Janus
7,941
496
97
6
0
281,898
3
W
Ares
8,786
549
44
3
0
315,860
1
W
Hercules
9,265
579
75
5
0
329,653
2
L
Chernobog
7,818
489
80
5
0
275,356
4
L
Chaac
8,388
524
59
4
0
293,668
1
W
Medusa
10,061
629
102
6
0
281,757
4
W
Kali
10,635
665
87
5
0
370,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role