Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
JrDouglas666
Baron Samedi
Level 103
God Stats
1W - 2L
1,486 SR
Queue Stats
47W - 57L
1,438 Elo+
Solo
Nemesis
Nemesis
Lefty541689
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Samcro_419
Sol
Level 49
God Stats
2W - 5L
1,397 SR
Queue Stats
65W - 123L
1,306 Elo+
Party 1
Hades
Hades
martdawg19
Hades
Level 124
God Stats
0W - 1L
1,868 SR
Queue Stats
73W - 112L
1,332 Elo+
Party 1
Team Averages
Level 87
1,550 SR
1,415 Elo+

VS

Team Averages
Level 65
1,385 SR
1,451 Elo+
Aphrodite
Aphrodite
ChuuniMallow
Aphrodite
Level 45
God Stats
18W - 17L
1,383 SR
Queue Stats
19W - 18L
1,412 Elo+
Party 2
Hades
Hades
Funkyphrenic
Hades
Level 157
God Stats
9W - 9L
1,474 SR
Queue Stats
209W - 209L
1,524 Elo+
Party 2
Vamana
Vamana
REDLINEtab00
Vamana
Level 27
God Stats
2W - 6L
1,196 SR
Queue Stats
11W - 21L
1,325 Elo+
Solo
Ah Puch
Ah Puch
RUBYTUBY
Ah Puch
Level 52
God Stats
2W - 2L
1,312 SR
Queue Stats
38W - 28L
1,505 Elo+
Party 2
Da Ji
Da Ji
UrKitty
Da Ji
Level 43
God Stats
2W - 4L
1,559 SR
Queue Stats
40W - 29L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
0 / 4 / 8
10,984
687
11,172
18,441
20,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
JrDouglas666
Baron Samedi
17
2 / 6 / 3
10,745
672
15,891
15,182
6,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Lefty541689
Nemesis
14
0 / 13 / 0
8,979
561
1,776
19,374
8,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
5 / 6 / 4
11,708
732
17,952
19,007
6,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
17
3 / 9 / 2
10,644
665
8,337
18,321
9,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ChuuniMallow
Aphrodite
17
0 / 2 / 12
10,395
650
3,657
11,411
7,156
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
7 / 3 / 11
12,590
787
20,766
20,414
12,705
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vamana
18
2 / 3 / 17
11,308
707
7,341
20,088
14,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
RUBYTUBY
Ah Puch
20
9 / 0 / 8
13,167
823
18,794
8,765
3,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
UrKitty
Da Ji
20
19 / 3 / 3
13,602
850
18,572
13,702
5,517
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
10
Kills
37
38
Deaths
11
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
8
1
W
Aphrodite
ChuuniMallow
Aphrodite
0
2
12
3
W
7
3
11
4.17
L
Baron Samedi
JrDouglas666
Baron Samedi
2
6
3
0.58
L
Nemesis
Lefty541689
Nemesis
0
13
0
0
W
Vamana
2
3
17
3.5
W
Ah Puch
RUBYTUBY
Ah Puch
9
0
8
13
L
5
6
4
1.17
W
Da Ji
UrKitty
Da Ji
19
3
3
6.83
L
Hades
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,128
Damage
69,130
90,325
Taken
74,380
50,860
Mitigated
43,431
15,876
Healing
25,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,172
517
1,147
1,381
18,441
20,736
0
7,138
11,303
40,614
0
W
Aphrodite
ChuuniMallow
Aphrodite
3,657
335
4,202
6,357
11,411
7,156
823
8,337
3,074
14,927
0
W
20,766
1,862
654
8,697
20,414
12,705
805
15,716
4,698
66,168
0
L
Baron Samedi
JrDouglas666
Baron Samedi
15,891
497
1,578
4,297
15,182
6,324
0
11,060
4,122
49,488
0
L
Nemesis
Lefty541689
Nemesis
1,776
1,054
309
543
19,374
8,222
125
6,623
12,751
0
9,722
W
Vamana
7,341
3,551
0
3,955
20,088
14,732
100
14,788
5,300
0
26,903
W
Ah Puch
RUBYTUBY
Ah Puch
18,794
124
0
1,332
8,765
3,321
3,694
5,553
3,212
69,653
0
L
17,952
6,149
0
3,742
19,007
6,109
261
11,384
7,623
45,883
0
W
Da Ji
UrKitty
Da Ji
18,572
4,192
0
802
13,702
5,517
2,141
8,958
4,744
0
35,418
L
Hades
8,337
491
647
2,232
18,321
9,469
0
7,012
11,309
21,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,060
Gold Earned
61,062
226
Minions Killed
313
0
Camps Cleared
0
1,353,189
Distance Traveled
1,556,853
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,984
687
55
3
0
302,233
1
W
Aphrodite
10,395
650
20
1
0
323,478
0
W
Hades
12,590
787
100
6
0
314,288
3
L
Baron Samedi
10,745
672
61
4
0
271,903
3
L
Nemesis
8,979
561
13
1
0
264,124
1
W
Vamana
11,308
707
44
3
0
314,338
1
W
Ah Puch
13,167
823
115
7
0
315,198
1
L
Sol
11,708
732
70
4
0
284,738
0
W
Da Ji
13,602
850
34
2
0
289,551
0
L
Hades
10,644
665
27
2
0
230,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role