Player Matchup

Cthulhu
Cthulhu
Caaarry
Cthulhu
Level 67
God Stats
2W - 0L
1,627 SR
Queue Stats
30W - 42L
1,368 Elo+
Party 1
Merlin
Merlin
Gazulu
Merlin
Level 149
God Stats
2W - 1L
1,448 SR
Queue Stats
23W - 30L
1,422 Elo+
Party 1
Cupid
Cupid
Grustinez
Cupid
Level 83
God Stats
1W - 0L
1,082 SR
Queue Stats
9W - 14L
1,359 Elo+
Party 1
Team Averages
Level 100
1,386 SR
1,383 Elo+

VS

Team Averages
Level 77
1,660 SR
1,470 Elo+
Baron Samedi
Baron Samedi
Archma
Baron Samedi
Level 69
God Stats
0W - 2L
1,773 SR
Queue Stats
15W - 23L
1,274 Elo+
Party 2
Geb
Geb
MilitaryTree70
Geb
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Party 2
Neith
Neith
NogitsuneX
Neith
Level 117
God Stats
1W - 1L
1,706 SR
Queue Stats
36W - 30L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Caaarry
Cthulhu
14
5 / 3 / 9
9,724
748
9,318
13,559
9,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Gazulu
Merlin
15
3 / 0 / 12
9,748
750
18,027
6,272
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
Grustinez
Cupid
15
7 / 1 / 7
9,769
751
5,354
6,281
2,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Archma
Baron Samedi
11
2 / 7 / 2
8,205
631
5,072
12,067
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 4
7,486
576
2,565
13,058
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
11
2 / 5 / 2
8,052
619
9,961
10,714
2,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
15
Kills
4
4
Deaths
15
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Archma
Baron Samedi
2
7
2
0.43
W
Cthulhu
Caaarry
Cthulhu
5
3
9
3.17
W
Merlin
Gazulu
Merlin
3
0
12
9
W
Cupid
Grustinez
Cupid
7
1
7
10.5
L
0
3
4
0.67
L
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,699
Damage
17,598
26,112
Taken
35,839
13,879
Mitigated
8,996
6,732
Healing
7,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Archma
Baron Samedi
5,072
407
547
2,563
12,067
3,098
105
9,212
2,721
18,748
0
W
Cthulhu
Caaarry
Cthulhu
9,318
813
308
3,889
13,559
9,284
436
3,547
9,617
24,837
0
W
Merlin
Gazulu
Merlin
18,027
612
0
614
6,272
2,372
1,012
1,630
4,512
53,904
0
W
Cupid
Grustinez
Cupid
5,354
1,578
634
1,287
6,281
2,223
1,113
2,460
3,657
0
29,726
L
2,565
0
452
2,582
13,058
3,212
0
9,604
3,128
10,296
0
L
Neith
9,961
3,199
0
1,364
10,714
2,686
350
7,934
2,493
0
32,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,241
Gold Earned
23,743
161
Minions Killed
112
9
Camps Cleared
1
694,569
Distance Traveled
637,476
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,205
631
39
3
0
182,090
2
W
Cthulhu
9,724
748
35
3
2
218,847
4
W
Merlin
9,748
750
79
6
4
245,109
2
W
Cupid
9,769
751
47
4
3
230,613
1
L
Geb
7,486
576
16
1
0
238,671
4
L
Neith
8,052
619
57
4
1
216,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role