Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
Infiction
Eset
Level 107
God Stats
4W - 1L
1,510 SR
Queue Stats
6W - 5L
1,379 Elo+
Party 3
Cliodhna
Cliodhna
Scottys12inchRod
Cliodhna
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,716 Elo+
Party 3
Zeus
Zeus
ToyotaMatrix2007
Zeus
Level 2
God Stats
2W - 0L
1,704 SR
Queue Stats
2W - 0L
1,716 Elo+
Party 3
Team Averages
Level 84
1,543 SR
1,562 Elo+

VS

Team Averages
Level 67
1,520 SR
1,540 Elo+
Charybdis
Charybdis
Jaesung
Charybdis
Level 27
God Stats
6W - 6L
1,592 SR
Queue Stats
27W - 28L
1,556 Elo+
Party 2
Erlang Shen
Erlang Shen
JafetGT
Erlang Shen
Level 141
God Stats
2W - 3L
1,540 SR
Queue Stats
104W - 97L
1,507 Elo+
Party 1
Fenrir
Fenrir
NARU___T0AD
Fenrir
Level 125
God Stats
23W - 32L
1,470 SR
Queue Stats
373W - 406L
1,458 Elo+
Party 2
Kuzenbo
Kuzenbo
Wolfey3221
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,741 Elo+
Party 2
Sol
Sol
atvictorino
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
8 / 1 / 4
7,998
615
10,097
10,445
7,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
 
Sobek
11
1 / 4 / 11
6,655
512
3,205
12,424
11,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Eset
13
4 / 1 / 4
7,396
569
5,315
4,901
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 1
8,709
670
9,231
8,256
3,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 3 / 1
7,992
615
10,923
7,253
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jaesung
Charybdis
10
1 / 6 / 6
6,219
478
4,686
9,101
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
JafetGT
Erlang Shen
12
1 / 3 / 0
7,064
543
4,724
11,305
10,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
12
4 / 5 / 4
7,989
615
4,315
10,221
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Wolfey3221
Kuzenbo
11
3 / 7 / 5
7,179
552
3,596
13,894
13,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 4 / 2
6,672
513
2,665
5,786
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
25
Kills
10
10
Deaths
25
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
1
4
10
W
Sobek
 
Sobek
1
4
11
1.63
W
Eset
4
1
4
6
L
Charybdis
Jaesung
Charybdis
1
6
6
0.67
L
Erlang Shen
JafetGT
Erlang Shen
1
3
0
0.33
L
Fenrir
4
5
4
1.2
W
4
1
1
4.5
W
8
3
1
2.83
L
Kuzenbo
Wolfey3221
Kuzenbo
3
7
5
0.79
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,771
Damage
19,986
43,279
Taken
50,307
25,867
Mitigated
31,017
12,785
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,097
3,061
0
2,261
10,445
7,186
57
2,377
8,068
0
52,378
W
Sobek
 
Sobek
3,205
665
343
3,059
12,424
11,513
0
1,298
11,126
14,592
0
W
Eset
5,315
153
295
994
4,901
2,052
406
852
4,049
37,259
0
L
Charybdis
Jaesung
Charybdis
4,686
2,788
242
2,439
9,101
2,568
0
6,169
2,932
0
28,111
L
Erlang Shen
JafetGT
Erlang Shen
4,724
2,649
0
4,045
11,305
10,016
608
509
10,796
0
44,782
L
Fenrir
4,315
811
0
3,103
10,221
3,441
0
2,719
7,502
0
31,352
W
9,231
1,988
180
3,598
8,256
3,256
700
99
8,157
0
62,828
W
10,923
4,802
0
2,055
7,253
1,860
462
1,403
5,850
57,016
2,808
L
Kuzenbo
Wolfey3221
Kuzenbo
3,596
1,461
0
1,107
13,894
13,068
0
8,480
5,414
12,635
0
L
2,665
816
0
1,226
5,786
1,924
0
1,349
4,437
27,628
2,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,750
Gold Earned
35,123
419
Minions Killed
312
0
Camps Cleared
0
1,403,543
Distance Traveled
1,156,704
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,998
615
88
7
0
318,917
1
W
Sobek
6,655
512
13
1
0
257,538
2
W
Eset
7,396
569
83
6
0
263,834
2
L
Charybdis
6,219
478
59
5
0
222,538
3
L
Erlang Shen
7,064
543
100
8
0
223,961
1
L
Fenrir
7,989
615
68
5
0
264,668
2
W
Cliodhna
8,709
670
137
11
0
323,557
4
W
Zeus
7,992
615
98
8
0
239,697
1
L
Kuzenbo
7,179
552
12
1
0
226,033
5
L
Sol
6,672
513
73
6
0
219,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role