Player Matchup

Arachne
Arachne
Gold IV
FrostyNG
Arachne
Gold IV
Level 69
God Stats
2W - 1L
1,886 SR
Queue Stats
46W - 43L
1,570 MMR
Party 1
Khepri
Khepri
Silver I
Klutch Crew
Khepri
Silver I
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 69L
1,355 MMR
Party 1
Hel
Hel
Gold IV
lucasnqn384
Hel
Gold IV
Level 160
God Stats
2W - 0L
1,786 SR
Queue Stats
24W - 25L
1,454 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,724 SR
1,460 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,500 SR
1,457 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
CRASHIVEY
Cthulhu
Bronze IV
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,435 MMR
Party 2
Ares
Ares
Bronze IV
Jacob365
Ares
Bronze IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,435 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FrostyNG
Arachne
14
6 / 6 / 1
9,496
678
11,651
18,260
8,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
14
0 / 4 / 10
10,141
724
5,646
17,546
19,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 1 / 6
10,391
742
13,624
10,913
9,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
ThothBaron SamediShivaAtlasGilgamesh

VS

Bans
BastetZeusBacchusAh PuchGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 2 / 3
9,358
668
16,064
10,198
4,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
CRASHIVEY
Cthulhu
14
3 / 2 / 6
9,703
693
14,756
13,478
11,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
12
2 / 6 / 4
8,499
607
3,849
11,787
8,909
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
10
Kills
10
11
Deaths
10
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
2
3
3.25
L
Cthulhu
CRASHIVEY
Cthulhu
3
2
6
3
W
Arachne
FrostyNG
Arachne
6
6
1
1.08
L
Ares
2
6
4
0.67
W
Khepri
0
4
10
1.25
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,921
Damage
34,669
46,719
Taken
35,463
37,618
Mitigated
24,883
26,066
Healing
9,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,064
5,656
85
2,682
10,198
4,145
50
7,743
2,111
0
38,342
L
Cthulhu
CRASHIVEY
Cthulhu
14,756
1,790
364
4,806
13,478
11,829
0
5,359
7,783
35,535
0
W
Arachne
FrostyNG
Arachne
11,651
6,352
0
5,552
18,260
8,431
361
6,786
11,186
0
33,210
L
Ares
3,849
459
480
1,263
11,787
8,909
0
5,468
5,999
10,920
0
W
Khepri
5,646
1,106
315
4,200
17,546
19,904
327
6,420
10,781
18,733
0
W
13,624
680
7,902
8,097
10,913
9,283
1,288
5,279
5,330
49,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,028
Gold Earned
27,560
172
Minions Killed
156
11
Camps Cleared
1
751,348
Distance Traveled
687,025
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,358
668
75
5
1
233,792
3
L
Cthulhu
9,703
693
69
5
0
241,225
1
W
Arachne
9,496
678
40
3
7
255,824
3
L
Ares
8,499
607
12
1
0
212,008
0
W
Khepri
10,141
724
26
2
1
239,844
4
W
Hel
10,391
742
106
8
3
255,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role