Player Matchup

Geb
Geb
Bronze III
Bifrost
Geb
Bronze III
Level 159
God Stats
1W - 0L
1,717 SR
Queue Stats
6W - 0L
1,516 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
HardToPlease
Cthulhu
Bronze III
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 0L
1,516 MMR
Party 1
Medusa
Medusa
Silver III
Wecci
Medusa
Silver III
Level 160
God Stats
3W - 1L
1,587 SR
Queue Stats
35W - 3L
1,490 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,601 SR
1,507 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 114
1,483 SR
1,268 MMR
Ymir
Ymir
Bronze IV
JollytheFreak
Ymir
Bronze IV
Level 109
God Stats
0W - 1L
1,710 SR
Queue Stats
6W - 10L
1,268 MMR
Party 2
Nox
Nox
Bronze IV
Yawhweh
Nox
Bronze IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,268 MMR
Party 2
Chaac
Chaac
Bronze IV
shadslicer
Chaac
Bronze IV
Level 105
God Stats
0W - 2L
1,240 SR
Queue Stats
6W - 10L
1,268 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
0 / 1 / 6
8,216
685
4,968
12,485
10,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
HardToPlease
Cthulhu
13
1 / 1 / 5
8,314
693
4,790
11,530
10,004
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Wecci
Medusa
13
5 / 1 / 1
9,105
759
9,844
7,431
2,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ShivaGilgameshCliodhnaThoth

VS

Bans
AtlasAresAh Muzen CabHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,917
576
3,147
9,111
8,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nox
12
1 / 1 / 2
7,862
655
5,808
5,559
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
1 / 2 / 2
7,353
613
3,966
7,991
6,054
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
6
Kills
2
3
Deaths
6
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
0
1
6
3
W
Cthulhu
HardToPlease
Cthulhu
1
1
5
3.5
L
0
3
3
0.5
W
Medusa
Wecci
Medusa
5
1
1
5.5
L
Nox
1
1
2
2
L
Chaac
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,602
Damage
12,921
31,446
Taken
22,661
23,368
Mitigated
16,197
9,225
Healing
3,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
4,968
713
0
3,489
12,485
10,489
579
3,977
8,361
22,118
0
W
Cthulhu
HardToPlease
Cthulhu
4,790
99
207
3,569
11,530
10,004
20
2,739
8,530
36,971
0
L
3,147
166
194
1,323
9,111
8,071
0
4,693
4,418
9,806
0
W
Medusa
Wecci
Medusa
9,844
3,084
0
1,960
7,431
2,875
1,989
2,883
4,341
0
46,615
L
Nox
5,808
305
0
720
5,559
2,072
0
2,332
3,227
38,169
0
L
Chaac
3,966
233
0
1,504
7,991
6,054
0
2,733
5,258
0
16,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,635
Gold Earned
22,132
152
Minions Killed
114
12
Camps Cleared
0
706,320
Distance Traveled
611,642
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,216
685
25
2
2
235,783
2
W
Cthulhu
8,314
693
52
4
4
250,930
1
L
Ymir
6,917
576
23
2
0
192,053
5
W
Medusa
9,105
759
75
6
6
219,607
2
L
Nox
7,862
655
78
7
0
230,217
4
L
Chaac
7,353
613
13
1
0
189,372
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role